godot/platform/android/detect.py

216 lines
7.4 KiB
Python

import os
import sys
import platform
import subprocess
def is_active():
return True
def get_name():
return "Android"
def can_build():
return os.path.exists(get_env_android_sdk_root())
def get_opts():
from SCons.Variables import BoolVariable, EnumVariable
return [
("ANDROID_SDK_ROOT", "Path to the Android SDK", get_env_android_sdk_root()),
("ndk_platform", 'Target platform (android-<api>, e.g. "android-19")', "android-19"),
EnumVariable("android_arch", "Target architecture", "armv7", ("armv7", "arm64v8", "x86", "x86_64")),
BoolVariable("android_neon", "Enable NEON support (armv7 only)", True),
BoolVariable("store_release", "Editor build for Google Play Store (for official builds only)", False),
]
# Return the ANDROID_SDK_ROOT environment variable.
def get_env_android_sdk_root():
return os.environ.get("ANDROID_SDK_ROOT", -1)
def get_min_sdk_version(platform):
return int(platform.split("-")[1])
def get_android_ndk_root(env):
return env["ANDROID_SDK_ROOT"] + "/ndk/" + get_ndk_version()
# This is kept in sync with the value in 'platform/android/java/app/config.gradle'.
def get_ndk_version():
return "23.2.8568313"
def get_flags():
return [
("tools", False),
]
# Check if Android NDK version is installed
# If not, install it.
def install_ndk_if_needed(env):
print("Checking for Android NDK...")
sdk_root = env["ANDROID_SDK_ROOT"]
if not os.path.exists(get_android_ndk_root(env)):
extension = ".bat" if os.name == "nt" else ""
sdkmanager = sdk_root + "/cmdline-tools/latest/bin/sdkmanager" + extension
if os.path.exists(sdkmanager):
# Install the Android NDK
print("Installing Android NDK...")
ndk_download_args = "ndk;" + get_ndk_version()
subprocess.check_call([sdkmanager, ndk_download_args])
else:
print("Cannot find " + sdkmanager)
print(
"Please ensure ANDROID_SDK_ROOT is correct and cmdline-tools are installed, or install NDK version "
+ get_ndk_version()
+ " manually."
)
sys.exit()
env["ANDROID_NDK_ROOT"] = get_android_ndk_root(env)
def configure(env):
install_ndk_if_needed(env)
ndk_root = env["ANDROID_NDK_ROOT"]
# Architecture
if env["android_arch"] not in ["armv7", "arm64v8", "x86", "x86_64"]:
env["android_arch"] = "arm64v8"
neon_text = ""
if env["android_arch"] == "armv7" and env["android_neon"]:
neon_text = " (with NEON)"
print("Building for Android (" + env["android_arch"] + ")" + neon_text)
if get_min_sdk_version(env["ndk_platform"]) < 21:
if env["android_arch"] == "x86_64" or env["android_arch"] == "arm64v8":
print(
"WARNING: android_arch="
+ env["android_arch"]
+ " is not supported by ndk_platform lower than android-21; setting ndk_platform=android-21"
)
env["ndk_platform"] = "android-21"
if env["android_arch"] == "armv7":
target_triple = "armv7a-linux-androideabi"
if env["android_neon"]:
env.extra_suffix = ".armv7.neon" + env.extra_suffix
else:
env.extra_suffix = ".armv7" + env.extra_suffix
elif env["android_arch"] == "arm64v8":
target_triple = "aarch64-linux-android"
env.extra_suffix = ".armv8" + env.extra_suffix
elif env["android_arch"] == "x86":
target_triple = "i686-linux-android"
env.extra_suffix = ".x86" + env.extra_suffix
elif env["android_arch"] == "x86_64":
target_triple = "x86_64-linux-android"
env.extra_suffix = ".x86_64" + env.extra_suffix
target_option = ["-target", target_triple + str(get_min_sdk_version(env["ndk_platform"]))]
env.Append(ASFLAGS=[target_option, "-c"])
env.Append(CCFLAGS=target_option)
env.Append(LINKFLAGS=target_option)
# Build type
if env["target"].startswith("release"):
if env["optimize"] == "speed": # optimize for speed (default)
