godot/platform
Rémi Verschelde 5820e36705
Android: Fix get_buffer false positive on empty dest buffer
Follow-up to #46810, this was missed in #47079 when fixing the issue
for other platforms.

Fixes #48135.

(cherry picked from commit a09f3833bd)
2021-04-23 21:49:31 +02:00
..
android Android: Fix get_buffer false positive on empty dest buffer 2021-04-23 21:49:31 +02:00
iphone [iOS] Fix for plugin modified time check 2021-04-14 13:29:55 +02:00
javascript [HTML5] Implement WebGL fallback. 2021-04-06 12:56:45 +02:00
osx [macOS] Enable code signing by default, use ad-hoc signature if no identity specified. 2021-03-29 14:29:54 +02:00
server Linux: Don't attempt linking embree3 on non-tools, link it for headless too 2021-04-23 10:40:53 +02:00
uwp Fix EditorExportPlugin _export_begin and _export_end functions not being called when exporting UWP 2021-04-20 20:12:53 +02:00
windows Windows: Disable ASLR protection w/ MinGW, it breaks Mono 2021-03-29 14:39:20 +02:00
x11 Linux: Don't attempt linking embree3 on non-tools, link it for headless too 2021-04-23 10:40:53 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00