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1b330820bf
godot
/
servers
/
rendering
/
renderer_rd
/
environment
History
clayjohn
1b330820bf
Implement render_target_was_used API so that Viewports can properly check if they have been used.
...
For the RD renderer, this does not work for Viewports used in scene shaders yet
2022-12-16 09:50:45 -08:00
..
fog.cpp
Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-16 09:50:45 -08:00
fog.h
Refactor
ShaderData
& fix the sorting of shader uniforms
2022-12-15 10:02:59 +03:00
gi.cpp
Code simplifications
2022-10-18 12:47:40 +02:00
gi.h
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
2022-10-04 11:03:32 +11:00
SCsub
Split GI effects and fix stereoscopic rendering of GI effects
2022-06-22 12:50:17 +10:00
sky.cpp
Implement render_target_was_used API so that Viewports can properly check if they have been used.
2022-12-16 09:50:45 -08:00
sky.h
Refactor
ShaderData
& fix the sorting of shader uniforms
2022-12-15 10:02:59 +03:00