godot/modules/openxr/action_map/openxr_action_set.cpp

152 lines
6.3 KiB
C++

/*************************************************************************/
/* openxr_action_set.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "openxr_action_set.h"
void OpenXRActionSet::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_localized_name", "localized_name"), &OpenXRActionSet::set_localized_name);
ClassDB::bind_method(D_METHOD("get_localized_name"), &OpenXRActionSet::get_localized_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "localized_name"), "set_localized_name", "get_localized_name");
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &OpenXRActionSet::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &OpenXRActionSet::get_priority);
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority"), "set_priority", "get_priority");
ClassDB::bind_method(D_METHOD("get_action_count"), &OpenXRActionSet::get_action_count);
ClassDB::bind_method(D_METHOD("set_actions", "actions"), &OpenXRActionSet::set_actions);
ClassDB::bind_method(D_METHOD("get_actions"), &OpenXRActionSet::get_actions);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "actions", PROPERTY_HINT_RESOURCE_TYPE, "OpenXRAction", PROPERTY_USAGE_NO_EDITOR), "set_actions", "get_actions");
ClassDB::bind_method(D_METHOD("add_action", "action"), &OpenXRActionSet::add_action);
ClassDB::bind_method(D_METHOD("remove_action", "action"), &OpenXRActionSet::remove_action);
}
Ref<OpenXRActionSet> OpenXRActionSet::new_action_set(const char *p_name, const char *p_localized_name, const int p_priority) {
// This is a helper function to help build our default action sets
Ref<OpenXRActionSet> action_set;
action_set.instantiate();
action_set->set_name(String(p_name));
action_set->set_localized_name(p_localized_name);
action_set->set_priority(p_priority);
return action_set;
}
void OpenXRActionSet::set_localized_name(const String p_localized_name) {
localized_name = p_localized_name;
}
String OpenXRActionSet::get_localized_name() const {
return localized_name;
}
void OpenXRActionSet::set_priority(const int p_priority) {
priority = p_priority;
}
int OpenXRActionSet::get_priority() const {
return priority;
}
int OpenXRActionSet::get_action_count() const {
return actions.size();
}
void OpenXRActionSet::clear_actions() {
// Actions held within our action set should be released and destroyed but just in case they are still used some where else
for (int i = 0; i < actions.size(); i++) {
Ref<OpenXRAction> action = actions[i];
action->action_set = nullptr;
}
actions.clear();
}
void OpenXRActionSet::set_actions(Array p_actions) {
// Any actions not retained in p_actions should be freed automatically, those held within our Array will have be relinked to our action set.
clear_actions();
for (int i = 0; i < p_actions.size(); i++) {
// add them anew so we verify our action_set pointer
add_action(p_actions[i]);
}
}
Array OpenXRActionSet::get_actions() const {
return actions;
}
Ref<OpenXRAction> OpenXRActionSet::get_action(const String p_name) const {
for (int i = 0; i < actions.size(); i++) {
Ref<OpenXRAction> action = actions[i];
if (action->get_name() == p_name) {
return action;
}
}
return Ref<OpenXRAction>();
}
void OpenXRActionSet::add_action(Ref<OpenXRAction> p_action) {
ERR_FAIL_COND(p_action.is_null());
if (actions.find(p_action) == -1) {
if (p_action->action_set && p_action->action_set != this) {
// action should only relate to our action set
p_action->action_set->remove_action(p_action);
}
p_action->action_set = this;
actions.push_back(p_action);
}
}
void OpenXRActionSet::remove_action(Ref<OpenXRAction> p_action) {
int idx = actions.find(p_action);
if (idx != -1) {
actions.remove_at(idx);
ERR_FAIL_COND_MSG(p_action->action_set != this, "Removing action that belongs to this action set but had incorrect action set pointer."); // this should never happen!
p_action->action_set = nullptr;
}
}
Ref<OpenXRAction> OpenXRActionSet::add_new_action(const char *p_name, const char *p_localized_name, const OpenXRAction::ActionType p_action_type, const char *p_toplevel_paths) {
// This is a helper function to help build our default action sets
Ref<OpenXRAction> new_action = OpenXRAction::new_action(p_name, p_localized_name, p_action_type, p_toplevel_paths);
add_action(new_action);
return new_action;
}
OpenXRActionSet::~OpenXRActionSet() {
clear_actions();
}