godot/demos/2d/platformer/tileset_edit.xml
Juan Linietsky 87f37bc5a3 -Added OpenSSL and HTTPS support
-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00

313 lines
16 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<resource_file type="PackedScene" subresource_count="12" version="1.0" version_name="Godot Engine v1.0.3917-beta1">
<ext_resource path="res://tiles_demo.png" type="Texture"></ext_resource>
<resource type="ConvexPolygonShape2D" path="local://1">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 8, 64, 8, 64, 64, 0, 64 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://2">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 64, 0, 8, 56, 8, 56, 64 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://3">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://4">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://5">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="5"> 0, 64, 0, 0, 56, 0, 64, 8, 64, 64 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://6">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://7">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://8">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 64, 0, 8, 64, 8, 64, 64 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://9">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 0, 64, 0, 64, 64, 0, 64 </vector2_array>
</resource>
<resource type="ConvexPolygonShape2D" path="local://10">
<real name="custom_solver_bias"> 0 </real>
<vector2_array name="points" len="4"> 0, 64, 0, 0, 56, 0, 56, 64 </vector2_array>
</resource>
<main_resource>
<dictionary name="_bundled" shared="false">
<string> "names" </string>
<string_array len="75">
<string> "Node" </string>
<string> "__meta__" </string>
<string> "floor" </string>
<string> "Sprite" </string>
<string> "visibility/visible" </string>
<string> "visibility/opacity" </string>
<string> "visibility/self_opacity" </string>
<string> "visibility/behind_parent" </string>
<string> "transform/pos" </string>
<string> "transform/rot" </string>
<string> "transform/scale" </string>
<string> "texture" </string>
<string> "centered" </string>
<string> "offset" </string>
<string> "flip_h" </string>
<string> "flip_v" </string>
<string> "vframes" </string>
<string> "hframes" </string>
<string> "frame" </string>
<string> "modulate" </string>
<string> "region" </string>
<string> "region_rect" </string>
<string> "collision" </string>
<string> "StaticBody2D" </string>
<string> "shape_count" </string>
<string> "shapes/0/shape" </string>
<string> "shapes/0/transform" </string>
<string> "shapes/0/trigger" </string>
<string> "constant_linear_velocity" </string>
<string> "constant_angular_velocity" </string>
<string> "friction" </string>
<string> "bounce" </string>
<string> "CollisionPolygon2D" </string>
<string> "build_mode" </string>
<string> "polygon" </string>
<string> "edge" </string>
<string> "wall" </string>
<string> "wall_deco" </string>
<string> "corner" </string>
<string> "ramp" </string>
<string> "flowers" </string>
<string> "tree_base" </string>
<string> "tree_mid" </string>
<string> "tree_mid 2" </string>
<string> "tree_top" </string>
<string> "solid" </string>
<string> "ceiling" </string>
<string> "ceiling2wall" </string>
<string> "help" </string>
<string> "Label" </string>
<string> "margin/left" </string>
<string> "margin/top" </string>
<string> "margin/right" </string>
<string> "margin/bottom" </string>
<string> "focus_neighbour/left" </string>
<string> "focus_neighbour/top" </string>
<string> "focus_neighbour/right" </string>
<string> "focus_neighbour/bottom" </string>
<string> "focus/ignore_mouse" </string>
<string> "focus/stop_mouse" </string>
<string> "size_flags/horizontal" </string>
<string> "size_flags/stretch_ratio" </string>
<string> "range/min" </string>
<string> "range/max" </string>
<string> "range/step" </string>
<string> "range/page" </string>
<string> "range/value" </string>
<string> "range/exp_edit" </string>
<string> "rounded_values" </string>
<string> "text" </string>
<string> "align" </string>
<string> "valign" </string>
<string> "autowrap" </string>
<string> "uppercase" </string>
<string> "percent_visible" </string>
</string_array>
<string> "version" </string>
<int> 1 </int>
<string> "conn_count" </string>
<int> 0 </int>
<string> "node_count" </string>
<int> 36 </int>
<string> "variants" </string>
<array len="65" shared="false">
<dictionary shared="false">
<string> "__editor_plugin_states__" </string>
