godot/modules/gridmap/grid_map.cpp
2017-01-16 08:49:52 +01:00

1849 lines
46 KiB
C++

/*************************************************************************/
/* grid_map.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "grid_map.h"
#include "servers/visual_server.h"
#include "scene/resources/surface_tool.h"
#include "message_queue.h"
#include "scene/3d/light.h"
#include "scene/3d/baked_light_instance.h"
#include "io/marshalls.h"
#include "scene/scene_string_names.h"
#include "os/os.h"
#include "scene/resources/mesh_library.h"
bool GridMap::_set(const StringName& p_name, const Variant& p_value) {
String name=p_name;
if (name=="theme/theme") {
set_theme(p_value);
} else if (name=="cell/size") {
set_cell_size(p_value);
} else if (name=="cell/octant_size") {
set_octant_size(p_value);
} else if (name=="cell/center_x") {
set_center_x(p_value);
} else if (name=="cell/center_y") {
set_center_y(p_value);
} else if (name=="cell/center_z") {
set_center_z(p_value);
} else if (name=="cell/scale") {
set_cell_scale(p_value);
} else if (name=="lighting/bake") {
set_use_baked_light(p_value);
} else if (name=="theme/bake") {
set_bake(p_value);
/* } else if (name=="cells") {
PoolVector<int> cells = p_value;
int amount=cells.size();
PoolVector<int>::Read r = cells.read();
ERR_FAIL_COND_V(amount&1,false); // not even
cell_map.clear();
for(int i=0;i<amount/3;i++) {
IndexKey ik;
ik.key=decode_uint64(&r[i*3]);
Cell cell;
cell.cell=uint32_t(r[i*+1]);
cell_map[ik]=cell;
}
_recreate_octant_data();*/
} else if (name=="data") {
Dictionary d = p_value;
Dictionary baked;
if (d.has("baked"))
baked=d["baked"];
if (d.has("cells")) {
PoolVector<int> cells = d["cells"];
int amount=cells.size();
PoolVector<int>::Read r = cells.read();
ERR_FAIL_COND_V(amount%3,false); // not even
cell_map.clear();
for(int i=0;i<amount/3;i++) {
IndexKey ik;
ik.key=decode_uint64((const uint8_t*)&r[i*3]);
Cell cell;
cell.cell=decode_uint32((const uint8_t*)&r[i*3+2]);
cell_map[ik]=cell;
}
}
baked_lock=baked.size()!=0;
_recreate_octant_data();
baked_lock=false;
if (!baked.empty()) {
List<Variant> kl;
baked.get_key_list(&kl);
for (List<Variant>::Element *E=kl.front();E;E=E->next()) {
Plane ikv = E->get();
Ref<Mesh> b=baked[ikv];
ERR_CONTINUE(!b.is_valid());
OctantKey ok;
ok.x=ikv.normal.x;
ok.y=ikv.normal.y;
ok.z=ikv.normal.z;
ok.area=ikv.d;
ERR_CONTINUE(!octant_map.has(ok));
Octant &g = *octant_map[ok];
g.baked=b;
g.bake_instance=VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(g.bake_instance,g.baked->get_rid());
VS::get_singleton()->instance_geometry_set_baked_light(g.bake_instance,baked_light_instance?baked_light_instance->get_baked_light_instance():RID());
}
}
} else if (name.begins_with("areas/")) {
int which = name.get_slicec('/',1).to_int();
String what=name.get_slicec('/',2);
if (what=="bounds") {
ERR_FAIL_COND_V(area_map.has(which),false);
create_area(which,p_value);
return true;
}
ERR_FAIL_COND_V(!area_map.has(which),false);
if (what=="name")
area_set_name(which,p_value);
else if (what=="disable_distance")
area_set_portal_disable_distance(which,p_value);
else if (what=="exterior_portal")
area_set_portal_disable_color(which,p_value);
else
return false;
} else
return false;
return true;
}
bool GridMap::_get(const StringName& p_name,Variant &r_ret) const {
String name=p_name;
if (name=="theme/theme") {
r_ret= get_theme();
} else if (name=="cell/size") {
r_ret= get_cell_size();
} else if (name=="cell/octant_size") {
r_ret= get_octant_size();
} else if (name=="cell/center_x") {
r_ret= get_center_x();
} else if (name=="cell/center_y") {
r_ret= get_center_y();
} else if (name=="cell/center_z") {
r_ret= get_center_z();
} else if (name=="cell/scale") {
r_ret= cell_scale;
} else if (name=="lighting/bake") {
r_ret=is_using_baked_light();
} else if (name=="theme/bake") {
r_ret= bake;
