godot/editor/node_dock.h
Rémi Verschelde 1b0e2b0c39 Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29c)
2017-03-18 23:45:45 +01:00

39 lines
578 B
C++

#ifndef NODE_DOCK_H
#define NODE_DOCK_H
#include "connections_dialog.h"
#include "groups_editor.h"
class NodeDock : public VBoxContainer {
OBJ_TYPE(NodeDock,VBoxContainer);
ToolButton *connections_button;
ToolButton *groups_button;
ConnectionsDock *connections;
GroupsEditor *groups;
HBoxContainer *mode_hb;
Label* select_a_node;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
static NodeDock *singleton;
void set_node(Node* p_node);
void show_groups();
void show_connections();
NodeDock();
};
#endif // NODE_DOCK_H