33b5c57199
- Renames PackedIntArray to PackedInt32Array. - Renames PackedFloatArray to PackedFloat32Array. - Adds PackedInt64Array and PackedFloat64Array. - Renames Variant::REAL to Variant::FLOAT for consistency. Packed arrays are for storing large amount of data and creating stuff like meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of memory. That said, many users requested the ability to have 64 bits packed arrays for their games, so this is just an optional added type. For Variant, the float datatype is always 64 bits, and exposed as `float`. We still have `real_t` which is the datatype that can change from 32 to 64 bits depending on a compile flag (not entirely working right now, but that's the idea). It affects math related datatypes and code only. Neither Variant nor PackedArray make use of real_t, which is only intended for math precision, so the term is removed from there to keep only float.
1205 lines
38 KiB
C++
1205 lines
38 KiB
C++
/*************************************************************************/
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/* animation_bezier_editor.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "animation_bezier_editor.h"
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#include "editor/editor_node.h"
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float AnimationBezierTrackEdit::_bezier_h_to_pixel(float p_h) {
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float h = p_h;
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h = (h - v_scroll) / v_zoom;
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h = (get_size().height / 2) - h;
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return h;
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}
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static _FORCE_INLINE_ Vector2 _bezier_interp(real_t t, const Vector2 &start, const Vector2 &control_1, const Vector2 &control_2, const Vector2 &end) {
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/* Formula from Wikipedia article on Bezier curves. */
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real_t omt = (1.0 - t);
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real_t omt2 = omt * omt;
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real_t omt3 = omt2 * omt;
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real_t t2 = t * t;
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real_t t3 = t2 * t;
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return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3;
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}
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void AnimationBezierTrackEdit::_draw_track(int p_track, const Color &p_color) {
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float scale = timeline->get_zoom_scale();
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int limit = timeline->get_name_limit();
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int right_limit = get_size().width - timeline->get_buttons_width();
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//selection may have altered the order of keys
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Map<float, int> key_order;
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for (int i = 0; i < animation->track_get_key_count(p_track); i++) {
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float ofs = animation->track_get_key_time(p_track, i);
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if (moving_selection && track == p_track && selection.has(i)) {
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ofs += moving_selection_offset.x;
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}
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key_order[ofs] = i;
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}
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for (Map<float, int>::Element *E = key_order.front(); E; E = E->next()) {
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int i = E->get();
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if (!E->next())
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break;
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int i_n = E->next()->get();
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float offset = animation->track_get_key_time(p_track, i);
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float height = animation->bezier_track_get_key_value(p_track, i);
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Vector2 out_handle = animation->bezier_track_get_key_out_handle(p_track, i);
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if (track == p_track && moving_handle != 0 && moving_handle_key == i) {
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out_handle = moving_handle_right;
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}
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if (moving_selection && track == p_track && selection.has(i)) {
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offset += moving_selection_offset.x;
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height += moving_selection_offset.y;
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}
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out_handle += Vector2(offset, height);
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float offset_n = animation->track_get_key_time(p_track, i_n);
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float height_n = animation->bezier_track_get_key_value(p_track, i_n);
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Vector2 in_handle = animation->bezier_track_get_key_in_handle(p_track, i_n);
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if (track == p_track && moving_handle != 0 && moving_handle_key == i_n) {
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in_handle = moving_handle_left;
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}
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if (moving_selection && track == p_track && selection.has(i_n)) {
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offset_n += moving_selection_offset.x;
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height_n += moving_selection_offset.y;
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}
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in_handle += Vector2(offset_n, height_n);
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Vector2 start(offset, height);
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Vector2 end(offset_n, height_n);
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int from_x = (offset - timeline->get_value()) * scale + limit;
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int point_start = from_x;
