godot/drivers/gles3/storage
clayjohn 1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used.
For the RD renderer, this does not work for Viewports used in scene shaders yet
2022-12-16 09:50:45 -08:00
..
config.cpp Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
config.h Use instanced array buffer instead of UBO for canvas item batching 2022-12-15 08:25:44 -08:00
light_storage.cpp Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
light_storage.h Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2022-10-04 11:03:32 +11:00
material_storage.cpp Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
material_storage.h Refactor ShaderData & fix the sorting of shader uniforms 2022-12-15 10:02:59 +03:00
mesh_storage.cpp fix aabb errors on meshes with bones on multiple surfaces 2022-12-04 14:40:19 -06:00
mesh_storage.h Add Skeletons and Blend Shapes to the OpenGL renderer 2022-11-29 09:45:03 -08:00
particles_storage.cpp Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
particles_storage.h Add GPUParticles to the OpenGL3 renderer. 2022-11-14 23:28:25 -08:00
render_scene_buffers_gles3.cpp Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
render_scene_buffers_gles3.h Add support for OpenGL to OpenXR 2022-11-08 18:47:11 -06:00
SCsub Split dummy renderer classes into separate files 2022-03-16 17:43:10 +11:00
texture_storage.cpp Implement render_target_was_used API so that Viewports can properly check if they have been used. 2022-12-16 09:50:45 -08:00
texture_storage.h Get WebXR fully working in Godot 4! 2022-12-01 21:46:30 -06:00
utilities.cpp Properly free Skeleton RID in RenderingServer.free() 2022-12-07 09:35:13 -08:00
utilities.h Merge pull request #67032 from clayjohn/GLES3-gpu-profiling 2022-10-31 10:43:13 +01:00