18fbdbb456
Main: - It's now implemented thanks to `<mutex>`. No more platform-specific implementations. - `BinaryMutex` (non-recursive) is added, as an alternative for special cases. - Doesn't need allocation/deallocation anymore. It can live in the stack and be part of other classes. - Because of that, it's methods are now `const` and the inner mutex is `mutable` so it can be easily used in `const` contexts. - A no-op implementation is provided if `NO_THREADS` is defined. No more need to add `#ifdef NO_THREADS` just for this. - `MutexLock` now takes a reference. At this point the cases of null `Mutex`es are rare. If you ever need that, just don't use `MutexLock`. - Thread-safe utilities are therefore simpler now. Misc.: - `ScopedMutexLock` is dropped and replaced by `MutexLock`, because they were pretty much the same. - Every case of lock, do-something, unlock is replaced by `MutexLock` (complex cases where it's not straightfoward are kept as as explicit lock and unlock). - `ShaderRD` contained an `std::mutex`, which has been replaced by `Mutex`. |
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.. | ||
shaders | ||
light_cluster_builder.cpp | ||
light_cluster_builder.h | ||
rasterizer_canvas_rd.cpp | ||
rasterizer_canvas_rd.h | ||
rasterizer_effects_rd.cpp | ||
rasterizer_effects_rd.h | ||
rasterizer_rd.cpp | ||
rasterizer_rd.h | ||
rasterizer_scene_high_end_rd.cpp | ||
rasterizer_scene_high_end_rd.h | ||
rasterizer_scene_rd.cpp | ||
rasterizer_scene_rd.h | ||
rasterizer_storage_rd.cpp | ||
rasterizer_storage_rd.h | ||
render_pipeline_vertex_format_cache_rd.cpp | ||
render_pipeline_vertex_format_cache_rd.h | ||
SCsub | ||
shader_compiler_rd.cpp | ||
shader_compiler_rd.h | ||
shader_rd.cpp | ||
shader_rd.h |