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int to_x = (offset_n - timeline->get_value()) * scale + limit;
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int point_end = to_x;
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if (from_x > right_limit) //not visible
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continue;
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if (to_x < limit) //not visible
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continue;
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from_x = MAX(from_x, limit);
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to_x = MIN(to_x, right_limit);
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Vector<Vector2> lines;
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Vector2 prev_pos;
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for (int j = from_x; j <= to_x; j++) {
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float t = (j - limit) / scale + timeline->get_value();
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float h;
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if (j == point_end) {
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h = end.y; //make sure it always connects
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} else if (j == point_start) {
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h = start.y; //make sure it always connects
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} else { //custom interpolation, used because it needs to show paths affected by moving the selection or handles
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int iterations = 10;
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float low = 0;
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float high = 1;
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float middle;
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//narrow high and low as much as possible
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for (int k = 0; k < iterations; k++) {
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middle = (low + high) / 2;
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Vector2 interp = _bezier_interp(middle, start, out_handle, in_handle, end);
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if (interp.x < t) {
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low = middle;
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} else {
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high = middle;
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}
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}
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//interpolate the result:
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Vector2 low_pos = _bezier_interp(low, start, out_handle, in_handle, end);
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Vector2 high_pos = _bezier_interp(high, start, out_handle, in_handle, end);
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float c = (t - low_pos.x) / (high_pos.x - low_pos.x);
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h = low_pos.linear_interpolate(high_pos, c).y;
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}
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h = _bezier_h_to_pixel(h);
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Vector2 pos(j, h);
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if (j > from_x) {
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lines.push_back(prev_pos);
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lines.push_back(pos);
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}
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prev_pos = pos;
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}
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if (lines.size() >= 2) {
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draw_multiline(lines, p_color);
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}
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}
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}
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void AnimationBezierTrackEdit::_draw_line_clipped(const Vector2 &p_from, const Vector2 &p_to, const Color &p_color, int p_clip_left, int p_clip_right) {
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Vector2 from = p_from;
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Vector2 to = p_to;
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if (from.x == to.x)
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return;
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if (to.x < from.x) {
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SWAP(to, from);
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}
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if (to.x < p_clip_left)
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return;
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if (from.x > p_clip_right)
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return;
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if (to.x > p_clip_right) {
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float c = (p_clip_right - from.x) / (to.x - from.x);
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to = from.linear_interpolate(to, c);
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}
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if (from.x < p_clip_left) {
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float c = (p_clip_left - from.x) / (to.x - from.x);
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from = from.linear_interpolate(to, c);
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}
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draw_line(from, to, p_color);
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}
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void AnimationBezierTrackEdit::_notification(int p_what) {
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if (p_what == NOTIFICATION_THEME_CHANGED || p_what == NOTIFICATION_ENTER_TREE) {
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bezier_icon = get_icon("KeyBezierPoint", "EditorIcons");
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bezier_handle_icon = get_icon("KeyBezierHandle", "EditorIcons");
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selected_icon = get_icon("KeyBezierSelected", "EditorIcons");
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if (handle_mode_option->get_item_count() == 0) {
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handle_mode_option->add_icon_item(get_icon("BezierHandlesFree", "EditorIcons"), TTR("Free"), HANDLE_MODE_FREE);
