..
shaders
Fix various typos
2020-03-11 13:59:18 -04:00
SCsub
Custom material support seems complete.
2020-02-11 11:53:29 +01:00
cubemap_coeffs.h
Basic fast filtering implementation
2020-02-27 22:30:34 -08:00
light_cluster_builder.cpp
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
light_cluster_builder.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
rasterizer_canvas_rd.cpp
Fix various typos
2020-03-11 13:59:18 -04:00
rasterizer_canvas_rd.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
rasterizer_effects_rd.cpp
Merge pull request #36733 from qarmin/static_analyzer_fixes
2020-03-04 13:41:38 +01:00
rasterizer_effects_rd.h
Merge pull request #36691 from clayjohn/VULKAN-cubemap-roughness
2020-03-02 19:32:19 +01:00
rasterizer_rd.cpp
Merge pull request #36186 from Calinou/remove-vulkan-debugging-prints
2020-02-27 21:11:24 +01:00
rasterizer_rd.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
rasterizer_scene_high_end_rd.cpp
Properly free many vulkan resources
2020-02-27 15:01:49 -08:00
rasterizer_scene_high_end_rd.h
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
rasterizer_scene_rd.cpp
Merge pull request #36691 from clayjohn/VULKAN-cubemap-roughness
2020-03-02 19:32:19 +01:00
rasterizer_scene_rd.h
Improve cubemap importance sampling
2020-02-29 17:16:50 -08:00
rasterizer_storage_rd.cpp
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
rasterizer_storage_rd.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
render_pipeline_vertex_format_cache_rd.cpp
Vulkan: Move thirdparty code out of drivers, style fixes
2020-02-11 14:08:44 +01:00
render_pipeline_vertex_format_cache_rd.h
Fix compilation warnings and re-enable werror=yes on Travis
2020-02-18 20:51:25 +01:00
shader_compiler_rd.cpp
Remove Vulkan debugging prints
2020-02-13 18:50:07 +01:00
shader_compiler_rd.h
Style: Set clang-format Standard to Cpp11
2020-03-17 07:36:24 +01:00
shader_rd.cpp
Reimplement Mutex with C++'s <mutex>
2020-02-26 20:40:10 +01:00
shader_rd.h
Reimplement Mutex with C++'s <mutex>
2020-02-26 20:40:10 +01:00