godot/platform/windows/windows_terminal_logger.cpp

163 lines
5.3 KiB
C++

/**************************************************************************/
/* windows_terminal_logger.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "windows_terminal_logger.h"
#ifdef WINDOWS_ENABLED
#include <stdio.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
void WindowsTerminalLogger::logv(const char *p_format, va_list p_list, bool p_err) {
if (!should_log(p_err)) {
return;
}
const unsigned int BUFFER_SIZE = 16384;
char buf[BUFFER_SIZE + 1]; // +1 for the terminating character
int len = vsnprintf(buf, BUFFER_SIZE, p_format, p_list);
if (len <= 0)
return;
if ((unsigned int)len >= BUFFER_SIZE)
len = BUFFER_SIZE; // Output is too big, will be truncated
buf[len] = 0;
int wlen = MultiByteToWideChar(CP_UTF8, 0, buf, len, NULL, 0);
if (wlen < 0)
return;
wchar_t *wbuf = (wchar_t *)memalloc((len + 1) * sizeof(wchar_t));
ERR_FAIL_NULL_MSG(wbuf, "Out of memory.");
MultiByteToWideChar(CP_UTF8, 0, buf, len, wbuf, wlen);
wbuf[wlen] = 0;
if (p_err)
fwprintf(stderr, L"%ls", wbuf);
else
wprintf(L"%ls", wbuf);
memfree(wbuf);
#ifdef DEBUG_ENABLED
fflush(stdout);
#endif
}
void WindowsTerminalLogger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
if (!should_log(true)) {
return;
}
#ifndef UWP_ENABLED
HANDLE hCon = GetStdHandle(STD_OUTPUT_HANDLE);
if (!hCon || hCon == INVALID_HANDLE_VALUE) {
#endif
StdLogger::log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
#ifndef UWP_ENABLED
} else {
CONSOLE_SCREEN_BUFFER_INFO sbi; //original
GetConsoleScreenBufferInfo(hCon, &sbi);
WORD current_bg = sbi.wAttributes & (BACKGROUND_RED | BACKGROUND_GREEN | BACKGROUND_BLUE | BACKGROUND_INTENSITY);
uint32_t basecol = 0;
switch (p_type) {
case ERR_ERROR:
basecol = FOREGROUND_RED;
break;
case ERR_WARNING:
basecol = FOREGROUND_RED | FOREGROUND_GREEN;
break;
case ERR_SCRIPT:
basecol = FOREGROUND_RED | FOREGROUND_BLUE;
break;
case ERR_SHADER:
basecol = FOREGROUND_GREEN | FOREGROUND_BLUE;
break;
}
basecol |= current_bg;
SetConsoleTextAttribute(hCon, basecol | FOREGROUND_INTENSITY);
switch (p_type) {
case ERR_ERROR:
logf_error("ERROR:");
break;
case ERR_WARNING:
logf_error("WARNING:");
break;
case ERR_SCRIPT:
logf_error("SCRIPT ERROR:");
break;
case ERR_SHADER:
logf_error("SHADER ERROR:");
break;
}
SetConsoleTextAttribute(hCon, basecol);
if (p_rationale && p_rationale[0]) {
logf_error(" %s\n", p_rationale);
} else {
logf_error(" %s\n", p_code);
}
// `FOREGROUND_INTENSITY` alone results in gray text.
SetConsoleTextAttribute(hCon, FOREGROUND_INTENSITY);
switch (p_type) {
case ERR_ERROR:
logf_error(" at: ");
break;
case ERR_WARNING:
logf_error(" at: ");
break;
case ERR_SCRIPT:
logf_error(" at: ");
break;
case ERR_SHADER:
logf_error(" at: ");
break;
}
if (p_rationale && p_rationale[0]) {
logf_error("(%s:%i)\n", p_file, p_line);
} else {
logf_error("%s (%s:%i)\n", p_function, p_file, p_line);
}
SetConsoleTextAttribute(hCon, sbi.wAttributes);
}
#endif
}
WindowsTerminalLogger::~WindowsTerminalLogger() {}
#endif