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handle_mode_option->add_icon_item(get_icon("BezierHandlesBalanced", "EditorIcons"), TTR("Balanced"), HANDLE_MODE_BALANCED);
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handle_mode_option->add_icon_item(get_icon("BezierHandlesMirror", "EditorIcons"), TTR("Mirror"), HANDLE_MODE_MIRROR);
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}
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}
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if (p_what == NOTIFICATION_RESIZED) {
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int right_limit = get_size().width - timeline->get_buttons_width();
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int hsep = get_constant("hseparation", "ItemList");
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int vsep = get_constant("vseparation", "ItemList");
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handle_mode_option->set_position(Vector2(right_limit + hsep, get_size().height - handle_mode_option->get_combined_minimum_size().height - vsep));
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handle_mode_option->set_size(Vector2(timeline->get_buttons_width() - hsep * 2, handle_mode_option->get_combined_minimum_size().height));
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}
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if (p_what == NOTIFICATION_DRAW) {
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if (animation.is_null())
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return;
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int limit = timeline->get_name_limit();
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if (has_focus()) {
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Color accent = get_color("accent_color", "Editor");
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accent.a *= 0.7;
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draw_rect(Rect2(Point2(), get_size()), accent, false);
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}
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Ref<Font> font = get_font("font", "Label");
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Color color = get_color("font_color", "Label");
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int hsep = get_constant("hseparation", "ItemList");
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int vsep = get_constant("vseparation", "ItemList");
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Color linecolor = color;
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linecolor.a = 0.2;
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draw_line(Point2(limit, 0), Point2(limit, get_size().height), linecolor);
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int right_limit = get_size().width - timeline->get_buttons_width();
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draw_line(Point2(right_limit, 0), Point2(right_limit, get_size().height), linecolor);
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Ref<Texture2D> close_icon = get_icon("Close", "EditorIcons");
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close_icon_rect.position = Vector2(get_size().width - close_icon->get_width() - hsep, hsep);
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close_icon_rect.size = close_icon->get_size();
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draw_texture(close_icon, close_icon_rect.position);
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String base_path = animation->track_get_path(track);
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int end = base_path.find(":");
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if (end != -1) {
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base_path = base_path.substr(0, end + 1);
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}
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// NAMES AND ICON
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int vofs = vsep;
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int margin = 0;
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{
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NodePath path = animation->track_get_path(track);
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Node *node = NULL;
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if (root && root->has_node(path)) {
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node = root->get_node(path);
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}
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String text;
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int h = font->get_height();
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if (node) {
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int ofs = 0;
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Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(node, "Node");
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h = MAX(h, icon->get_height());
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draw_texture(icon, Point2(ofs, vofs + int(h - icon->get_height()) / 2));
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margin = icon->get_width();
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text = node->get_name();
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ofs += hsep;
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ofs += icon->get_width();
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Vector2 string_pos = Point2(ofs, vofs + (h - font->get_height()) / 2 + font->get_ascent());
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string_pos = string_pos.floor();
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draw_string(font, string_pos, text, color, limit - ofs - hsep);
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vofs += h + vsep;
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}
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}
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// RELATED TRACKS TITLES
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Map<int, Color> subtrack_colors;
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subtracks.clear();
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for (int i = 0; i < animation->get_track_count(); i++) {
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if (animation->track_get_type(i) != Animation::TYPE_BEZIER)
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continue;
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String path = animation->track_get_path(i);
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if (!path.begins_with(base_path))
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continue; //another node
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path = path.replace_first(base_path, "");
