godot/scene/io/scene_saver.h

81 lines
3.2 KiB
C++

/*************************************************************************/
/* scene_saver.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SCENE_SAVER_H
#define SCENE_SAVER_H
#include "scene/main/node.h"
#include "io/object_saver.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
#ifdef OLD_SCENE_FORMAT_ENABLED
class SceneFormatSaver {
public:
virtual Error save(const String &p_path,const Node* p_scen,uint32_t p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>())=0;
virtual void get_recognized_extensions(List<String> *p_extensions) const=0;
bool recognize(const String& p_extension) const;
virtual ~SceneFormatSaver() {}
};
class SceneSaver {
enum {
MAX_SAVERS=64
};
static SceneFormatSaver *saver[MAX_SAVERS];
static int saver_count;
public:
enum SaverFlags {
FLAG_RELATIVE_PATHS=1,
FLAG_BUNDLE_RESOURCES=2,
FLAG_BUNDLE_INSTANCED_SCENES=4,
FLAG_OMIT_EDITOR_PROPERTIES=8,
FLAG_SAVE_BIG_ENDIAN=16
};
static Error save(const String &p_path,const Node* p_scenezz,uint32_t p_flags=0,const Ref<OptimizedSaver> &p_optimizer=Ref<OptimizedSaver>());
static void add_scene_format_saver(SceneFormatSaver *p_format_saver);
static void get_recognized_extensions(List<String> *p_extensions);
};
#endif
#endif