godot/editor/debugger/debug_adapter
A Thousand Ships dd6443193c
[Editor] Expose more editor settings to documentation
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
..
SCsub Implemented initial DAP support 2021-08-02 10:43:35 +01:00
debug_adapter_parser.cpp Replace `find` with `contains/has` where applicable 2024-05-08 12:37:42 +02:00
debug_adapter_parser.h [Core] Add case-insensitive `String::containsn` 2024-05-08 12:48:01 +02:00
debug_adapter_protocol.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
debug_adapter_protocol.h Add output type to DAP `output` events 2024-03-14 14:34:14 +00:00
debug_adapter_server.cpp [Editor] Expose more editor settings to documentation 2024-09-12 15:34:49 +02:00
debug_adapter_server.h [DAP] Add --dap-port as a command line argument, very similar to --lsp-port 2024-05-30 21:46:37 +02:00
debug_adapter_types.h Fix Steam input "crc" errors, and some other Coverity reports of uninitialized scalar variable 2024-05-31 09:55:02 +02:00