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Color cc = color;
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Rect2 rect = Rect2(margin, vofs, limit - margin - hsep, font->get_height() + vsep);
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if (i != track) {
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cc.a *= 0.7;
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uint32_t hash = path.hash();
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hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
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hash = ((hash >> 16) ^ hash) * 0x45d9f3b;
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hash = (hash >> 16) ^ hash;
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float h = (hash % 65535) / 65536.0;
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Color subcolor;
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subcolor.set_hsv(h, 0.2, 0.8);
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subcolor.a = 0.5;
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draw_rect(Rect2(0, vofs + font->get_height() * 0.1, margin - hsep, font->get_height() * 0.8), subcolor);
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subtrack_colors[i] = subcolor;
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subtracks[i] = rect;
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} else {
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Color ac = get_color("accent_color", "Editor");
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ac.a = 0.5;
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draw_rect(rect, ac);
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}
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draw_string(font, Point2(margin, vofs + font->get_ascent()), path, cc, limit - margin - hsep);
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vofs += font->get_height() + vsep;
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}
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Color accent = get_color("accent_color", "Editor");
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{ //guides
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float min_left_scale = font->get_height() + vsep;
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float scale = (min_left_scale * 2) * v_zoom;
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float step = Math::pow(10.0, Math::round(Math::log(scale / 5.0) / Math::log(10.0))) * 5.0;
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scale = Math::stepify(scale, step);
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while (scale / v_zoom < min_left_scale * 2) {
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scale += step;
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}
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bool first = true;
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int prev_iv = 0;
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for (int i = font->get_height(); i < get_size().height; i++) {
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float ofs = get_size().height / 2 - i;
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ofs *= v_zoom;
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ofs += v_scroll;
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int iv = int(ofs / scale);
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if (ofs < 0)
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iv -= 1;
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if (!first && iv != prev_iv) {
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Color lc = linecolor;
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lc.a *= 0.5;
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draw_line(Point2(limit, i), Point2(right_limit, i), lc);
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Color c = color;
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c.a *= 0.5;
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draw_string(font, Point2(limit + 8, i - 2), rtos(Math::stepify((iv + 1) * scale, step)), c);
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}
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first = false;
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prev_iv = iv;
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}
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}
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{ //draw OTHER curves
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float scale = timeline->get_zoom_scale();
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Ref<Texture2D> point = get_icon("KeyValue", "EditorIcons");
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for (Map<int, Color>::Element *E = subtrack_colors.front(); E; E = E->next()) {
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_draw_track(E->key(), E->get());
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for (int i = 0; i < animation->track_get_key_count(E->key()); i++) {
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float offset = animation->track_get_key_time(E->key(), i);
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float value = animation->bezier_track_get_key_value(E->key(), i);
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Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
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if (pos.x >= limit && pos.x <= right_limit) {
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draw_texture(point, pos - point->get_size() / 2, E->get());
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}
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}
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}
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//draw edited curve
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const Color highlight = get_color("highlight_color", "Editor");
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_draw_track(track, highlight);
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}
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//draw editor handles
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{
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float scale = timeline->get_zoom_scale();
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edit_points.clear();
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for (int i = 0; i < animation->track_get_key_count(track); i++) {
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float offset = animation->track_get_key_time(track, i);
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float value = animation->bezier_track_get_key_value(track, i);
