godot/scene/main
bruvzg 1af06d3d46
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
..
canvas_layer.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
canvas_layer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
http_request.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
instance_placeholder.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
instance_placeholder.h Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
node.cpp Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
node.h Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
resource_preloader.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
resource_preloader.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
scene_tree.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
scene_tree.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
timer.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
timer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
viewport.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
viewport.h Fix MIMPAMPS typos in constants throughout the engine 2020-02-20 01:31:43 +02:00