godot/servers/rendering/storage
Bastiaan Olij 1690ede988 Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
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camera_attributes_storage.cpp
camera_attributes_storage.h
compositor_storage.cpp Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
compositor_storage.h Track compositor effects that use motion vectors so we enable required logic 2024-06-12 12:37:18 +10:00
environment_storage.cpp Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
environment_storage.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
light_storage.h Shadow fade for omni lights actually stops the shadow from updating while faded out to improve performance. 2024-03-25 21:25:56 -04:00
material_storage.h
mesh_storage.h
particles_storage.h
render_data.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_data.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_buffers.cpp
render_scene_buffers.h
render_scene_data.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
render_scene_data.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
texture_storage.h Improvements to VRS/Foveated rendering 2024-05-03 17:20:30 +10:00
utilities.cpp
utilities.h
variant_converters.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00