godot/scene/gui/patch_9_frame.h
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00

73 lines
2.9 KiB
C++

/*************************************************************************/
/* patch_9_frame.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PATCH_9_FRAME_H
#define PATCH_9_FRAME_H
#include "scene/gui/control.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class Patch9Frame : public Control {
OBJ_TYPE(Patch9Frame,Control);
bool draw_center;
int margin[4];
Rect2 region_rect;
Color modulate;
Ref<Texture> texture;
protected:
void _notification(int p_what);
virtual Size2 get_minimum_size() const;
static void _bind_methods();
public:
void set_texture(const Ref<Texture>& p_tex);
Ref<Texture> get_texture() const;
void set_modulate(const Color& p_tex);
Color get_modulate() const;
void set_patch_margin(Margin p_margin,int p_size);
int get_patch_margin(Margin p_margin) const;
void set_region_rect(const Rect2& p_region_rect);
Rect2 get_region_rect() const;
void set_draw_center(bool p_enable);
bool get_draw_center() const;
Patch9Frame();
~Patch9Frame();
};
#endif // PATCH_9_FRAME_H