.. |
SCsub
|
Disable Node3D when compiling without 3D and fix disable_3d option
|
2021-08-13 08:59:48 -05:00 |
area_3d.cpp
|
Enabled area-specific wind forces
|
2021-08-23 17:00:50 -04:00 |
area_3d.h
|
Enabled area-specific wind forces
|
2021-08-23 17:00:50 -04:00 |
audio_stream_player_3d.cpp
|
Add polyphony to Audio Stream Player nodes
|
2021-09-07 09:44:39 -07:00 |
audio_stream_player_3d.h
|
Add polyphony to Audio Stream Player nodes
|
2021-09-07 09:44:39 -07:00 |
bone_attachment_3d.cpp
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
bone_attachment_3d.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
camera_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
camera_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
collision_object_3d.cpp
|
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
|
2021-08-23 08:10:13 -03:00 |
collision_object_3d.h
|
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
|
2021-08-23 08:10:13 -03:00 |
collision_polygon_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
collision_polygon_3d.h
|
Use Array for node configuration warnings
|
2021-04-11 23:25:38 -05:00 |
collision_shape_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
collision_shape_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
cpu_particles_3d.cpp
|
moved particle parameters to minmax and split scale axis
|
2021-08-22 18:42:17 +02:00 |
cpu_particles_3d.h
|
moved particle parameters to minmax and split scale axis
|
2021-08-22 18:42:17 +02:00 |
decal.cpp
|
Use real_t in 3D nodes
|
2021-08-03 11:16:51 -05:00 |
decal.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
gpu_particles_3d.cpp
|
moved particle parameters to minmax and split scale axis
|
2021-08-22 18:42:17 +02:00 |
gpu_particles_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
gpu_particles_collision_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
gpu_particles_collision_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
light_3d.cpp
|
Improvements to SpotLight3D and OmniLight3D's shadows
|
2021-08-19 13:46:51 +02:00 |
light_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
lightmap_gi.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
lightmap_gi.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
lightmap_probe.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
lightmap_probe.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
lightmapper.cpp
|
Implement occlusion culling
|
2021-04-23 21:45:23 +02:00 |
lightmapper.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
listener_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
listener_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
mesh_instance_3d.cpp
|
Revert " Improve collision generation usability in the new 3D scene import workflow."
|
2021-08-30 11:30:36 -03:00 |
mesh_instance_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
multimesh_instance_3d.cpp
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
multimesh_instance_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
navigation_agent_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
navigation_agent_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
navigation_obstacle_3d.cpp
|
Use Array for node configuration warnings
|
2021-04-11 23:25:38 -05:00 |
navigation_obstacle_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
navigation_region_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
navigation_region_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
node_3d.cpp
|
Revert "Display a matrix for Node2D and don't display a duplicate origin"
|
2021-08-29 17:01:07 -03:00 |
node_3d.h
|
Revert "Display a matrix for Node2D and don't display a duplicate origin"
|
2021-08-29 17:01:07 -03:00 |
occluder_instance_3d.cpp
|
Uniformize layer names, script methods and documentation
|
2021-08-12 08:06:42 -07:00 |
occluder_instance_3d.h
|
Uniformize layer names, script methods and documentation
|
2021-08-12 08:06:42 -07:00 |
path_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
path_3d.h
|
Use real_t in 3D nodes
|
2021-08-03 11:16:51 -05:00 |
physics_body_3d.cpp
|
Proper support for custom mass properties in 2D/3D physics bodies
|
2021-09-06 10:20:16 -07:00 |
physics_body_3d.h
|
Proper support for custom mass properties in 2D/3D physics bodies
|
2021-09-06 10:20:16 -07:00 |
physics_joint_3d.cpp
|
Use get_global_* functions instead of using transforms.
|
2021-08-14 14:01:57 +05:45 |
physics_joint_3d.h
|
Use Array for node configuration warnings
|
2021-04-11 23:25:38 -05:00 |
position_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
position_3d.h
|
Update copyright statements to 2021
|
2021-01-01 20:19:21 +01:00 |
proximity_group_3d.cpp
|
Add check to internal methods to prevent crash
|
2021-07-27 12:26:13 +08:00 |
proximity_group_3d.h
|
Use real_t in 3D nodes
|
2021-08-03 11:16:51 -05:00 |
ray_cast_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
ray_cast_3d.h
|
Uniformize layer names, script methods and documentation
|
2021-08-12 08:06:42 -07:00 |
reflection_probe.cpp
|
Node3D gizmo improvements
|
2021-07-23 21:01:10 +02:00 |
reflection_probe.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
remote_transform_3d.cpp
|
Rename `is_a_parent_of()` to `is_ancestor_of()`
|
2021-06-21 08:39:28 -06:00 |
remote_transform_3d.h
|
Use Array for node configuration warnings
|
2021-04-11 23:25:38 -05:00 |
skeleton_3d.cpp
|
Fixed regression of skinning with skeleton
|
2021-09-07 23:59:29 +09:00 |
skeleton_3d.h
|
New and improved IK system for Skeleton3D
|
2021-08-14 15:57:00 -04:00 |
skeleton_ik_3d.cpp
|
Use real_t in 3D nodes
|
2021-08-03 11:16:51 -05:00 |
skeleton_ik_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
soft_body_3d.cpp
|
Merge pull request #51364 from bengtsts/master
|
2021-08-31 07:41:34 -07:00 |
soft_body_3d.h
|
Uniformize layer names, script methods and documentation
|
2021-08-12 08:06:42 -07:00 |
spring_arm_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
spring_arm_3d.h
|
Initialize class variables with default values in scene/ [1/2]
|
2021-02-07 22:29:31 +01:00 |
sprite_3d.cpp
|
Merge pull request #43573 from lewiji/master
|
2021-08-28 19:55:54 +02:00 |
sprite_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
vehicle_body_3d.cpp
|
Clean physics direct body state usage in 2D and 3D physics
|
2021-08-25 08:57:42 -07:00 |
vehicle_body_3d.h
|
Clean physics direct body state usage in 2D and 3D physics
|
2021-08-25 08:57:42 -07:00 |
velocity_tracker_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
velocity_tracker_3d.h
|
Rename Reference to RefCounted
|
2021-06-11 18:48:42 +02:00 |
visible_on_screen_notifier_3d.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
visible_on_screen_notifier_3d.h
|
Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
|
2021-06-16 22:01:39 -03:00 |
visual_instance_3d.cpp
|
Merge pull request #51607 from aaronfranke/includes
|
2021-08-13 14:38:56 +02:00 |
visual_instance_3d.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
voxel_gi.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
voxel_gi.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
voxelizer.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
voxelizer.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
world_environment.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
world_environment.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
xr_nodes.cpp
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |
xr_nodes.h
|
Fix some unnecessary includes
|
2021-08-13 00:27:38 -05:00 |