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if (moving_selection && selection.has(i)) {
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offset += moving_selection_offset.x;
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value += moving_selection_offset.y;
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}
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Vector2 pos((offset - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value));
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Vector2 in_vec = animation->bezier_track_get_key_in_handle(track, i);
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if (moving_handle != 0 && moving_handle_key == i) {
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in_vec = moving_handle_left;
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}
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Vector2 pos_in = Vector2(((offset + in_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + in_vec.y));
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Vector2 out_vec = animation->bezier_track_get_key_out_handle(track, i);
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if (moving_handle != 0 && moving_handle_key == i) {
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out_vec = moving_handle_right;
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}
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Vector2 pos_out = Vector2(((offset + out_vec.x) - timeline->get_value()) * scale + limit, _bezier_h_to_pixel(value + out_vec.y));
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_draw_line_clipped(pos, pos_in, accent, limit, right_limit);
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_draw_line_clipped(pos, pos_out, accent, limit, right_limit);
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EditPoint ep;
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if (pos.x >= limit && pos.x <= right_limit) {
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ep.point_rect.position = (pos - bezier_icon->get_size() / 2).floor();
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ep.point_rect.size = bezier_icon->get_size();
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if (selection.has(i)) {
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draw_texture(selected_icon, ep.point_rect.position);
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draw_string(font, ep.point_rect.position + Vector2(8, -font->get_height() - 4), TTR("Time:") + " " + rtos(Math::stepify(offset, 0.001)), accent);
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draw_string(font, ep.point_rect.position + Vector2(8, -8), TTR("Value:") + " " + rtos(Math::stepify(value, 0.001)), accent);
|
|
} else {
|
|
draw_texture(bezier_icon, ep.point_rect.position);
|
|
}
|
|
ep.point_rect = ep.point_rect.grow(ep.point_rect.size.width * 0.5);
|
|
}
|
|
if (pos_in.x >= limit && pos_in.x <= right_limit) {
|
|
ep.in_rect.position = (pos_in - bezier_handle_icon->get_size() / 2).floor();
|
|
ep.in_rect.size = bezier_handle_icon->get_size();
|
|
draw_texture(bezier_handle_icon, ep.in_rect.position);
|
|
ep.in_rect = ep.in_rect.grow(ep.in_rect.size.width * 0.5);
|
|
}
|
|
if (pos_out.x >= limit && pos_out.x <= right_limit) {
|
|
ep.out_rect.position = (pos_out - bezier_handle_icon->get_size() / 2).floor();
|
|
ep.out_rect.size = bezier_handle_icon->get_size();
|
|
draw_texture(bezier_handle_icon, ep.out_rect.position);
|
|
ep.out_rect = ep.out_rect.grow(ep.out_rect.size.width * 0.5);
|
|
}
|
|
edit_points.push_back(ep);
|
|
}
|
|
}
|
|
|
|
if (box_selecting) {
|
|
Color bs = accent;
|
|
bs.a *= 0.5;
|
|
Vector2 bs_from = box_selection_from;
|
|
Vector2 bs_to = box_selection_to;
|
|
if (bs_from.x > bs_to.x) {
|
|
SWAP(bs_from.x, bs_to.x);
|
|
}
|
|
if (bs_from.y > bs_to.y) {
|
|
SWAP(bs_from.y, bs_to.y);
|
|
}
|
|
draw_rect(Rect2(bs_from, bs_to - bs_from), bs);
|
|
}
|
|
}
|
|
}
|
|
|
|
Ref<Animation> AnimationBezierTrackEdit::get_animation() const {
|
|
return animation;
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::set_animation_and_track(const Ref<Animation> &p_animation, int p_track) {
|
|
|
|
animation = p_animation;
|
|
track = p_track;
|
|
if (is_connected_compat("select_key", editor, "_key_selected"))
|
|
disconnect_compat("select_key", editor, "_key_selected");
|
|
if (is_connected_compat("deselect_key", editor, "_key_deselected"))
|
|
disconnect_compat("deselect_key", editor, "_key_deselected");
|
|
connect_compat("select_key", editor, "_key_selected", varray(p_track), CONNECT_DEFERRED);
|
|
connect_compat("deselect_key", editor, "_key_deselected", varray(p_track), CONNECT_DEFERRED);
|
|
update();
|
|
}
|
|
|
|
Size2 AnimationBezierTrackEdit::get_minimum_size() const {
|
|
|
|
return Vector2(1, 1);
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::set_undo_redo(UndoRedo *p_undo_redo) {
|
|
undo_redo = p_undo_redo;
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
|
|
timeline = p_timeline;
|
|
timeline->connect_compat("zoom_changed", this, "_zoom_changed");
|
|
}
|
|
void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
|
|
editor = p_editor;
|
|
connect_compat("clear_selection", editor, "_clear_selection", varray(false));
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::_play_position_draw() {
|
|
|
|
if (!animation.is_valid() || play_position_pos < 0)
|
|
return;
|
|
|
|
float scale = timeline->get_zoom_scale();
|
|
int h = get_size().height;
|
|
|
|
int px = (-timeline->get_value() + play_position_pos) * scale + timeline->get_name_limit();
|
|
|
|
if (px >= timeline->get_name_limit() && px < (get_size().width - timeline->get_buttons_width())) {
|
|
Color color = get_color("accent_color", "Editor");
|
|
play_position->draw_line(Point2(px, 0), Point2(px, h), color);
|
|
}
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::set_play_position(float p_pos) {
|
|
|
|
play_position_pos = p_pos;
|
|
play_position->update();
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::update_play_position() {
|
|
play_position->update();
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::set_root(Node *p_root) {
|
|
root = p_root;
|
|
}
|
|
void AnimationBezierTrackEdit::_zoom_changed() {
|
|
update();
|
|
}
|
|
|
|
String AnimationBezierTrackEdit::get_tooltip(const Point2 &p_pos) const {
|
|
|
|
return Control::get_tooltip(p_pos);
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::_clear_selection() {
|
|
selection.clear();
|
|
emit_signal("clear_selection");
|
|
update();
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::_clear_selection_for_anim(const Ref<Animation> &p_anim) {
|
|
|
|
if (!(animation == p_anim))
|
|
return;
|
|
//selection.clear();
|
|
_clear_selection();
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::_select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos) {
