godot/platform/javascript/os_javascript.cpp
Ruslan Mustakov 1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00

1012 lines
30 KiB
C++

/*************************************************************************/
/* os_javascript.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os_javascript.h"
#include "core/io/file_access_buffered_fa.h"
#include "core/project_settings.h"
#include "dom_keys.h"
#include "drivers/gles3/rasterizer_gles3.h"
#include "drivers/unix/dir_access_unix.h"
#include "drivers/unix/file_access_unix.h"
#include "main/main.h"
#include "servers/visual/visual_server_raster.h"
#include <emscripten.h>
#include <stdlib.h>
#define DOM_BUTTON_LEFT 0
#define DOM_BUTTON_MIDDLE 1
#define DOM_BUTTON_RIGHT 2
template <typename T>
static void dom2godot_mod(T emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
godot_event->set_shift(emscripten_event_ptr->shiftKey);
godot_event->set_alt(emscripten_event_ptr->altKey);
godot_event->set_control(emscripten_event_ptr->ctrlKey);
godot_event->set_metakey(emscripten_event_ptr->metaKey);
}
int OS_JavaScript::get_video_driver_count() const {
return 1;
}
const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
return "GLES3";
}
OS::VideoMode OS_JavaScript::get_default_video_mode() const {
return OS::VideoMode();
}
int OS_JavaScript::get_audio_driver_count() const {
return 1;
}
const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
return "JavaScript";
}
void OS_JavaScript::initialize_core() {
OS_Unix::initialize_core();
FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
}
void OS_JavaScript::initialize_logger() {
_set_logger(memnew(StdLogger));
}
void OS_JavaScript::set_opengl_extensions(const char *p_gl_extensions) {
ERR_FAIL_COND(!p_gl_extensions);
gl_extensions = p_gl_extensions;
}
static EM_BOOL _browser_resize_callback(int event_type, const EmscriptenUiEvent *ui_event, void *user_data) {
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_RESIZE, false);
OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
// The order of the fullscreen change event and the window size change
// event varies, even within just one browser, so defer handling
os->request_canvas_size_adjustment();
return false;
}
static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFullscreenChangeEvent *event, void *user_data) {
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_FULLSCREENCHANGE, false);
OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
String id = String::utf8(event->id);
// empty id is canvas
if (id.empty() || id == "canvas") {
OS::VideoMode vm = os->get_video_mode();
// this event property is the only reliable information on
// browser fullscreen state
vm.fullscreen = event->isFullscreen;
os->set_video_mode(vm);
os->request_canvas_size_adjustment();
}
return false;
}
static InputDefault *_input;
static bool is_canvas_focused() {
/* clang-format off */
return EM_ASM_INT_V(
return document.activeElement == Module.canvas;
);
/* clang-format on */
}
static void focus_canvas() {
/* clang-format off */
EM_ASM(
Module.canvas.focus();
);
/* clang-format on */
}
static bool _cursor_inside_canvas = true;
static bool is_cursor_inside_canvas() {
return _cursor_inside_canvas;
}
static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false);
Ref<InputEventMouseButton> ev;
ev.instance();
ev->set_pressed(event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY));
ev->set_global_position(ev->get_position());
dom2godot_mod(mouse_event, ev);
switch (mouse_event->button) {
case DOM_BUTTON_LEFT: ev->set_button_index(BUTTON_LEFT); break;
case DOM_BUTTON_MIDDLE: ev->set_button_index(BUTTON_MIDDLE); break;
case DOM_BUTTON_RIGHT: ev->set_button_index(BUTTON_RIGHT); break;
