109 lines
5.3 KiB
XML
109 lines
5.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="MeshInstance3D" inherits="GeometryInstance3D" version="4.0">
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<brief_description>
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Node that instances meshes into a scenario.
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</brief_description>
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<description>
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MeshInstance3D is a node that takes a [Mesh] resource and adds it to the current scenario by creating an instance of it. This is the class most often used render 3D geometry and can be used to instance a single [Mesh] in many places. This allows reuse of geometry which can save on resources. When a [Mesh] has to be instantiated more than thousands of times at close proximity, consider using a [MultiMesh] in a [MultiMeshInstance3D] instead.
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</description>
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<tutorials>
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<link title="3D Material Testers Demo">https://godotengine.org/asset-library/asset/123</link>
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<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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<link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
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</tutorials>
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<methods>
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<method name="create_convex_collision">
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<return type="void" />
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<argument index="0" name="clean" type="bool" default="true" />
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<argument index="1" name="simplify" type="bool" default="false" />
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<description>
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This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
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If [code]clean[/code] is [code]true[/code] (default), duplicate and interior vertices are removed automatically. You can set it to [code]false[/code] to make the process faster if not needed.
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If [code]simplify[/code] is [code]true[/code], the geometry can be further simplified to reduce the amount of vertices. Disabled by default.
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</description>
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</method>
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<method name="create_debug_tangents">
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<return type="void" />
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<description>
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This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
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</description>
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</method>
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<method name="create_multiple_convex_collisions">
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<return type="void" />
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<description>
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This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing.
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</description>
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</method>
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<method name="create_trimesh_collision">
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<return type="void" />
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<description>
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This helper creates a [StaticBody3D] child node with a [ConcavePolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
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</description>
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</method>
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<method name="find_blend_shape_by_name">
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<return type="int" />
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<argument index="0" name="name" type="StringName" />
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<description>
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</description>
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</method>
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<method name="get_active_material" qualifiers="const">
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<return type="Material" />
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<argument index="0" name="surface" type="int" />
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<description>
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Returns the [Material] that will be used by the [Mesh] when drawing. This can return the [member GeometryInstance3D.material_override], the surface override [Material] defined in this [MeshInstance3D], or the surface [Material] defined in the [Mesh]. For example, if [member GeometryInstance3D.material_override] is used, all surfaces will return the override material.
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</description>
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</method>
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<method name="get_blend_shape_count" qualifiers="const">
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<return type="int" />
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<description>
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</description>
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</method>
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<method name="get_blend_shape_value" qualifiers="const">
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<return type="float" />
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<argument index="0" name="blend_shape_idx" type="int" />
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<description>
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</description>
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</method>
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<method name="get_surface_override_material" qualifiers="const">
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<return type="Material" />
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<argument index="0" name="surface" type="int" />
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<description>
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Returns the override [Material] for the specified surface of the [Mesh] resource.
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</description>
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</method>
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<method name="get_surface_override_material_count" qualifiers="const">
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<return type="int" />
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<description>
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Returns the number of surface override materials. This is equivalent to [method Mesh.get_surface_count].
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</description>
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</method>
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<method name="set_blend_shape_value">
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<return type="void" />
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<argument index="0" name="blend_shape_idx" type="int" />
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<argument index="1" name="value" type="float" />
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<description>
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</description>
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</method>
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<method name="set_surface_override_material">
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<return type="void" />
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<argument index="0" name="surface" type="int" />
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<argument index="1" name="material" type="Material" />
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<description>
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Sets the override [Material] for the specified surface of the [Mesh] resource. This material is associated with this [MeshInstance3D] rather than with the [Mesh] resource.
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</description>
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</method>
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</methods>
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<members>
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<member name="mesh" type="Mesh" setter="set_mesh" getter="get_mesh">
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The [Mesh] resource for the instance.
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</member>
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<member name="skeleton" type="NodePath" setter="set_skeleton_path" getter="get_skeleton_path" default="NodePath("..")">
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[NodePath] to the [Skeleton3D] associated with the instance.
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</member>
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<member name="skin" type="Skin" setter="set_skin" getter="get_skin">
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Sets the skin to be used by this instance.
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</member>
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</members>
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</class>
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