godot/scene
Rémi Verschelde 86ecefa1a2 Fix potential divisions by 0 reported by MSVC
The `TextEdit` one was indeed a potential bug.
The `PCKPacker` one seems to be a false positive, it's already in a
`for` loop that depends on `files.size()`.

(cherry picked from commit ca4e4506db)
2020-03-25 11:38:54 +01:00
..
2d Fix visibility enabler flag toggling 2020-03-25 11:38:53 +01:00
3d Fix visibility enabler flag toggling 2020-03-25 11:38:53 +01:00
animation Added tween support for Rect2 2020-03-04 12:40:14 +01:00
audio Reduce AudioStreamPlayer's pitch_scale max value 2020-02-18 14:19:51 +01:00
debugger Fix debugger crash inspecting freed object. 2020-03-04 12:40:14 +01:00
gui Fix potential divisions by 0 reported by MSVC 2020-03-25 11:38:54 +01:00
main Add size warning to Viewport Node 2020-03-25 11:38:53 +01:00
resources Fix divison by zero issue 2020-03-25 11:38:53 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00