default: return false;
}
int mask = _input->get_mouse_button_mask();
if (ev->is_pressed()) {
// since the event is consumed, focus manually
if (!is_canvas_focused()) {
focus_canvas();
}
mask |= ev->get_button_index();
} else if (mask & ev->get_button_index()) {
mask &= ~ev->get_button_index();
} else {
// release event, but press was outside the canvas, so ignore
return false;
}
ev->set_button_mask(mask);
_input->parse_input_event(ev);
// prevent selection dragging
return true;
}
static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false);
OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
int input_mask = _input->get_mouse_button_mask();
Point2 pos = Point2(mouse_event->canvasX, mouse_event->canvasY);
// outside the canvas, only read mouse movement if dragging started inside
// the canvas; imitating desktop app behaviour
if (!is_cursor_inside_canvas() && !input_mask)
return false;
Ref<InputEventMouseMotion> ev;
ev.instance();
dom2godot_mod(mouse_event, ev);
ev->set_button_mask(input_mask);
ev->set_position(pos);
ev->set_global_position(ev->get_position());
ev->set_relative(_input->get_mouse_position() - ev->get_position());
_input->set_mouse_position(ev->get_position());
ev->set_speed(_input->get_last_mouse_speed());
_input->parse_input_event(ev);
// don't suppress mouseover/leave events
return false;
}
static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel_event, void *user_data) {
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false);
if (!is_canvas_focused()) {
if (is_cursor_inside_canvas()) {
focus_canvas();
} else {
return false;
}
}
Ref<InputEventMouseButton> ev;
ev.instance();
ev->set_button_mask(_input->get_mouse_button_mask());
ev->set_position(_input->get_mouse_position());
ev->set_global_position(ev->get_position());
ev->set_shift(_input->is_key_pressed(KEY_SHIFT));
ev->set_alt(_input->is_key_pressed(KEY_ALT));
ev->set_control(_input->is_key_pressed(KEY_CONTROL));
ev->set_metakey(_input->is_key_pressed(KEY_META));
if (wheel_event->deltaY < 0)
ev->set_button_index(BUTTON_WHEEL_UP);
else if (wheel_event->deltaY > 0)
ev->set_button_index(BUTTON_WHEEL_DOWN);
else if (wheel_event->deltaX > 0)
ev->set_button_index(BUTTON_WHEEL_LEFT);
else if (wheel_event->deltaX < 0)
ev->set_button_index(BUTTON_WHEEL_RIGHT);
else
return false;
// Different browsers give wildly different delta values, and we can't
// interpret deltaMode, so use default value for wheel events' factor
ev->set_pressed(true);
_input->parse_input_event(ev);
ev->set_pressed(false);
_input->parse_input_event(ev);
return true;
}
static Point2 _prev_touches[32];
static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) {
ERR_FAIL_COND_V(
event_type != EMSCRIPTEN_EVENT_TOUCHSTART &&
event_type != EMSCRIPTEN_EVENT_TOUCHEND &&
event_type != EMSCRIPTEN_EVENT_TOUCHCANCEL,
false);
Ref<InputEventScreenTouch> ev;
ev.instance();
int lowest_id_index = -1;
for (int i = 0; i < touch_event->numTouches; ++i) {
const EmscriptenTouchPoint &touch = touch_event->touches[i];
if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier)
lowest_id_index = i;
if (!touch.isChanged)
continue;
ev->set_index(touch.identifier);
ev->set_position(Point2(touch.canvasX, touch.canvasY));
_prev_touches[i] = ev->get_position();
ev->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
_input->parse_input_event(ev);
}
if (touch_event->touches[lowest_id_index].isChanged) {
Ref<InputEventMouseButton> ev_mouse;
ev_mouse.instance();
ev_mouse->set_button_mask(_input->get_mouse_button_mask());
dom2godot_mod(touch_event, ev_mouse);
const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index];
ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY));
