godot/modules/gdscript/language_server
A Thousand Ships 194bdde947
Cleanup of raw nullptr checks with Ref
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
..
gdscript_extend_parser.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
gdscript_extend_parser.h Language Server: Improve hovered symbol resolution, fix renaming bugs, implement reference lookup 2023-09-11 09:46:34 -05:00
gdscript_language_protocol.cpp Cleanup of raw nullptr checks with Ref 2024-08-31 15:01:09 +02:00
gdscript_language_protocol.h Allow LSP to process multiple messages per poll 2024-03-08 18:49:29 +01:00
gdscript_language_server.cpp Allow LSP to process multiple messages per poll 2024-03-08 18:49:29 +01:00
gdscript_language_server.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
gdscript_text_document.cpp [GDScript LSP] Fix show_native_symbol_in_editor 2024-05-26 16:33:19 +02:00
gdscript_text_document.h Language Server: Improve hovered symbol resolution, fix renaming bugs, implement reference lookup 2023-09-11 09:46:34 -05:00
gdscript_workspace.cpp Replace find with contains/has where applicable 2024-05-08 12:37:42 +02:00
gdscript_workspace.h Language Server: Improve hovered symbol resolution, fix renaming bugs, implement reference lookup 2023-09-11 09:46:34 -05:00
godot_lsp.h Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable 2024-05-31 09:55:02 +02:00