Godot Engine – Multi-platform 2D and 3D game engine
Go to file
Roberto 18fc2ccbe1 Add missing license information (Theora) 2016-06-06 16:32:37 +02:00
bin Merge remote-tracking branch 'origin/master' 2016-05-21 22:34:55 -03:00
core Add missing license information (MiniZip) 2016-06-06 12:32:02 +02:00
doc Document Viewport and ViewportSprite classes 2016-06-05 14:51:44 +03:00
drivers Add missing license information (Theora) 2016-06-06 16:32:37 +02:00
main vsync support 2016-06-05 19:14:33 -03:00
modules Fix Color8 constructor using wrong value range 2016-06-03 14:59:40 -03:00
platform temporary fix for vsync call on x11 2016-06-05 22:25:01 -03:00
scene Fix min size bug of Label 2016-06-06 00:09:02 +09:00
servers Changed import workflow 2016-05-27 14:19:11 -03:00
tools HiDPI: Use global/hidpi_mode as property 2016-06-06 07:38:39 +02:00
.editorconfig Add .editorconfig 2015-06-22 14:07:26 -03:00
.gitattributes GH Linguist: Ignore drivers/* 2016-05-30 18:41:32 +02:00
.gitignore Remove Make-related flags from Android build 2016-06-01 21:14:57 -03:00
.travis.yml Travis: Filter out another string, still noisy 2016-05-13 11:28:29 +02:00
CONTRIBUTING.md Enhance instructions for contributors 2016-02-12 14:12:04 +01:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.md Fix license markdown formatting 2016-02-20 15:57:38 +01:00
LOGO_LICENSE.md logo in svg curves & license 2015-06-08 01:33:46 -03:00
README.md README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
SConstruct Fix MS Visual Studio build settings 2016-05-28 17:15:12 +02:00
icon.png Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py Fix error in GLSL #include code 2016-05-02 12:48:47 +01:00
version.py Enter the 2.1 alpha phase 2016-03-22 18:45:19 +01:00

README.md

GODOT

https://godotengine.org

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Godot is a member project of the Software Freedom Conservancy

Documentation

Documentation is hosted on ReadTheDocs.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

https://godotengine.org

Compiling from Source

See docs for compilation instructions for every platform: http://docs.godotengine.org/en/latest/reference/_compiling.html

Build Status Code Triagers Badge