|
|
|
|
if (!(animation == p_anim))
|
|
return;
|
|
|
|
int idx = animation->track_find_key(p_track, p_pos, true);
|
|
ERR_FAIL_COND(idx < 0);
|
|
|
|
selection.insert(idx);
|
|
emit_signal("select_key", idx, true);
|
|
update();
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::_gui_input(const Ref<InputEvent> &p_event) {
|
|
|
|
if (p_event->is_pressed()) {
|
|
if (ED_GET_SHORTCUT("animation_editor/duplicate_selection")->is_shortcut(p_event)) {
|
|
duplicate_selection();
|
|
accept_event();
|
|
}
|
|
|
|
if (ED_GET_SHORTCUT("animation_editor/delete_selection")->is_shortcut(p_event)) {
|
|
delete_selection();
|
|
accept_event();
|
|
}
|
|
}
|
|
|
|
Ref<InputEventMouseButton> mb = p_event;
|
|
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
|
|
float v_zoom_orig = v_zoom;
|
|
if (mb->get_command()) {
|
|
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() * 1.05);
|
|
} else {
|
|
if (v_zoom < 100000) {
|
|
v_zoom *= 1.2;
|
|
}
|
|
}
|
|
v_scroll = v_scroll + (mb->get_position().y - get_size().y / 2) * (v_zoom - v_zoom_orig);
|
|
update();
|
|
}
|
|
|
|
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
|
|
float v_zoom_orig = v_zoom;
|
|
if (mb->get_command()) {
|
|
timeline->get_zoom()->set_value(timeline->get_zoom()->get_value() / 1.05);
|
|
} else {
|
|
if (v_zoom > 0.000001) {
|
|
v_zoom /= 1.2;
|
|
}
|
|
}
|
|
v_scroll = v_scroll + (mb->get_position().y - get_size().y / 2) * (v_zoom - v_zoom_orig);
|
|
update();
|
|
}
|
|
|
|
if (mb.is_valid() && mb->get_button_index() == BUTTON_MIDDLE) {
|
|
|
|
if (mb->is_pressed()) {
|
|
int x = mb->get_position().x - timeline->get_name_limit();
|
|
panning_timeline_from = x / timeline->get_zoom_scale();
|
|
panning_timeline = true;
|
|
panning_timeline_at = timeline->get_value();
|
|
} else {
|
|
panning_timeline = false;
|
|
}
|
|
}
|
|
|
|
if (mb.is_valid() && mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
|
|
|
|
menu_insert_key = mb->get_position();
|
|
if (menu_insert_key.x >= timeline->get_name_limit() && menu_insert_key.x <= get_size().width - timeline->get_buttons_width()) {
|
|
Vector2 popup_pos = get_global_transform().xform(mb->get_position());
|
|
|
|
menu->clear();
|
|
menu->add_icon_item(bezier_icon, TTR("Insert Key Here"), MENU_KEY_INSERT);
|
|
if (selection.size()) {
|
|
menu->add_separator();
|
|
menu->add_icon_item(get_icon("Duplicate", "EditorIcons"), TTR("Duplicate Selected Key(s)"), MENU_KEY_DUPLICATE);
|
|
menu->add_separator();
|
|
menu->add_icon_item(get_icon("Remove", "EditorIcons"), TTR("Delete Selected Key(s)"), MENU_KEY_DELETE);
|
|
}
|
|
|
|
menu->set_as_minsize();
|
|
menu->set_position(popup_pos);
|
|
menu->popup();
|
|
}
|
|
}
|
|
|
|
if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
|
|
|
|
if (close_icon_rect.has_point(mb->get_position())) {
|
|
emit_signal("close_request");
|
|
return;
|
|
}
|
|
for (Map<int, Rect2>::Element *E = subtracks.front(); E; E = E->next()) {
|
|
if (E->get().has_point(mb->get_position())) {
|
|
set_animation_and_track(animation, E->key());
|
|
_clear_selection();
|
|
return;
|
|
}
|
|
}
|
|
|
|
for (int i = 0; i < edit_points.size(); i++) {
|
|
|
|
//first check point
|
|
//command makes it ignore the main point, so control point editors can be force-edited
|
|
//path 2D editing in the 3D and 2D editors works the same way
|
|
if (!mb->get_command()) {
|
|
if (edit_points[i].point_rect.has_point(mb->get_position())) {
|
|
if (mb->get_shift()) {
|
|
//add to selection
|
|
if (selection.has(i)) {
|
|
selection.erase(i);
|
|
} else {
|
|
selection.insert(i);
|
|
}
|
|
update();
|
|
select_single_attempt = -1;
|
|
} else if (selection.has(i)) {
|
|
moving_selection_attempt = true;
|
|
moving_selection = false;
|
|
moving_selection_from_key = i;
|
|
moving_selection_offset = Vector2();
|
|
select_single_attempt = i;
|
|
update();
|
|
} else {
|
|
|
|
moving_selection_attempt = true;
|
|
moving_selection = true;
|
|
moving_selection_from_key = i;
|
|
moving_selection_offset = Vector2();
|
|
selection.clear();
|
|
selection.insert(i);
|
|
update();
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (edit_points[i].in_rect.has_point(mb->get_position())) {
|
|
moving_handle = -1;
|
|
moving_handle_key = i;
|
|
moving_handle_left = animation->bezier_track_get_key_in_handle(track, i);
|
|
moving_handle_right = animation->bezier_track_get_key_out_handle(track, i);
|
|
update();
|
|
return;
|
|
}
|
|
|
|
if (edit_points[i].out_rect.has_point(mb->get_position())) {
|
|
moving_handle = 1;
|
|
moving_handle_key = i;
|
|
moving_handle_left = animation->bezier_track_get_key_in_handle(track, i);
|
|
moving_handle_right = animation->bezier_track_get_key_out_handle(track, i);
|
|
update();
|
|
return;
|
|
;
|
|
}
|
|
}
|
|
|
|
//insert new point
|
|
if (mb->get_command() && mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) {
|
|
|
|
Array new_point;
|
|
new_point.resize(5);
|
|
|
|
float h = (get_size().height / 2 - mb->get_position().y) * v_zoom + v_scroll;
|
|
|
|
new_point[0] = h;
|
|
new_point[1] = -0.25;
|
|
new_point[2] = 0;
|
|
new_point[3] = 0.25;
|
|
new_point[4] = 0;
|
|
|
|
float time = ((mb->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
|
|
while (animation->track_find_key(track, time, true) != -1) {
|
|
time += 0.001;
|
|
}
|
|
|
|
undo_redo->create_action(TTR("Add Bezier Point"));
|
|
undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point);
|
|
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, time);
|
|
undo_redo->commit_action();
|
|
|
|
//then attempt to move
|
|
int index = animation->track_find_key(track, time, true);
|
|
ERR_FAIL_COND(index == -1);
|
|
_clear_selection();
|
|
selection.insert(index);
|
|
|
|
moving_selection_attempt = true;
|
|
moving_selection = false;
|
|
moving_selection_from_key = index;
|
|
moving_selection_offset = Vector2();
|
|
select_single_attempt = -1;
|
|
update();
|
|
|
|
return;
|
|
}
|
|
|
|
//box select
|
|
if (mb->get_position().x >= timeline->get_name_limit() && mb->get_position().x < get_size().width - timeline->get_buttons_width()) {
|
|
box_selecting_attempt = true;
|
|
box_selecting = false;
|
|
box_selecting_add = false;
|
|
box_selection_from = mb->get_position();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (box_selecting_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
|
|
|
|
if (box_selecting) {
|
|
//do actual select
|
|
if (!box_selecting_add) {
|
|
_clear_selection();
|
|
}
|
|
|
|
Vector2 bs_from = box_selection_from;
|
|
Vector2 bs_to = box_selection_to;
|
|
if (bs_from.x > bs_to.x) {
|
|
SWAP(bs_from.x, bs_to.x);
|
|
}
|
|
if (bs_from.y > bs_to.y) {
|
|
SWAP(bs_from.y, bs_to.y);
|
|
}
|
|
Rect2 selection_rect(bs_from, bs_to - bs_from);
|
|
|
|
for (int i = 0; i < edit_points.size(); i++) {
|
|
|
|
