godot/scene
ktksgit 1bb1b6986c Update DebugMesh when NavMesh changes
Fixes #7371
(cherry picked from commit 2807507325)
2017-01-12 19:15:29 +01:00
..
2d Able to change visibility when ancestor node is hidden 2017-01-12 19:15:28 +01:00
3d Update DebugMesh when NavMesh changes 2017-01-12 19:15:29 +01:00
animation style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
audio style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
gui Fix #7098 by not accepting right clicks while dragging the range 2017-01-12 19:15:28 +01:00
io style: Fix PEP8 whitespace issues in Python files 2016-11-02 22:28:28 +01:00
main Guard agains duplicate calling of _ready when instanced in _enter_tree 2017-01-12 19:15:26 +01:00
resources Curve2D/3D: Add clear_points method. 2017-01-12 19:15:27 +01:00
register_scene_types.cpp Register SpatialGizmo as a scene type 2017-01-12 19:15:27 +01:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-02 22:30:34 +01:00