ev_mouse->set_global_position(ev_mouse->get_position());
ev_mouse->set_button_index(BUTTON_LEFT);
ev_mouse->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
_input->parse_input_event(ev_mouse);
}
return true;
}
static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) {
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_TOUCHMOVE, false);
Ref<InputEventScreenDrag> ev;
ev.instance();
int lowest_id_index = -1;
for (int i = 0; i < touch_event->numTouches; ++i) {
const EmscriptenTouchPoint &touch = touch_event->touches[i];
if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier)
lowest_id_index = i;
if (!touch.isChanged)
continue;
ev->set_index(touch.identifier);
ev->set_position(Point2(touch.canvasX, touch.canvasY));
Point2 &prev = _prev_touches[i];
ev->set_relative(ev->get_position() - prev);
prev = ev->get_position();
_input->parse_input_event(ev);
}
if (touch_event->touches[lowest_id_index].isChanged) {
Ref<InputEventMouseMotion> ev_mouse;
ev_mouse.instance();
dom2godot_mod(touch_event, ev_mouse);
ev_mouse->set_button_mask(_input->get_mouse_button_mask());
const EmscriptenTouchPoint &first_touch = touch_event->touches[lowest_id_index];
ev_mouse->set_position(Point2(first_touch.canvasX, first_touch.canvasY));
ev_mouse->set_global_position(ev_mouse->get_position());
ev_mouse->set_relative(_input->get_mouse_position() - ev_mouse->get_position());
_input->set_mouse_position(ev_mouse->get_position());
ev_mouse->set_speed(_input->get_last_mouse_speed());
_input->parse_input_event(ev_mouse);
}
return true;
}
static Ref<InputEventKey> _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
Ref<InputEventKey> ev;
ev.instance();
ev->set_echo(emscripten_event->repeat);
dom2godot_mod(emscripten_event, ev);
ev->set_scancode(dom2godot_scancode(emscripten_event->keyCode));
String unicode = String::utf8(emscripten_event->key);
// check if empty or multi-character (e.g. `CapsLock`)
if (unicode.length() != 1) {
// might be empty as well, but better than nonsense
unicode = String::utf8(emscripten_event->charValue);
}
if (unicode.length() == 1) {
ev->set_unicode(unicode[0]);
}
return ev;
}
static Ref<InputEventKey> deferred_key_event;
static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYDOWN, false);
Ref<InputEventKey> ev = _setup_key_event(key_event);
ev->set_pressed(true);
if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_scancode())) {
// defer to keypress event for legacy unicode retrieval
deferred_key_event = ev;
return false; // do not suppress keypress event
}
_input->parse_input_event(ev);
return true;
}
static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYPRESS, false);
deferred_key_event->set_unicode(key_event->charCode);
_input->parse_input_event(deferred_key_event);
return true;
}
static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYUP, false);
Ref<InputEventKey> ev = _setup_key_event(key_event);
ev->set_pressed(false);
_input->parse_input_event(ev);
return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0;
}
static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) {
OS_JavaScript *os = (OS_JavaScript *)OS::get_singleton();
if (os) {
return os->joy_connection_changed(p_type, p_event);
}
return false;
}
extern "C" {
void send_notification(int notif) {
if (notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || notif == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
_cursor_inside_canvas = notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
}
OS_JavaScript::get_singleton()->get_main_loop()->notification(notif);
}
}
void OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
print_line("Init OS");
EmscriptenWebGLContextAttributes attributes;
