godot/editor/editor_audio_buses.h

205 lines
6.1 KiB
C++

/*************************************************************************/
/* editor_audio_buses.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITORAUDIOBUSES_H
#define EDITORAUDIOBUSES_H
#include "editor/editor_file_dialog.h"
#include "editor_plugin.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/slider.h"
#include "scene/gui/texture_progress.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
class EditorAudioBuses;
class EditorAudioBus : public PanelContainer {
GDCLASS(EditorAudioBus, PanelContainer)
bool prev_active;
float peak_l;
float peak_r;
Ref<Texture> disabled_vu;
LineEdit *track_name;
VSlider *slider;
TextureProgress *vu_l;
TextureProgress *vu_r;
TextureRect *scale;
OptionButton *send;
PopupMenu *effect_options;
PopupMenu *delete_popup;
PopupMenu *delete_effect_popup;
Button *solo;
Button *mute;
Button *bypass;
Tree *effects;
bool updating_bus;
void _gui_input(const InputEvent &p_event);
void _delete_pressed(int p_option);
void _name_changed(const String &p_new_name);
void _name_focus_exit() { _name_changed(track_name->get_text()); }
void _volume_db_changed(float p_db);
void _solo_toggled();
void _mute_toggled();
void _bypass_toggled();
void _send_selected(int p_which);
void _effect_edited();
void _effect_add(int p_which);
void _effect_selected();
void _delete_effect_pressed(int p_option);
void _effect_rmb(const Vector2 &p_pos);
virtual Variant get_drag_data(const Point2 &p_point);
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
friend class EditorAudioBuses;
EditorAudioBuses *buses;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void update_bus();
void update_send();
EditorAudioBus(EditorAudioBuses *p_buses = NULL);
};
class EditorAudioBusDrop : public Panel {
GDCLASS(EditorAudioBusDrop, Panel);
virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
protected:
static void _bind_methods();
public:
EditorAudioBusDrop();
};
class EditorAudioBuses : public VBoxContainer {
GDCLASS(EditorAudioBuses, VBoxContainer)
HBoxContainer *top_hb;
Button *add;
ScrollContainer *bus_scroll;
HBoxContainer *bus_hb;
EditorAudioBusDrop *drop_end;
Button *file;
Button *load;
Button *save_as;
Button *_default;
Button *_new;
Timer *save_timer;
String edited_path;
void _add_bus();
void _update_buses();
void _update_bus(int p_index);
void _update_sends();
void _delete_bus(Object *p_which);
void _duplicate_bus(int p_which);
void _request_drop_end();
void _drop_at_index(int p_bus, int p_index);
void _server_save();
void _select_layout();
void _load_layout();
void _save_as_layout();
void _load_default_layout();
void _new_layout();
EditorFileDialog *file_dialog;
bool new_layout;
void _file_dialog_callback(const String &p_string);
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void open_layout(const String &p_path);
static EditorAudioBuses *register_editor();
EditorAudioBuses();
};
class AudioBusesEditorPlugin : public EditorPlugin {
GDCLASS(AudioBusesEditorPlugin, EditorPlugin);
EditorAudioBuses *audio_bus_editor;
public:
virtual String get_name() const { return "SampleLibrary"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
AudioBusesEditorPlugin(EditorAudioBuses *p_node);
~AudioBusesEditorPlugin();
};
#endif // EDITORAUDIOBUSES_H