# `-O2` is more friendly to debuggers than `-O3`, leading to better crash backtraces
# when using `target=release_debug`.
opt = "-O3" if env["target"] == "release" else "-O2"
env.Append(CCFLAGS=[opt])
elif env["optimize"] == "size": # optimize for size
env.Append(CCFLAGS=["-Oz"])
elif env["target"] == "debug":
env.Append(LINKFLAGS=["-O0"])
env.Append(CCFLAGS=["-O0", "-g"])
# LTO
if env["lto"] == "auto": # LTO benefits for Android (size, performance) haven't been clearly established yet.
env["lto"] = "none"
if env["lto"] != "none":
if env["lto"] == "thin":
env.Append(CCFLAGS=["-flto=thin"])
env.Append(LINKFLAGS=["-flto=thin"])
else:
env.Append(CCFLAGS=["-flto"])
env.Append(LINKFLAGS=["-flto"])
# Compiler configuration
env["SHLIBSUFFIX"] = ".so"
if env["PLATFORM"] == "win32":
env.use_windows_spawn_fix()
if sys.platform.startswith("linux"):
host_subpath = "linux-x86_64"
elif sys.platform.startswith("darwin"):
host_subpath = "darwin-x86_64"
elif sys.platform.startswith("win"):
if platform.machine().endswith("64"):
host_subpath = "windows-x86_64"
else:
host_subpath = "windows"
toolchain_path = ndk_root + "/toolchains/llvm/prebuilt/" + host_subpath
compiler_path = toolchain_path + "/bin"
env["CC"] = compiler_path + "/clang"
env["CXX"] = compiler_path + "/clang++"
env["AR"] = compiler_path + "/llvm-ar"
env["RANLIB"] = compiler_path + "/llvm-ranlib"
env["AS"] = compiler_path + "/clang"
# Disable rtti on non-tools (template) builds.
if env["tools"]:
env.Append(CXXFLAGS=["-frtti"])
else:
env.Append(CXXFLAGS=["-fno-rtti"])
# Don't use dynamic_cast, necessary with no-rtti.
env.Append(CPPDEFINES=["NO_SAFE_CAST"])
env.Append(
CCFLAGS="-fpic -ffunction-sections -funwind-tables -fstack-protector-strong -fvisibility=hidden -fno-strict-aliasing".split()
)
env.Append(CPPDEFINES=["NO_STATVFS", "GLES_ENABLED"])
if get_min_sdk_version(env["ndk_platform"]) >= 24:
env.Append(CPPDEFINES=[("_FILE_OFFSET_BITS", 64)])
env["neon_enabled"] = False
if env["android_arch"] == "x86":
# The NDK adds this if targeting API < 24, so we can drop it when Godot targets it at least
env.Append(CCFLAGS=["-mstackrealign"])
elif env["android_arch"] == "armv7":
env.Append(CCFLAGS="-march=armv7-a -mfloat-abi=softfp".split())
env.Append(CPPDEFINES=["__ARM_ARCH_7__", "__ARM_ARCH_7A__"])
if env["android_neon"]:
env["neon_enabled"] = True
env.Append(CPPDEFINES=["__ARM_NEON__"])
else:
env.Append(CCFLAGS=["-mfpu=vfpv3-d16"])
elif env["android_arch"] == "arm64v8":
env.Append(CCFLAGS=["-mfix-cortex-a53-835769"])
env.Append(CPPDEFINES=["__ARM_ARCH_8A__"])
# Link flags
env.Append(LINKFLAGS="-Wl,--gc-sections -Wl,--no-undefined -Wl,-z,now".split())
env.Append(LINKFLAGS="-Wl,-soname,libgodot_android.so")
env.Prepend(CPPPATH=["#platform/android"])
env.Append(CPPDEFINES=["ANDROID_ENABLED", "UNIX_ENABLED", "NO_FCNTL"])
env.Append(LIBS=["OpenSLES", "EGL", "GLESv3", "GLESv2", "android", "log", "z", "dl"])