emscripten_webgl_init_context_attributes(&attributes);
attributes.alpha = false;
attributes.antialias = false;
attributes.majorVersion = 2;
EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(NULL, &attributes);
ERR_FAIL_COND(emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS);
video_mode = p_desired;
// can't fulfil fullscreen request due to browser security
video_mode.fullscreen = false;
set_window_size(Size2(p_desired.width, p_desired.height));
// find locale, emscripten only sets "C"
char locale_ptr[16];
/* clang-format off */
EM_ASM_({
var locale = "";
if (Module.locale) {
// best case: server-side script reads Accept-Language early and
// defines the locale to be read here
locale = Module.locale;
} else {
// no luck, use what the JS engine can tell us
// if this turns out not compatible enough, add tests for
// browserLanguage, systemLanguage and userLanguage
locale = navigator.languages ? navigator.languages[0] : navigator.language;
}
locale = locale.split('.')[0];
stringToUTF8(locale, $0, 16);
}, locale_ptr);
/* clang-format on */
setenv("LANG", locale_ptr, true);
print_line("Init Audio");
AudioDriverManager::add_driver(&audio_driver_javascript);
AudioDriverManager::initialize(p_audio_driver);
RasterizerGLES3::register_config();
RasterizerGLES3::make_current();
print_line("Init VS");
visual_server = memnew(VisualServerRaster());
// visual_server->cursor_set_visible(false, 0);
print_line("Init Physicsserver");
physics_server = memnew(PhysicsServerSW);
physics_server->init();
physics_2d_server = memnew(Physics2DServerSW);
physics_2d_server->init();
input = memnew(InputDefault);
_input = input;
power_manager = memnew(PowerJavascript);
#define EM_CHECK(ev) \
if (result != EMSCRIPTEN_RESULT_SUCCESS) \
ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
#define SET_EM_CALLBACK(target, ev, cb) \
result = emscripten_set_##ev##_callback(target, this, true, &cb); \
EM_CHECK(ev)
#define SET_EM_CALLBACK_NODATA(ev, cb) \
result = emscripten_set_##ev##_callback(NULL, true, &cb); \
EM_CHECK(ev)
EMSCRIPTEN_RESULT result;
SET_EM_CALLBACK("#window", mousemove, _mousemove_callback)
SET_EM_CALLBACK("#canvas", mousedown, _mousebutton_callback)
SET_EM_CALLBACK("#window", mouseup, _mousebutton_callback)
SET_EM_CALLBACK("#window", wheel, _wheel_callback)
SET_EM_CALLBACK("#window", touchstart, _touchpress_callback)
SET_EM_CALLBACK("#window", touchmove, _touchmove_callback)
SET_EM_CALLBACK("#window", touchend, _touchpress_callback)
SET_EM_CALLBACK("#window", touchcancel, _touchpress_callback)
SET_EM_CALLBACK("#canvas", keydown, _keydown_callback)
SET_EM_CALLBACK("#canvas", keypress, _keypress_callback)
SET_EM_CALLBACK("#canvas", keyup, _keyup_callback)
SET_EM_CALLBACK(NULL, resize, _browser_resize_callback)
SET_EM_CALLBACK(NULL, fullscreenchange, _fullscreen_change_callback)
SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func)
SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func)
#undef SET_EM_CALLBACK_NODATA
#undef SET_EM_CALLBACK
#undef EM_CHECK
#ifdef JAVASCRIPT_EVAL_ENABLED
javascript_eval = memnew(JavaScript);
ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("JavaScript", javascript_eval));
#endif
visual_server->init();
}
void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
main_loop = p_main_loop;
input->set_main_loop(p_main_loop);
}
void OS_JavaScript::delete_main_loop() {
memdelete(main_loop);
}
void OS_JavaScript::finalize() {
memdelete(input);
}
void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
/* clang-format off */
EM_ASM_({
window.alert(UTF8ToString($0));
}, p_alert.utf8().get_data());
/* clang-format on */
}
static const char *godot2dom_cursor(OS::CursorShape p_shape) {
