99 lines
5.1 KiB
C++
99 lines
5.1 KiB
C++
/*************************************************************************/
|
|
/* godot_arvr.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef GODOT_NATIVEARVR_H
|
|
#define GODOT_NATIVEARVR_H
|
|
|
|
#include <gdnative/gdnative.h>
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
// For future versions of the API we should only add new functions at the end of the structure and use the
|
|
// version info to detect whether a call is available
|
|
|
|
// Use these to populate version in your plugin
|
|
#define GODOTVR_API_MAJOR 1
|
|
#define GODOTVR_API_MINOR 2
|
|
|
|
typedef struct {
|
|
godot_gdnative_api_version version; /* version of our API */
|
|
void *(*constructor)(godot_object *);
|
|
void (*destructor)(void *);
|
|
godot_string (*get_name)(const void *);
|
|
godot_int (*get_capabilities)(const void *);
|
|
godot_bool (*get_anchor_detection_is_enabled)(const void *);
|
|
void (*set_anchor_detection_is_enabled)(void *, godot_bool);
|
|
godot_bool (*is_stereo)(const void *);
|
|
godot_bool (*is_initialized)(const void *);
|
|
godot_bool (*initialize)(void *);
|
|
void (*uninitialize)(void *);
|
|
godot_vector2 (*get_render_targetsize)(const void *);
|
|
godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
|
|
void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
|
|
void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
|
|
void (*process)(void *);
|
|
// only in 1.1 onwards
|
|
godot_int (*get_external_texture_for_eye)(void *, godot_int);
|
|
void (*notification)(void *, godot_int);
|
|
godot_int (*get_camera_feed_id)(void *);
|
|
// only in 1.2 onwards
|
|
godot_int (*get_external_depth_for_eye)(void *, godot_int);
|
|
} godot_arvr_interface_gdnative;
|
|
|
|
void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface);
|
|
|
|
// helper functions to access ARVRServer data
|
|
godot_real GDAPI godot_arvr_get_worldscale();
|
|
godot_transform GDAPI godot_arvr_get_reference_frame();
|
|
|
|
// helper functions for rendering
|
|
void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect);
|
|
godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target);
|
|
|
|
// helper functions for updating ARVR controllers
|
|
godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
|
|
void GDAPI godot_arvr_remove_controller(godot_int p_controller_id);
|
|
void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
|
|
void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
|
|
void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative);
|
|
godot_real GDAPI godot_arvr_get_controller_rumble(godot_int p_controller_id);
|
|
|
|
// ARVR 1.2 functions
|
|
void GDAPI godot_arvr_set_interface(godot_object *p_arvr_interface, const godot_arvr_interface_gdnative *p_gdn_interface);
|
|
godot_int GDAPI godot_arvr_get_depthid(godot_rid *p_render_target);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* !GODOT_NATIVEARVR_H */
|