godot/.github/workflows
Rémi Verschelde 4206975e3a
SCons: Fix Web build when compiler version isn't properly detected
Quick fix for #82585.

A better fix requires refactoring the way we detect the compiler version
to make it more reliable, and get a consistent output. But I prefer to
keep changes minimal for 3.x branches at this point.

Also set CI version to 3.1.39, which is what we use for official 3.6 builds
since 3.6-beta4.
2024-01-30 14:54:49 +01:00
..
android_builds.yml Update Android dependencies for the project 2024-01-25 13:58:08 -08:00
ios_builds.yml CI: Bump version for `actions/checkout@v4` 2023-10-30 14:49:13 +01:00
javascript_builds.yml SCons: Fix Web build when compiler version isn't properly detected 2024-01-30 14:54:49 +01:00
linux_builds.yml CI: Bump version for `actions/checkout@v4` 2023-10-30 14:49:13 +01:00
macos_builds.yml CI: Bump version for `actions/checkout@v4` 2023-10-30 14:49:13 +01:00
runner.yml ci: wait for static check results before starting builds 2023-08-29 12:42:08 +02:00
server_builds.yml CI: Bump version for `actions/checkout@v4` 2023-10-30 14:49:13 +01:00
static_checks.yml CI: Bump version for `actions/checkout@v4` 2023-10-30 14:49:13 +01:00
windows_builds.yml CI: Bump version for `actions/checkout@v4` 2023-10-30 14:49:13 +01:00