switch (p_shape) {
case OS::CURSOR_ARROW:
default:
return "auto";
case OS::CURSOR_IBEAM: return "text";
case OS::CURSOR_POINTING_HAND: return "pointer";
case OS::CURSOR_CROSS: return "crosshair";
case OS::CURSOR_WAIT: return "progress";
case OS::CURSOR_BUSY: return "wait";
case OS::CURSOR_DRAG: return "grab";
case OS::CURSOR_CAN_DROP: return "grabbing";
case OS::CURSOR_FORBIDDEN: return "no-drop";
case OS::CURSOR_VSIZE: return "ns-resize";
case OS::CURSOR_HSIZE: return "ew-resize";
case OS::CURSOR_BDIAGSIZE: return "nesw-resize";
case OS::CURSOR_FDIAGSIZE: return "nwse-resize";
case OS::CURSOR_MOVE: return "move";
case OS::CURSOR_VSPLIT: return "row-resize";
case OS::CURSOR_HSPLIT: return "col-resize";
case OS::CURSOR_HELP: return "help";
}
}
void OS_JavaScript::set_css_cursor(const char *p_cursor) {
/* clang-format off */
EM_ASM_({
Module.canvas.style.cursor = Module.UTF8ToString($0);
}, p_cursor);
/* clang-format on */
}
const char *OS_JavaScript::get_css_cursor() const {
char cursor[16];
/* clang-format off */
EM_ASM_INT({
Module.stringToUTF8(Module.canvas.style.cursor ? Module.canvas.style.cursor : 'auto', $0, 16);
}, cursor);
/* clang-format on */
return cursor;
}
void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
ERR_FAIL_INDEX(p_mode, MOUSE_MODE_CONFINED + 1);
ERR_EXPLAIN("MOUSE_MODE_CONFINED is not supported for the HTML5 platform");
ERR_FAIL_COND(p_mode == MOUSE_MODE_CONFINED);
if (p_mode == get_mouse_mode())
return;
if (p_mode == MOUSE_MODE_VISIBLE) {
set_css_cursor(godot2dom_cursor(cursor_shape));
emscripten_exit_pointerlock();
} else if (p_mode == MOUSE_MODE_HIDDEN) {
set_css_cursor("none");
emscripten_exit_pointerlock();
} else if (p_mode == MOUSE_MODE_CAPTURED) {
EMSCRIPTEN_RESULT result = emscripten_request_pointerlock("canvas", false);
ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback");
ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED);
ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS);
set_css_cursor(godot2dom_cursor(cursor_shape));
}
}
OS::MouseMode OS_JavaScript::get_mouse_mode() const {
if (!strcmp(get_css_cursor(), "none"))
return MOUSE_MODE_HIDDEN;
EmscriptenPointerlockChangeEvent ev;
emscripten_get_pointerlock_status(&ev);
return ev.isActive && (strcmp(ev.id, "canvas") == 0) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
}
Point2 OS_JavaScript::get_mouse_position() const {
return input->get_mouse_position();
}
int OS_JavaScript::get_mouse_button_state() const {
return input->get_mouse_button_mask();
}
void OS_JavaScript::set_window_title(const String &p_title) {
/* clang-format off */
EM_ASM_({
document.title = UTF8ToString($0);
}, p_title.utf8().get_data());
/* clang-format on */
}
//interesting byt not yet
//void set_clipboard(const String& p_text);
//String get_clipboard() const;
void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
video_mode = p_video_mode;
}
OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
return video_mode;
}
Size2 OS_JavaScript::get_screen_size(int p_screen) const {
EmscriptenFullscreenChangeEvent ev;
EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2());
return Size2(ev.screenWidth, ev.screenHeight);
}
void OS_JavaScript::set_window_size(const Size2 p_size) {
windowed_size = p_size;
if (is_window_fullscreen()) {
window_maximized = false;
set_window_fullscreen(false);
} else if (is_window_maximized()) {
set_window_maximized(false);
} else {
video_mode.width = p_size.x;
video_mode.height = p_size.y;
emscripten_set_canvas_size(p_size.x, p_size.y);
}
}
Size2 OS_JavaScript::get_window_size() const {
int canvas[3];
emscripten_get_canvas_size(canvas, canvas + 1, canvas + 2);