<dictionary shared="false">
<string> "2D" </string>
<dictionary shared="false">
<string> "pixel_snap" </string>
<bool> False </bool>
<string> "zoom" </string>
<real> 1.670182 </real>
<string> "ofs" </string>
<vector2> -58.9115, 60.1605 </vector2>
</dictionary>
<string> "3D" </string>
<dictionary shared="false">
<string> "zfar" </string>
<real> 500 </real>
<string> "fov" </string>
<real> 45 </real>
<string> "viewports" </string>
<array len="4" shared="false">
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
<dictionary shared="false">
<string> "distance" </string>
<real> 4 </real>
<string> "x_rot" </string>
<real> 0 </real>
<string> "y_rot" </string>
<real> 0 </real>
<string> "use_orthogonal" </string>
<bool> False </bool>
<string> "use_environment" </string>
<bool> False </bool>
<string> "pos" </string>
<vector3> 0, 0, 0 </vector3>
</dictionary>
</array>
<string> "viewport_mode" </string>
<int> 1 </int>
<string> "default_light" </string>
<bool> True </bool>
<string> "show_grid" </string>
<bool> True </bool>
<string> "show_origin" </string>
<bool> True </bool>
<string> "znear" </string>
<real> 0.1 </real>
</dictionary>
</dictionary>
<string> "__editor_run_settings__" </string>
<dictionary shared="false">
<string> "custom_args" </string>
<string> "-l $scene" </string>
<string> "run_mode" </string>
<int> 0 </int>
</dictionary>
<string> "__editor_plugin_screen__" </string>
<string> "2D" </string>
</dictionary>
<bool> True </bool>
<nil> </nil>
<nil> </nil>
<vector2> 0, 0 </vector2>
<nil> </nil>
<vector2> 1, 1 </vector2>
<resource resource_type="Texture" path="res://tiles_demo.png"> </resource>
<int> 1 </int>
<nil> </nil>
<color> 1, 1, 1, 1 </color>
<rect2> 0, 0, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://1"> </resource>
<matrix32> 1, -0, 0, 1, 0, 0 </matrix32>
<vector2_array len="4"> 64, 8, 64, 64, 0, 64, 0, 8 </vector2_array>
<vector2> 64, 0 </vector2>
<rect2> 64, 0, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://2"> </resource>
<vector2_array len="4"> 0, 8, 56, 8, 56, 64, 0, 64 </vector2_array>
<vector2> 64, 64 </vector2>
<rect2> 64, 64, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://3"> </resource>
<vector2_array len="4"> 0, 0, 56, 0, 56, 64, 0, 64 </vector2_array>
<vector2> 64, 128 </vector2>
<rect2> 320, 128, 128, 64 </rect2>
<resource resource_type="Shape2D" path="local://4"> </resource>
<vector2> 64, 192 </vector2>
<rect2> 64, 128, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://5"> </resource>
<vector2_array len="5"> 0, 0, 56, 0, 64, 8, 64, 64, 0, 64 </vector2_array>
<vector2> 256, 192 </vector2>
<rect2> 128, 128, 64, 128 </rect2>
<resource resource_type="Shape2D" path="local://6"> </resource>
<vector2_array len="4"> 0, 8, 64, 72, 64, 128, 0, 128 </vector2_array>
<vector2> 128, 192 </vector2>
<rect2> 192, 192, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://7"> </resource>
<vector2_array len="4"> 0, 64, 64, 64, 64, 8, 0, 8 </vector2_array>
<vector2> 192, 192 </vector2>
<rect2> 256, 192, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://8"> </resource>
<vector2> 192, 128 </vector2>
<rect2> 256, 128, 64, 64 </rect2>
<vector2> 192, 64 </vector2>
<rect2> 256, 64, 64, 64 </rect2>
<vector2> 192, 0 </vector2>
<rect2> 256, 0, 64, 64 </rect2>
<vector2> 0, 64 </vector2>
<rect2> 0, 64, 64, 64 </rect2>
<vector2> 0, 128 </vector2>
<rect2> 384, 64, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://9"> </resource>
<vector2_array len="4"> 64, 0, 64, 64, 0, 64, 0, 0 </vector2_array>
<vector2> 0, 192 </vector2>
<rect2> 448, 64, 64, 64 </rect2>
<resource resource_type="Shape2D" path="local://10"> </resource>
<nil> </nil>
<nil> </nil>
<nil> </nil>
<nil> </nil>
<nil> </nil>
<int> 2 </int>
<nil> </nil>
<string> "This scene serves as a tool for editing the tileset.&#10;Nodes (sprites) and their respective collisions&#10;are edited here. &#10;&#10;To create a tileset from this, a &quot;TileSet&quot; resoucre &#10;must be created. Use the helper in:&#10;&#10; Scene -&lt; Convert To -&lt; TileSet&#10;&#10;This will save a tileset. Saving over it will merge your changes.&#10;&#10;Finally, the saved tileset resource (tileset.xml in this&#10; case), can be opened to be used into a TileMap node&#10; for editing a tile map.&#10;" </string>
<real> -1 </real>
</array>
<string> "nodes" </string>
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<string> "conns" </string>
<int_array len="0"> </int_array>
</dictionary>
</main_resource>
</resource_file>