74 lines
3.1 KiB
C++
74 lines
3.1 KiB
C++
/*************************************************************************/
|
|
/* ray_shape.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "ray_shape.h"
|
|
|
|
#include "servers/physics_server.h"
|
|
|
|
Vector<Vector3> RayShape::_gen_debug_mesh_lines() {
|
|
|
|
Vector<Vector3> points;
|
|
points.push_back(Vector3());
|
|
points.push_back(Vector3(0, 0, get_length()));
|
|
|
|
return points;
|
|
}
|
|
|
|
void RayShape::_update_shape() {
|
|
|
|
PhysicsServer::get_singleton()->shape_set_data(get_shape(), length);
|
|
emit_changed();
|
|
}
|
|
|
|
void RayShape::set_length(float p_length) {
|
|
|
|
length = p_length;
|
|
_update_shape();
|
|
notify_change_to_owners();
|
|
}
|
|
|
|
float RayShape::get_length() const {
|
|
|
|
return length;
|
|
}
|
|
|
|
void RayShape::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape::set_length);
|
|
ClassDB::bind_method(D_METHOD("get_length"), &RayShape::get_length);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length");
|
|
}
|
|
|
|
RayShape::RayShape() :
|
|
Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
|
|
|
|
set_length(1.0);
|
|
}
|