return Size2(canvas[0], canvas[1]);
}
void OS_JavaScript::set_window_maximized(bool p_enabled) {
window_maximized = p_enabled;
if (is_window_fullscreen()) {
set_window_fullscreen(false);
return;
}
// Calling emscripten_enter_soft_fullscreen mutltiple times hides all
// page elements except the canvas permanently, so track state
if (p_enabled && !soft_fs_enabled) {
EmscriptenFullscreenStrategy strategy;
strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = NULL;
emscripten_enter_soft_fullscreen(NULL, &strategy);
soft_fs_enabled = true;
video_mode.width = get_window_size().width;
video_mode.height = get_window_size().height;
} else if (!p_enabled) {
emscripten_exit_soft_fullscreen();
soft_fs_enabled = false;
video_mode.width = windowed_size.width;
video_mode.height = windowed_size.height;
emscripten_set_canvas_size(video_mode.width, video_mode.height);
}
}
void OS_JavaScript::set_window_fullscreen(bool p_enable) {
if (p_enable == is_window_fullscreen()) {
return;
}
// only requesting changes here, if successful, canvas is resized in
// _browser_resize_callback or _fullscreen_change_callback
EMSCRIPTEN_RESULT result;
if (p_enable) {
if (window_maximized) {
// soft fs during real fs can cause issues
set_window_maximized(false);
window_maximized = true;
}
EmscriptenFullscreenStrategy strategy;
strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
strategy.canvasResizedCallback = NULL;
emscripten_request_fullscreen_strategy(NULL, false, &strategy);
} else {
result = emscripten_exit_fullscreen();
if (result != EMSCRIPTEN_RESULT_SUCCESS) {
ERR_PRINTS("Failed to exit fullscreen: Code " + itos(result));
}
}
}
bool OS_JavaScript::is_window_fullscreen() const {
return video_mode.fullscreen;
}
void OS_JavaScript::request_canvas_size_adjustment() {
canvas_size_adjustment_requested = true;
}
void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
Size2 screen = get_screen_size();
p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
}
String OS_JavaScript::get_name() {
return "HTML5";
}
MainLoop *OS_JavaScript::get_main_loop() const {
return main_loop;
}
bool OS_JavaScript::can_draw() const {
return true; //always?
}
void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
cursor_shape = p_shape;
if (get_mouse_mode() != MOUSE_MODE_HIDDEN)
set_css_cursor(godot2dom_cursor(cursor_shape));
}
void OS_JavaScript::main_loop_begin() {
if (main_loop)
main_loop->init();
/* clang-format off */
EM_ASM_ARGS({
const send_notification = Module.cwrap('send_notification', null, ['number']);
const notifs = arguments;
(['mouseover', 'mouseleave', 'focus', 'blur']).forEach(function(event, i) {
Module.canvas.addEventListener(event, send_notification.bind(null, notifs[i]));
});
},
MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
MainLoop::NOTIFICATION_WM_FOCUS_IN,
MainLoop::NOTIFICATION_WM_FOCUS_OUT
);
/* clang-format on */
}
bool OS_JavaScript::main_loop_iterate() {
if (!main_loop)
return false;
if (time_to_save_sync >= 0) {
int64_t newtime = get_ticks_msec();
int64_t elapsed = newtime - last_sync_time;
last_sync_time = newtime;
time_to_save_sync -= elapsed;
if (time_to_save_sync < 0) {
//time to sync, for real
/* clang-format off */
EM_ASM(
FS.syncfs(function(err) {
if (err) { Module.printErr('Failed to save IDB file system: ' + err.message); }
});
);
/* clang-format on */
}
}
process_joypads();
if (canvas_size_adjustment_requested) {
if (video_mode.fullscreen || window_maximized) {
video_mode.width = get_window_size().width;
video_mode.height = get_window_size().height;
}
if (!video_mode.fullscreen) {
set_window_maximized(window_maximized);
}
canvas_size_adjustment_requested = false;
}
return Main::iteration();
}
void OS_JavaScript::main_loop_end() {