} else if (name=="data") {
Dictionary d;
PoolVector<int> cells;
cells.resize(cell_map.size()*3);
{
PoolVector<int>::Write w = cells.write();
int i=0;
for (Map<IndexKey,Cell>::Element *E=cell_map.front();E;E=E->next(),i++) {
encode_uint64(E->key().key,(uint8_t*)&w[i*3]);
encode_uint32(E->get().cell,(uint8_t*)&w[i*3+2]);
}
}
d["cells"]=cells;
Dictionary baked;
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
Octant &g=*E->get();
if (g.baked.is_valid()) {
baked[Plane(E->key().x,E->key().y,E->key().z,E->key().area)]=g.baked;
}
}
if (baked.size()) {
d["baked"]=baked;
}
r_ret= d;
} else if (name.begins_with("areas/")) {
int which = name.get_slicec('/',1).to_int();
String what=name.get_slicec('/',2);
if (what=="bounds")
r_ret= area_get_bounds(which);
else if (what=="name")
r_ret= area_get_name(which);
else if (what=="disable_distance")
r_ret= area_get_portal_disable_distance(which);
else if (what=="exterior_portal")
r_ret= area_is_exterior_portal(which);
else
return false;
} else
return false;
return true;
}
void GridMap::_get_property_list( List<PropertyInfo> *p_list) const {
p_list->push_back( PropertyInfo( Variant::OBJECT, "theme/theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"));
p_list->push_back( PropertyInfo( Variant::BOOL, "theme/bake"));
p_list->push_back( PropertyInfo( Variant::BOOL, "lighting/bake"));
p_list->push_back( PropertyInfo( Variant::REAL, "cell/size",PROPERTY_HINT_RANGE,"0.01,16384,0.01") );
p_list->push_back( PropertyInfo( Variant::INT, "cell/octant_size",PROPERTY_HINT_RANGE,"1,1024,1") );
p_list->push_back( PropertyInfo( Variant::BOOL, "cell/center_x") );
p_list->push_back( PropertyInfo( Variant::BOOL, "cell/center_y") );
p_list->push_back( PropertyInfo( Variant::BOOL, "cell/center_z") );
p_list->push_back( PropertyInfo( Variant::REAL, "cell/scale") );
p_list->push_back( PropertyInfo( Variant::DICTIONARY, "data", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
for(const Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
String base="areas/"+itos(E->key())+"/";
p_list->push_back( PropertyInfo( Variant::RECT3, base+"bounds", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
p_list->push_back( PropertyInfo( Variant::STRING, base+"name", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
p_list->push_back( PropertyInfo( Variant::REAL, base+"disable_distance", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
p_list->push_back( PropertyInfo( Variant::COLOR, base+"disable_color", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
p_list->push_back( PropertyInfo( Variant::BOOL, base+"exterior_portal", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) );
}
}
void GridMap::set_theme(const Ref<MeshLibrary>& p_theme) {
if (!theme.is_null())
theme->unregister_owner(this);
theme=p_theme;
if (!theme.is_null())
theme->register_owner(this);
_recreate_octant_data();
_change_notify("theme");
}
Ref<MeshLibrary> GridMap::get_theme() const{
return theme;
}
void GridMap::set_cell_size(float p_size){
cell_size=p_size;
_recreate_octant_data();
}
float GridMap::get_cell_size() const{
return cell_size;
}
void GridMap::set_octant_size(int p_size){
octant_size=p_size;
_recreate_octant_data();
}
int GridMap::get_octant_size() const{
return octant_size;
}
void GridMap::set_center_x(bool p_enable) {
center_x=p_enable;
_recreate_octant_data();
}
bool GridMap::get_center_x() const {
return center_x;
}
void GridMap::set_center_y(bool p_enable) {
center_y=p_enable;
_recreate_octant_data();
}
bool GridMap::get_center_y() const {
return center_y;
}
void GridMap::set_center_z(bool p_enable) {
center_z=p_enable;
_recreate_octant_data();
}
bool GridMap::get_center_z() const {
return center_z;
}
int GridMap::_find_area(const IndexKey& p_pos) const {
for(const Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
//this should somehow be faster...
