godot/scene
Todd Ross fd6a98b753 defend Path2D against a null curve 2018-01-22 22:45:38 -06:00
..
2d defend Path2D against a null curve 2018-01-22 22:45:38 -06:00
3d Merge pull request #15938 from poke1024/fix15904 2018-01-22 00:02:14 +01:00
animation Fix an issue with the animation editor not seeking to the target time properly. 2018-01-14 12:28:57 +02:00
audio Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
gui Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00
main Remove obsolete Viewport _update_rect() code 2018-01-18 22:37:45 +01:00
resources I have no idea why this commit fixes #15392 2018-01-21 16:19:35 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
register_scene_types.cpp BMFont loading direct support from .fnt files. 2018-01-16 17:58:04 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00