if (main_loop)
main_loop->finish();
}
void OS_JavaScript::process_accelerometer(const Vector3 &p_accelerometer) {
input->set_accelerometer(p_accelerometer);
}
bool OS_JavaScript::has_touchscreen_ui_hint() const {
/* clang-format off */
return EM_ASM_INT_V(
return 'ontouchstart' in window;
);
/* clang-format on */
}
void OS_JavaScript::main_loop_request_quit() {
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
}
Error OS_JavaScript::shell_open(String p_uri) {
/* clang-format off */
EM_ASM_({
window.open(UTF8ToString($0), '_blank');
}, p_uri.utf8().get_data());
/* clang-format on */
return OK;
}
String OS_JavaScript::get_resource_dir() const {
return "/"; //javascript has it's own filesystem for resources inside the APK
}
String OS_JavaScript::get_data_dir() const {
/*
if (get_data_dir_func)
return get_data_dir_func();
*/
return "/userfs";
//return ProjectSettings::get_singleton()->get_singleton_object("GodotOS")->call("get_data_dir");
};
String OS_JavaScript::get_executable_path() const {
return OS::get_executable_path();
}
void OS_JavaScript::_close_notification_funcs(const String &p_file, int p_flags) {
print_line("close " + p_file + " flags " + itos(p_flags));
if (p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) {
static_cast<OS_JavaScript *>(get_singleton())->last_sync_time = OS::get_singleton()->get_ticks_msec();
static_cast<OS_JavaScript *>(get_singleton())->time_to_save_sync = 5000; //five seconds since last save
}
}
void OS_JavaScript::process_joypads() {
int joy_count = emscripten_get_num_gamepads();
for (int i = 0; i < joy_count; i++) {
EmscriptenGamepadEvent state;
emscripten_get_gamepad_status(i, &state);
if (state.connected) {
int num_buttons = MIN(state.numButtons, 18);
int num_axes = MIN(state.numAxes, 8);
for (int j = 0; j < num_buttons; j++) {
float value = state.analogButton[j];
if (String(state.mapping) == "standard" && (j == 6 || j == 7)) {
InputDefault::JoyAxis jx;
jx.min = 0;
jx.value = value;
input->joy_axis(i, j, jx);
} else {
input->joy_button(i, j, value);
}
}
for (int j = 0; j < num_axes; j++) {
InputDefault::JoyAxis jx;
jx.min = -1;
jx.value = state.axis[j];
input->joy_axis(i, j, jx);
}
}
}
}
bool OS_JavaScript::joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event) {
if (p_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) {
String guid = "";
if (String(p_event->mapping) == "standard")
guid = "Default HTML5 Gamepad";
input->joy_connection_changed(p_event->index, true, String(p_event->id), guid);
} else {
input->joy_connection_changed(p_event->index, false, "");
}
return true;
}
bool OS_JavaScript::is_joy_known(int p_device) {
return input->is_joy_mapped(p_device);
}
String OS_JavaScript::get_joy_guid(int p_device) const {
return input->get_joy_guid_remapped(p_device);
}
OS::PowerState OS_JavaScript::get_power_state() {
return power_manager->get_power_state();
}
int OS_JavaScript::get_power_seconds_left() {
return power_manager->get_power_seconds_left();
}
int OS_JavaScript::get_power_percent_left() {
return power_manager->get_power_percent_left();
}
bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
return p_feature == "web" || p_feature == "s3tc"; // TODO check for these features really being available
}
OS_JavaScript::OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_dir_func) {
set_cmdline(p_execpath, get_cmdline_args());
main_loop = NULL;
gl_extensions = NULL;
window_maximized = false;
soft_fs_enabled = false;
canvas_size_adjustment_requested = false;
get_data_dir_func = p_get_data_dir_func;
FileAccessUnix::close_notification_func = _close_notification_funcs;
time_to_save_sync = -1;
}
OS_JavaScript::~OS_JavaScript() {
}