godot/scene
jfons 1add4c15ab Various improvements to NavigationMesh generation
* Expose EditorNavigationMeshGenerator as an engine singleton so users
  can generate navmesehes from `tool` scripts.

* Add support for generating navmeshes from static colliders. All
  collision shapes are supported except for Plane (since Plane is an
  infinite collider and navmeshes need to have finite geometry).

* When using static colliders as a geometry source, a layer mask can be
  specified to ignore certain colliders.

* Don't rely on global transform. It still should give the exact same
  results but allows for building navmeshes on nodes that are not in the
  tree (useful in `tool` scripts).

* Update navigation gizmos after every new bake.

This work has been kindly sponsored by IMVU.
2019-05-23 08:37:58 +02:00
..
2d Fix typos with codespell 2019-05-19 13:10:35 +02:00
3d Various improvements to NavigationMesh generation 2019-05-23 08:37:58 +02:00
animation [StateMachine] Fix error message for travel method 2019-05-19 23:43:26 -03:00
audio Style: Fix issues with clang-format 8.0 2019-05-20 13:51:51 +02:00
gui Merge pull request #29040 from swarnimarun/fix_override_bug 2019-05-21 15:23:18 +02:00
main Merge pull request #24437 from mateusfccp/single_quotes_option 2019-04-30 14:58:33 +02:00
resources Fix expression node parsing when input_port + \0 is occured 2019-05-21 19:45:01 +03:00
register_scene_types.cpp Expression node for visual shaders 2019-05-21 12:11:41 +03:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
scene_string_names.h -Fixes to undo redo to avoid crash, closes #24251 2019-02-14 10:22:34 -03:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00