if (edit_points[i].point_rect.intersects(selection_rect)) {
|
|
selection.insert(i);
|
|
}
|
|
}
|
|
} else {
|
|
_clear_selection(); //clicked and nothing happened, so clear the selection
|
|
}
|
|
box_selecting_attempt = false;
|
|
box_selecting = false;
|
|
update();
|
|
}
|
|
|
|
if (moving_handle != 0 && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
|
|
|
|
undo_redo->create_action(TTR("Move Bezier Points"));
|
|
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, moving_handle_left);
|
|
undo_redo->add_do_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, moving_handle_right);
|
|
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_in_handle", track, moving_handle_key, animation->bezier_track_get_key_in_handle(track, moving_handle_key));
|
|
undo_redo->add_undo_method(animation.ptr(), "bezier_track_set_key_out_handle", track, moving_handle_key, animation->bezier_track_get_key_out_handle(track, moving_handle_key));
|
|
undo_redo->commit_action();
|
|
|
|
moving_handle = 0;
|
|
update();
|
|
}
|
|
|
|
if (moving_selection_attempt && mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
|
|
|
|
if (moving_selection) {
|
|
//combit it
|
|
|
|
undo_redo->create_action(TTR("Move Bezier Points"));
|
|
|
|
List<AnimMoveRestore> to_restore;
|
|
// 1-remove the keys
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, E->get());
|
|
}
|
|
// 2- remove overlapped keys
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
float newtime = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
|
|
|
|
int idx = animation->track_find_key(track, newtime, true);
|
|
if (idx == -1)
|
|
continue;
|
|
|
|
if (selection.has(idx))
|
|
continue; //already in selection, don't save
|
|
|
|
undo_redo->add_do_method(animation.ptr(), "track_remove_key_at_position", track, newtime);
|
|
AnimMoveRestore amr;
|
|
|
|
amr.key = animation->track_get_key_value(track, idx);
|
|
amr.track = track;
|
|
amr.time = newtime;
|
|
|
|
to_restore.push_back(amr);
|
|
}
|
|
|
|
// 3-move the keys (re insert them)
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
float newpos = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
|
|
/*
|
|
if (newpos<0)
|
|
continue; //no add at the beginning
|
|
*/
|
|
Array key = animation->track_get_key_value(track, E->get());
|
|
float h = key[0];
|
|
h += moving_selection_offset.y;
|
|
key[0] = h;
|
|
undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, newpos, key, 1);
|
|
}
|
|
|
|
// 4-(undo) remove inserted keys
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
float newpos = editor->snap_time(animation->track_get_key_time(track, E->get()) + moving_selection_offset.x);
|
|
/*
|
|
if (newpos<0)
|
|
continue; //no remove what no inserted
|
|
*/
|
|
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, newpos);
|
|
}
|
|
|
|
// 5-(undo) reinsert keys
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
float oldpos = animation->track_get_key_time(track, E->get());
|
|
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, oldpos, animation->track_get_key_value(track, E->get()), 1);
|
|
}
|
|
|
|
// 6-(undo) reinsert overlapped keys
|
|
for (List<AnimMoveRestore>::Element *E = to_restore.front(); E; E = E->next()) {
|
|
|
|
AnimMoveRestore &amr = E->get();
|
|
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", amr.track, amr.time, amr.key, 1);
|
|
}
|
|
|
|
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
|
|
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
|
|
|
|
// 7-reselect
|
|
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
float oldpos = animation->track_get_key_time(track, E->get());
|
|
float newpos = editor->snap_time(oldpos + moving_selection_offset.x);
|
|
|
|
undo_redo->add_do_method(this, "_select_at_anim", animation, track, newpos);
|
|
undo_redo->add_undo_method(this, "_select_at_anim", animation, track, oldpos);
|
|
}
|
|
|
|
undo_redo->commit_action();
|
|
|
|
moving_selection = false;
|
|
} else if (select_single_attempt != -1) {
|
|
selection.clear();
|
|
selection.insert(select_single_attempt);
|
|
}
|
|
|
|
moving_selection_attempt = false;
|
|
update();
|
|
}
|
|
|
|
Ref<InputEventMouseMotion> mm = p_event;
|
|
if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_MIDDLE) {
|
|
v_scroll += mm->get_relative().y * v_zoom;
|
|
if (v_scroll > 100000)
|
|
v_scroll = 100000;
|
|
if (v_scroll < -100000)
|
|
v_scroll = -100000;
|
|
|
|
int x = mm->get_position().x - timeline->get_name_limit();
|
|
float ofs = x / timeline->get_zoom_scale();
|
|
float diff = ofs - panning_timeline_from;
|
|
timeline->set_value(panning_timeline_at - diff);
|
|
|
|
update();
|
|
}
|
|
if (moving_selection_attempt && mm.is_valid()) {
|
|
|
|
if (!moving_selection) {
|
|
moving_selection = true;
|
|
select_single_attempt = -1;
|
|
}
|
|
|
|
float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
|
|
float x = editor->snap_time(((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value());
|
|
|
|
moving_selection_offset = Vector2(x - animation->track_get_key_time(track, moving_selection_from_key), y - animation->bezier_track_get_key_value(track, moving_selection_from_key));
|
|
update();
|
|
}
|
|
|
|
if (box_selecting_attempt && mm.is_valid()) {
|
|
|
|
if (!box_selecting) {
|
|
box_selecting = true;
|
|
box_selecting_add = mm->get_shift();
|
|
}
|
|
|
|
box_selection_to = mm->get_position();
|
|
|
|
if (get_local_mouse_position().y < 0) {
|
|
//avoid cursor from going too above, so it does not lose focus with viewport
|
|
warp_mouse(Vector2(get_local_mouse_position().x, 0));
|
|
}
|
|
update();
|
|
}
|
|
|
|
if (moving_handle != 0 && mm.is_valid()) {
|
|
|
|
float y = (get_size().height / 2 - mm->get_position().y) * v_zoom + v_scroll;
|
|
float x = ((mm->get_position().x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
|
|
|
|
Vector2 key_pos = Vector2(animation->track_get_key_time(track, moving_handle_key), animation->bezier_track_get_key_value(track, moving_handle_key));
|
|
|
|
Vector2 moving_handle_value = Vector2(x, y) - key_pos;
|
|
|
|
moving_handle_left = animation->bezier_track_get_key_in_handle(track, moving_handle_key);
|
|
moving_handle_right = animation->bezier_track_get_key_out_handle(track, moving_handle_key);
|
|
|
|
if (moving_handle == -1) {
|
|
moving_handle_left = moving_handle_value;
|
|
if (moving_handle_left.x > 0) {
|
|
moving_handle_left.x = 0;
|
|
}
|
|
|
|
if (handle_mode_option->get_selected() == HANDLE_MODE_BALANCED) {
|
|
Vector2 scale = Vector2(timeline->get_zoom_scale(), v_zoom);
|
|
moving_handle_right = (-(moving_handle_left * scale).normalized() * (moving_handle_right * scale).length()) / scale;
|
|
|
|
} else if (handle_mode_option->get_selected() == HANDLE_MODE_MIRROR) {
|
|
moving_handle_right = -moving_handle_left;
|
|
}
|
|
}
|
|
|
|
if (moving_handle == 1) {
|
|
moving_handle_right = moving_handle_value;
