249 lines
5.6 KiB
Plaintext
249 lines
5.6 KiB
Plaintext
[gd_scene load_steps=5 format=1]
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[ext_resource path="res://art/box.png" type="Texture" id=1]
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[ext_resource path="res://art/bowling_ball.png" type="Texture" id=2]
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[sub_resource type="RectangleShape2D" id=1]
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custom_solver_bias = 0.0
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extents = Vector2( 3, 12 )
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[sub_resource type="CircleShape2D" id=2]
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custom_solver_bias = 0.0
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radius = 16.0
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[node name="pendulum" type="Node2D"]
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[node name="union_0" type="RigidBody2D" parent="."]
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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mode = 0
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mass = 0.2
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friction = 1.0
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bounce = 0.0
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gravity_scale = 1.0
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custom_integrator = false
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continuous_cd = 0
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contacts_reported = 0
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contact_monitor = false
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sleeping = false
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can_sleep = true
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velocity/linear = Vector2( 0, 0 )
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velocity/angular = 0.0
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damp_override/linear = -1.0
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damp_override/angular = -1.0
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__meta__ = { "_edit_group_":true }
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[node name="Sprite" type="Sprite" parent="union_0"]
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transform/scale = Vector2( 0.1, 0.4 )
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texture = ExtResource( 1 )
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[node name="collision" type="CollisionShape2D" parent="union_0"]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = -1
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[node name="union_ 2" type="RigidBody2D" parent="."]
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transform/pos = Vector2( 0, 26.9432 )
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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mode = 0
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mass = 0.2
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friction = 1.0
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bounce = 0.0
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gravity_scale = 1.0
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custom_integrator = false
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continuous_cd = 0
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contacts_reported = 0
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contact_monitor = false
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sleeping = false
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can_sleep = true
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velocity/linear = Vector2( 0, 0 )
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velocity/angular = 0.0
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damp_override/linear = -1.0
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damp_override/angular = -1.0
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__meta__ = { "_edit_group_":true }
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[node name="Sprite" type="Sprite" parent="union_ 2"]
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transform/scale = Vector2( 0.1, 0.4 )
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texture = ExtResource( 1 )
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[node name="collision" type="CollisionShape2D" parent="union_ 2"]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = -1
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[node name="union_ 3" type="RigidBody2D" parent="."]
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transform/pos = Vector2( 0, 53.8863 )
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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mode = 0
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mass = 0.2
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friction = 1.0
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bounce = 0.0
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gravity_scale = 1.0
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custom_integrator = false
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continuous_cd = 0
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contacts_reported = 0
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contact_monitor = false
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sleeping = false
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can_sleep = true
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velocity/linear = Vector2( 0, 0 )
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velocity/angular = 0.0
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damp_override/linear = -1.0
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damp_override/angular = -1.0
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__meta__ = { "_edit_group_":true }
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[node name="Sprite" type="Sprite" parent="union_ 3"]
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transform/scale = Vector2( 0.1, 0.4 )
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texture = ExtResource( 1 )
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[node name="collision" type="CollisionShape2D" parent="union_ 3"]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = -1
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[node name="union_ 4" type="RigidBody2D" parent="."]
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transform/pos = Vector2( 0, 81.4282 )
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input/pickable = false
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shapes/0/shape = SubResource( 1 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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mode = 0
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mass = 0.2
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friction = 1.0
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bounce = 0.0
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gravity_scale = 1.0
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custom_integrator = false
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continuous_cd = 0
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contacts_reported = 0
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contact_monitor = false
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sleeping = false
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can_sleep = true
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velocity/linear = Vector2( 0, 0 )
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velocity/angular = 0.0
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damp_override/linear = -1.0
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damp_override/angular = -1.0
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__meta__ = { "_edit_group_":true }
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[node name="Sprite" type="Sprite" parent="union_ 4"]
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transform/scale = Vector2( 0.1, 0.4 )
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texture = ExtResource( 1 )
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[node name="collision" type="CollisionShape2D" parent="union_ 4"]
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shape = SubResource( 1 )
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trigger = false
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_update_shape_index = -1
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[node name="joint1" type="PinJoint2D" parent="."]
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transform/pos = Vector2( 0, 13.771 )
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node_a = NodePath("../union_0")
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node_b = NodePath("../union_ 2")
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bias/bias = 0.0
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collision/exclude_nodes = true
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softness = 0.0
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[node name="joint 2_3" type="PinJoint2D" parent="."]
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transform/pos = Vector2( 0, 40.7141 )
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node_a = NodePath("../union_ 2")
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node_b = NodePath("../union_ 3")
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bias/bias = 0.0
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collision/exclude_nodes = true
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softness = 0.0
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[node name="joint 3_4" type="PinJoint2D" parent="."]
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transform/pos = Vector2( 0, 67.6573 )
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node_a = NodePath("../union_ 3")
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node_b = NodePath("../union_ 4")
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bias/bias = 0.2
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collision/exclude_nodes = true
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softness = 0.0
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[node name="ball" type="RigidBody2D" parent="."]
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transform/pos = Vector2( 0, 106.787 )
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transform/scale = Vector2( 0.98476, 1 )
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input/pickable = false
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shapes/0/shape = SubResource( 2 )
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shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
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shapes/0/trigger = false
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collision/layers = 1
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collision/mask = 1
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mode = 0
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mass = 0.2
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friction = 1.0
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bounce = 0.0
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gravity_scale = 1.0
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custom_integrator = false
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continuous_cd = 0
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contacts_reported = 0
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contact_monitor = false
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sleeping = false
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can_sleep = true
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velocity/linear = Vector2( 0, 0 )
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velocity/angular = 0.0
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damp_override/linear = -1.0
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damp_override/angular = -1.0
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__meta__ = { "_edit_group_":true }
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[node name="Sprite" type="Sprite" parent="ball"]
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transform/scale = Vector2( 0.5, 0.5 )
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texture = ExtResource( 2 )
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[node name="collision" type="CollisionShape2D" parent="ball"]
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shape = SubResource( 2 )
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trigger = false
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_update_shape_index = -1
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[node name="joint 4_ball" type="PinJoint2D" parent="."]
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transform/pos = Vector2( 0, 92.5287 )
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node_a = NodePath("../union_ 4")
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node_b = NodePath("../ball")
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bias/bias = 0.0
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collision/exclude_nodes = true
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softness = 0.0
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[node name="joint wall" type="PinJoint2D" parent="."]
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transform/pos = Vector2( 0, -12.1024 )
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node_a = NodePath("../union_0")
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node_b = NodePath("")
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bias/bias = 0.0
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collision/exclude_nodes = true
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softness = 0.0
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