godot/platform/windows
bruvzg 77fc88e9a6 [Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key. 2022-09-23 20:22:05 +03:00
..
export [macOS export, 3.x] Simplify code signing options, add support for rcodesign tool for signing and notarization. 2022-09-21 10:37:25 +03:00
SCsub Backport text-to-speech support. 2022-07-01 11:04:50 +03:00
context_gl_windows.cpp
context_gl_windows.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00
crash_handler_windows.cpp Crash handler: Use `print_error` to include backtrace in logs 2022-05-05 12:13:04 +02:00
crash_handler_windows.h
detect.py SCons: Refactor handling of `production` flag and per-platform LTO defaults 2022-09-20 10:26:17 +02:00
godot.ico
godot.natvis
godot_res.rc
godot_windows.cpp Fix exit code of --help and --version, and test them in CI 2022-07-08 14:54:16 +02:00
joypad_windows.cpp
joypad_windows.h
key_mapping_windows.cpp
key_mapping_windows.h
lang_table.h
logo.png
os_windows.cpp [Windows, 3.x] Fix WM_CHAR processing code using Unicode char instead of Virtual key. 2022-09-23 20:22:05 +03:00
os_windows.h Fix Time.get_unix_time_from_system() not including msecs 2022-08-08 20:31:51 +08:00
platform_config.h
platform_windows_builders.py
power_windows.cpp
power_windows.h
tts_windows.cpp Backport text-to-speech support. 2022-07-01 11:04:50 +03:00
tts_windows.h Backport text-to-speech support. 2022-07-01 11:04:50 +03:00
windows_terminal_logger.cpp
windows_terminal_logger.h Code quality: Fix header guards consistency 2022-07-25 14:53:37 +02:00