godot/modules/gdnavigation
Hugo Locurcio 5d124c4a8f
Remove uses of `auto` for better readability and online code reviews
The current code style guidelines forbid the use of `auto`.

Some uses of `auto` are still present, such as in UWP code (which
can't be currently tested) and macros (where removing `auto` isn't
easy).
2021-04-26 14:59:28 +02:00
..
SCsub
config.py
gd_navigation_server.cpp Remove uses of `auto` for better readability and online code reviews 2021-04-26 14:59:28 +02:00
gd_navigation_server.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
nav_map.cpp Remove uses of `auto` for better readability and online code reviews 2021-04-26 14:59:28 +02:00
nav_map.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
nav_region.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
nav_region.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
nav_rid.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
nav_utils.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_mesh_editor_plugin.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_mesh_editor_plugin.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_mesh_generator.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_mesh_generator.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rvo_agent.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rvo_agent.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00