godot/platform/javascript
Juan Linietsky 3f335ce3d4 Texture refactor
-Texture renamed to Texture2D
-TextureLayered as base now inherits 2Darray, cubemap and cubemap array
-Removed all references to flags in textures (they will go in the shader)
-Texture3D gone for now (will come back later done properly)
-Create base rasterizer for RenderDevice, RasterizerRD
2020-02-11 11:53:26 +01:00
..
api Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
export Texture refactor 2020-02-11 11:53:26 +01:00
SCsub Move IDHandler JS module to platform from Websock 2019-04-12 12:41:49 +02:00
audio_driver_javascript.cpp Revert "Fix audio capture naming in Javascript" 2020-01-20 21:35:19 +01:00
audio_driver_javascript.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py Only emit the JavaScript support code for Web when building for HTML5 2020-01-31 12:33:16 +01:00
dom_keys.inc Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
engine.js Fixed running the export templates with newer emscripten versions. 2019-10-01 15:41:19 +02:00
http_client.h.inc Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_client_javascript.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
http_request.js Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
id_handler.js Fix some URLs to use HTTPS when available 2020-01-29 02:48:10 +01:00
javascript_eval.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
javascript_main.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00
os_javascript.cpp Texture refactor 2020-02-11 11:53:26 +01:00
os_javascript.h Texture refactor 2020-02-11 11:53:26 +01:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pre.js Add comments to javascript wrapper parts. 2018-10-15 08:56:44 -07:00
run_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00