1a2cb755e2
-=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha! |
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.. | ||
aabb.cpp | ||
aabb.h | ||
bezier_curve.cpp | ||
bezier_curve.h | ||
bsp_tree.cpp | ||
bsp_tree.h | ||
camera_matrix.cpp | ||
camera_matrix.h | ||
face3.cpp | ||
face3.h | ||
geometry.cpp | ||
geometry.h | ||
math_2d.cpp | ||
math_2d.h | ||
math_defs.cpp | ||
math_defs.h | ||
math_funcs.cpp | ||
math_funcs.h | ||
matrix3.cpp | ||
matrix3.h | ||
octree.h | ||
plane.cpp | ||
plane.h | ||
quat.cpp | ||
quat.h | ||
quick_hull.cpp | ||
quick_hull.h | ||
SCsub | ||
transform.cpp | ||
transform.h | ||
triangle_mesh.cpp | ||
triangle_mesh.h | ||
triangulate.cpp | ||
triangulate.h | ||
vector3.cpp | ||
vector3.h |