godot/scene
Antonio Dell'Annunziata 1a39af6d0f
fix(editor): Remove some MeshLibrary editor updates
The properties for which the `notify_property_list_changed()` call were removed, had issues with caret placing and tab navigation.
Since other node editors do not call this notify on all setters, it is assumed that removing them on certain fields should not impair any functionality.
See f.e. navigation_mesh.cpp `set_source_group_name` vs `set_source_geometry_mode`.

Solves #63549
2022-07-30 09:40:01 +02:00
..
2d Merge pull request #63595 from reduz/remove-signal-connect-binds 2022-07-29 18:10:39 +02:00
3d Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
animation Remove Signal connect binds 2022-07-29 16:26:13 +02:00
audio Implement BPM support 2022-07-23 07:31:17 +02:00
debugger Swap arguments of ResourceSaver.save() 2022-07-29 19:53:09 +02:00
gui Merge pull request #63595 from reduz/remove-signal-connect-binds 2022-07-29 18:10:39 +02:00
main Remove Signal connect binds 2022-07-29 16:26:13 +02:00
resources fix(editor): Remove some MeshLibrary editor updates 2022-07-30 09:40:01 +02:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp Merge pull request #63161 from PrecisionRender/master 2022-07-29 08:07:13 +02:00
register_scene_types.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] Modularize multiplayer, expose MultiplayerAPI to extensions. 2022-07-26 09:31:12 +02:00