godot/modules/csg
Marcel Admiraal 22ff17793c Use is_equal_approx() instead of vertex_snap when checking if ray is
colliding with equiplanar CSG faces.
2020-06-29 19:48:47 +01:00
..
doc_classes doc: Drop unused 'category' property from header 2020-01-26 16:02:39 +01:00
icons Add support for creating editor icons per module 2019-06-28 23:42:26 +03:00
config.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
csg_gizmos.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
csg_gizmos.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
csg_shape.cpp Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp 2020-05-11 13:33:20 +01:00
csg_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
csg.cpp Use is_equal_approx() instead of vertex_snap when checking if ray is 2020-06-29 19:48:47 +01:00
csg.h Fix multiple issues with CSG module. 2020-04-19 14:32:45 +01:00
register_types.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-25 11:38:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00