godot/modules/noise
A Thousand Ships 194bdde947
Cleanup of raw nullptr checks with Ref
Using `is_valid/null` over checks with `nullptr` or `ERR_FAIL_NULL` etc.
2024-08-31 15:01:09 +02:00
..
doc_classes Merge pull request #79922 from Auburn/cellular-jitter-fix 2023-08-17 12:28:41 +02:00
editor [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
icons Style: Optimize .svg files with svgo 2024-06-23 08:15:19 -05:00
tests Cleanup of raw nullptr checks with Ref 2024-08-31 15:01:09 +02:00
config.py Add NoiseTexture3D 2023-04-26 20:00:18 +02:00
fastnoise_lite.cpp Tweak FastNoiseLite property hints for better slider usability 2023-11-05 23:25:05 +01:00
fastnoise_lite.h FastNoiseLite Fix cellular jitter using incorrect default value 2023-07-26 19:44:48 +02:00
noise_texture_2d.cpp Increase coverage of VRAM debugger and add support to RD backends 2024-05-15 16:30:19 -07:00
noise_texture_2d.h [Noise/NoiseTexture2D] Allow disabling normalization 2023-01-29 14:59:10 +01:00
noise_texture_3d.cpp Improve layered texture preview 2024-08-16 18:20:55 +02:00
noise_texture_3d.h Improve layered texture preview 2024-08-16 18:20:55 +02:00
noise.cpp Fix FastNoiseLite.get_image crashes with bad param 2023-10-30 18:44:44 +08:00
noise.h Fix compatibility breakage from adding NoiseTexture3D 2023-04-28 18:49:09 -07:00
register_types.cpp Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
SCsub FastNoiseLite: Sync with 1.1.0, clean up SCsub 2024-02-19 01:03:38 +01:00