godot/modules/gdnative
Stephan Dilly f49199bcc3
add iOS Simulator platform
without this we have to manually drop a `x86_64` builds of gdnative libs into the Xcode project to allow running in `iOS Simulator`
2020-09-19 15:09:36 +02:00
..
android
doc_classes Add link titles for all links in the class reference 2020-08-31 14:22:07 +02:00
gdnative [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
icons
include [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
nativescript [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
net Add override keywords. 2020-07-10 13:56:54 +01:00
pluginscript Remove multilevel calls 2020-07-24 14:13:58 -03:00
tests Move GDNative `String` tests to respective module 2020-09-11 14:51:38 +03:00
videodecoder Add override keywords. 2020-07-10 13:56:54 +01:00
xr Add override keywords. 2020-07-10 13:56:54 +01:00
SCsub SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
config.py
gdnative.cpp
gdnative.h
gdnative_api.json [Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms. 2020-09-03 19:56:24 +03:00
gdnative_builders.py CI: Install master version of psf/black 2020-07-26 19:48:25 +02:00
gdnative_library_editor_plugin.cpp add iOS Simulator platform 2020-09-19 15:09:36 +02:00
gdnative_library_editor_plugin.h Add override keywords. 2020-07-10 13:56:54 +01:00
gdnative_library_singleton_editor.cpp
gdnative_library_singleton_editor.h
register_types.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
register_types.h