godot/platform
Pedro J. Estébanez 18fbdbb456 Reimplement Mutex with C++'s <mutex>
Main:
- It's now implemented thanks to `<mutex>`. No more platform-specific implementations.
- `BinaryMutex` (non-recursive) is added, as an alternative for special cases.
- Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes.
- Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts.
- A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this.
- `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`.
- Thread-safe utilities are therefore simpler now.

Misc.:
- `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same.
- Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock).
- `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`.
2020-02-26 20:40:10 +01:00
..
android Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
haiku Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
iphone doc: Sync classref for Packed{Int,Float}{32,64}Array additions 2020-02-25 22:02:36 +01:00
javascript Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
osx Travis: Use Ubuntu 18.04 (bionic) as base image 2020-02-22 20:00:28 +01:00
server Remove unused driver/dummy/audio_driver_dummy.h 2020-02-20 00:59:31 +05:30
uwp Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
windows Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
x11 Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
register_platform_apis.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Always use lists for LIBS in SCons 2019-08-12 22:31:55 +02:00