|
|
if (moving_handle_right.x < 0) {
|
|
moving_handle_right.x = 0;
|
|
}
|
|
|
|
if (handle_mode_option->get_selected() == HANDLE_MODE_BALANCED) {
|
|
Vector2 scale = Vector2(timeline->get_zoom_scale(), v_zoom);
|
|
moving_handle_left = (-(moving_handle_right * scale).normalized() * (moving_handle_left * scale).length()) / scale;
|
|
} else if (handle_mode_option->get_selected() == HANDLE_MODE_MIRROR) {
|
|
moving_handle_left = -moving_handle_right;
|
|
}
|
|
}
|
|
|
|
update();
|
|
}
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::_menu_selected(int p_index) {
|
|
|
|
switch (p_index) {
|
|
case MENU_KEY_INSERT: {
|
|
|
|
Array new_point;
|
|
new_point.resize(5);
|
|
|
|
float h = (get_size().height / 2 - menu_insert_key.y) * v_zoom + v_scroll;
|
|
|
|
new_point[0] = h;
|
|
new_point[1] = -0.25;
|
|
new_point[2] = 0;
|
|
new_point[3] = 0.25;
|
|
new_point[4] = 0;
|
|
|
|
float time = ((menu_insert_key.x - timeline->get_name_limit()) / timeline->get_zoom_scale()) + timeline->get_value();
|
|
while (animation->track_find_key(track, time, true) != -1) {
|
|
time += 0.001;
|
|
}
|
|
|
|
undo_redo->create_action(TTR("Add Bezier Point"));
|
|
undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, time, new_point);
|
|
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, time);
|
|
undo_redo->commit_action();
|
|
|
|
} break;
|
|
case MENU_KEY_DUPLICATE: {
|
|
duplicate_selection();
|
|
} break;
|
|
case MENU_KEY_DELETE: {
|
|
delete_selection();
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::duplicate_selection() {
|
|
|
|
if (selection.size() == 0)
|
|
return;
|
|
|
|
float top_time = 1e10;
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
float t = animation->track_get_key_time(track, E->get());
|
|
if (t < top_time)
|
|
top_time = t;
|
|
}
|
|
|
|
undo_redo->create_action(TTR("Anim Duplicate Keys"));
|
|
|
|
List<Pair<int, float> > new_selection_values;
|
|
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
float t = animation->track_get_key_time(track, E->get());
|
|
float dst_time = t + (timeline->get_play_position() - top_time);
|
|
int existing_idx = animation->track_find_key(track, dst_time, true);
|
|
|
|
undo_redo->add_do_method(animation.ptr(), "track_insert_key", track, dst_time, animation->track_get_key_value(track, E->get()), animation->track_get_key_transition(track, E->get()));
|
|
undo_redo->add_undo_method(animation.ptr(), "track_remove_key_at_position", track, dst_time);
|
|
|
|
Pair<int, float> p;
|
|
p.first = track;
|
|
p.second = dst_time;
|
|
new_selection_values.push_back(p);
|
|
|
|
if (existing_idx != -1) {
|
|
|
|
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, dst_time, animation->track_get_key_value(track, existing_idx), animation->track_get_key_transition(track, existing_idx));
|
|
}
|
|
}
|
|
|
|
undo_redo->commit_action();
|
|
|
|
//reselect duplicated
|
|
|
|
selection.clear();
|
|
for (List<Pair<int, float> >::Element *E = new_selection_values.front(); E; E = E->next()) {
|
|
|
|
int track = E->get().first;
|
|
float time = E->get().second;
|
|
|
|
int existing_idx = animation->track_find_key(track, time, true);
|
|
|
|
if (existing_idx == -1)
|
|
continue;
|
|
|
|
selection.insert(existing_idx);
|
|
}
|
|
|
|
update();
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::delete_selection() {
|
|
if (selection.size()) {
|
|
undo_redo->create_action(TTR("Anim Delete Keys"));
|
|
|
|
for (Set<int>::Element *E = selection.back(); E; E = E->prev()) {
|
|
|
|
undo_redo->add_do_method(animation.ptr(), "track_remove_key", track, E->get());
|
|
undo_redo->add_undo_method(animation.ptr(), "track_insert_key", track, animation->track_get_key_time(track, E->get()), animation->track_get_key_value(track, E->get()), 1);
|
|
}
|
|
undo_redo->add_do_method(this, "_clear_selection_for_anim", animation);
|
|
undo_redo->add_undo_method(this, "_clear_selection_for_anim", animation);
|
|
undo_redo->commit_action();
|
|
//selection.clear();
|
|
}
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::set_block_animation_update_ptr(bool *p_block_ptr) {
|
|
block_animation_update_ptr = p_block_ptr;
|
|
}
|
|
|
|
void AnimationBezierTrackEdit::_bind_methods() {
|
|
|
|
ClassDB::bind_method("_zoom_changed", &AnimationBezierTrackEdit::_zoom_changed);
|
|
ClassDB::bind_method("_menu_selected", &AnimationBezierTrackEdit::_menu_selected);
|
|
ClassDB::bind_method("_gui_input", &AnimationBezierTrackEdit::_gui_input);
|
|
ClassDB::bind_method("_play_position_draw", &AnimationBezierTrackEdit::_play_position_draw);
|
|
|
|
ClassDB::bind_method("_clear_selection", &AnimationBezierTrackEdit::_clear_selection);
|
|
ClassDB::bind_method("_clear_selection_for_anim", &AnimationBezierTrackEdit::_clear_selection_for_anim);
|
|
ClassDB::bind_method("_select_at_anim", &AnimationBezierTrackEdit::_select_at_anim);
|
|
|
|
ADD_SIGNAL(MethodInfo("timeline_changed", PropertyInfo(Variant::FLOAT, "position"), PropertyInfo(Variant::BOOL, "drag")));
|
|
ADD_SIGNAL(MethodInfo("remove_request", PropertyInfo(Variant::INT, "track")));
|
|
ADD_SIGNAL(MethodInfo("insert_key", PropertyInfo(Variant::FLOAT, "ofs")));
|
|
ADD_SIGNAL(MethodInfo("select_key", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "single")));
|
|
ADD_SIGNAL(MethodInfo("deselect_key", PropertyInfo(Variant::INT, "index")));
|
|
ADD_SIGNAL(MethodInfo("clear_selection"));
|
|
ADD_SIGNAL(MethodInfo("close_request"));
|
|
|
|
ADD_SIGNAL(MethodInfo("move_selection_begin"));
|
|
ADD_SIGNAL(MethodInfo("move_selection", PropertyInfo(Variant::FLOAT, "ofs")));
|
|
ADD_SIGNAL(MethodInfo("move_selection_commit"));
|
|
ADD_SIGNAL(MethodInfo("move_selection_cancel"));
|
|
}
|
|
|
|
AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
|
|
undo_redo = NULL;
|
|
timeline = NULL;
|
|
root = NULL;
|
|
menu = NULL;
|
|
block_animation_update_ptr = NULL;
|
|
|
|
moving_selection_attempt = false;
|
|
moving_selection = false;
|
|
select_single_attempt = -1;
|
|
box_selecting = false;
|
|
box_selecting_attempt = false;
|
|
|
|
moving_handle = 0;
|
|
|
|
play_position_pos = 0;
|
|
play_position = memnew(Control);
|
|
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
|
|
add_child(play_position);
|
|
play_position->set_anchors_and_margins_preset(PRESET_WIDE);
|
|
play_position->connect_compat("draw", this, "_play_position_draw");
|
|
set_focus_mode(FOCUS_CLICK);
|
|
|
|
v_scroll = 0;
|
|
v_zoom = 1;
|
|
|
|
panning_timeline = false;
|
|
set_clip_contents(true);
|
|
handle_mode = HANDLE_MODE_FREE;
|
|
handle_mode_option = memnew(OptionButton);
|
|
add_child(handle_mode_option);
|
|
|
|
menu = memnew(PopupMenu);
|
|
add_child(menu);
|
|
menu->connect_compat("id_pressed", this, "_menu_selected");
|
|
|
|
//set_mouse_filter(MOUSE_FILTER_PASS); //scroll has to work too for selection
|
|
}
|