godot/editor/import
Pedro J. Estébanez 18fbdbb456 Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00
..
atlas_import_failed.xpm Added ability for multiple images to be imported as an atlas 2019-04-19 15:56:34 -03:00
editor_import_collada.cpp Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
editor_import_collada.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_import_plugin.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
editor_import_plugin.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_scene_importer_gltf.cpp Add support for named binds in Skin. 2020-02-21 09:40:29 -03:00
editor_scene_importer_gltf.h Add support for named binds in Skin. 2020-02-21 09:40:29 -03:00
resource_importer_bitmask.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
resource_importer_bitmask.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_csv_translation.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_csv_translation.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_csv.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_csv.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_image.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_image.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_layered_texture.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_importer_layered_texture.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
resource_importer_obj.cpp Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
resource_importer_obj.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_scene.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
resource_importer_scene.h Add support for named binds in Skin. 2020-02-21 09:40:29 -03:00
resource_importer_texture_atlas.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_importer_texture_atlas.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
resource_importer_texture.cpp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
resource_importer_texture.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
resource_importer_wav.cpp Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. 2020-02-25 12:55:53 +01:00
resource_importer_wav.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00