godot/scene/main
Juan Linietsky ecad3a285f better unique name resolution, as suggested i #3017 2015-12-08 11:33:30 -03:00
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SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
canvas_layer.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
canvas_layer.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
instance_placeholder.cpp -better integration of ndee's theme 2015-11-13 20:56:44 -03:00
instance_placeholder.h -better integration of ndee's theme 2015-11-13 20:56:44 -03:00
misc.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
misc.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
node.cpp better unique name resolution, as suggested i #3017 2015-12-08 11:33:30 -03:00
node.h added option to add_child, to use the same deduplication convention as in the editor, closes #3017 2015-12-08 11:21:12 -03:00
resource_preloader.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
resource_preloader.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_main_loop.cpp Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
scene_main_loop.h Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00
scene_singleton.cpp Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
scene_singleton.h Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
timer.cpp Update documentation for TileSet and Timer 2015-09-25 20:45:00 +02:00
timer.h - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate 2015-05-10 10:00:26 -04:00
viewport.cpp fixed stupid bug caused by accidentally removed line before commit 2015-09-20 17:29:36 -03:00
viewport.h Ability to visually debug geometry visually: 2015-09-20 13:03:46 -03:00