const Area& a=*E->get();
if ( p_pos.x>=a.from.x && p_pos.x<a.to.x &&
p_pos.y>=a.from.y && p_pos.y<a.to.y &&
p_pos.z>=a.from.z && p_pos.z<a.to.z ) {
return E->key();
}
}
return 0;
}
void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){
ERR_FAIL_INDEX(ABS(p_x),1<<20);
ERR_FAIL_INDEX(ABS(p_y),1<<20);
ERR_FAIL_INDEX(ABS(p_z),1<<20);
IndexKey key;
key.x=p_x;
key.y=p_y;
key.z=p_z;
OctantKey ok;
ok.x=p_x/octant_size;
ok.y=p_y/octant_size;
ok.z=p_z/octant_size;
ok.area = _find_area(key);
if (cell_map.has(key)) {
int prev_item=cell_map[key].item;
OctantKey octantkey=ok;
ERR_FAIL_COND(!octant_map.has(octantkey));
Octant& g = *octant_map[octantkey];
ERR_FAIL_COND(!g.items.has(prev_item));
ERR_FAIL_COND(!g.items[prev_item].cells.has(key));
g.items[prev_item].cells.erase(key);
if (g.items[prev_item].cells.size()==0) {
VS::get_singleton()->free(g.items[prev_item].multimesh_instance);
g.items.erase(prev_item);
}
if (g.items.empty() || !baked_lock) {
//unbake just in case
if (g.baked.is_valid()) {
VS::get_singleton()->free(g.bake_instance);
g.bake_instance=RID();
g.baked=Ref<Mesh>();
}
}
if (g.items.empty()) {
PhysicsServer::get_singleton()->free(g.static_body);
if (g.collision_debug.is_valid()) {
PhysicsServer::get_singleton()->free(g.collision_debug);
PhysicsServer::get_singleton()->free(g.collision_debug_instance);
}
memdelete(&g);
octant_map.erase(octantkey);
} else {
g.dirty=true;
}
cell_map.erase(key);
_queue_dirty_map();
}
if (p_item<0)
return;
OctantKey octantkey=ok;
//add later
if (!octant_map.has(octantkey)) {
Octant *g = memnew( Octant );
g->dirty=true;
g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
PhysicsServer::get_singleton()->body_attach_object_instance_ID(g->static_body,get_instance_ID());
if (is_inside_world())
PhysicsServer::get_singleton()->body_set_space(g->static_body,get_world()->get_space());
SceneTree *st=SceneTree::get_singleton();
if (st && st->is_debugging_collisions_hint()) {
g->collision_debug=VisualServer::get_singleton()->mesh_create();
g->collision_debug_instance=VisualServer::get_singleton()->instance_create();
VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance,g->collision_debug);
if (is_inside_world()) {
VisualServer::get_singleton()->instance_set_scenario(g->collision_debug_instance,get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_transform(g->collision_debug_instance,get_global_transform());
}
}
octant_map[octantkey]=g;
}
Octant& g = *octant_map[octantkey];
if (!g.items.has(p_item)) {
Octant::ItemInstances ii;
if (theme.is_valid() && theme->has_item(p_item)) {
ii.mesh=theme->get_item_mesh(p_item);
ii.shape=theme->get_item_shape(p_item);
ii.navmesh=theme->get_item_navmesh(p_item);
}
ii.multimesh = Ref<MultiMesh>( memnew( MultiMesh ) );
ii.multimesh->set_mesh(ii.mesh);
ii.multimesh_instance = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(ii.multimesh_instance,ii.multimesh->get_rid());
VS::get_singleton()->instance_geometry_set_baked_light(ii.multimesh_instance,baked_light_instance?baked_light_instance->get_baked_light_instance():RID());
if (!baked_lock) {
//unbake just in case
if (g.bake_instance.is_valid())
VS::get_singleton()->free(g.bake_instance);
g.baked=Ref<Mesh>();
if (is_inside_world()) {
VS::get_singleton()->instance_set_scenario(ii.multimesh_instance,get_world()->get_scenario());
if (ok.area) {
VS::get_singleton()->instance_set_room( ii.multimesh_instance,area_map[ok.area]->instance);
}
}
}
g.items[p_item]=ii;
}
Octant::ItemInstances &ii = g.items[p_item];
ii.cells.insert(key);
g.dirty=true;
_queue_dirty_map();
cell_map[key]=Cell();
Cell &c=cell_map[key];
c.item=p_item;
c.rot=p_rot;
}
int GridMap::get_cell_item(int p_x,int p_y,int p_z) const{
ERR_FAIL_INDEX_V(ABS(p_x),1<<20,INVALID_CELL_ITEM);
ERR_FAIL_INDEX_V(ABS(p_y),1<<20,INVALID_CELL_ITEM);
ERR_FAIL_INDEX_V(ABS(p_z),1<<20,INVALID_CELL_ITEM);
IndexKey key;
key.x=p_x;
key.y=p_y;
key.z=p_z;
if (!cell_map.has(key))
return INVALID_CELL_ITEM;
return cell_map[key].item;
}
int GridMap::get_cell_item_orientation(int p_x,int p_y,int p_z) const{
ERR_FAIL_INDEX_V(ABS(p_x),1<<20,-1);
ERR_FAIL_INDEX_V(ABS(p_y),1<<20,-1);
ERR_FAIL_INDEX_V(ABS(p_z),1<<20,-1);
IndexKey key;
key.x=p_x;
key.y=p_y;
key.z=p_z;
if (!cell_map.has(key))
return -1;
return cell_map[key].rot;
}
void GridMap::_octant_enter_tree(const OctantKey &p_key){
ERR_FAIL_COND(!octant_map.has(p_key));
if(navigation){
Octant&g = *octant_map[p_key];
Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
_octant_clear_navmesh(p_key);
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
Octant::ItemInstances &ii=E->get();
for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
IndexKey ik=F->get();
Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
ERR_CONTINUE(!C);
Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
Transform xform;
if (clip && ( (clip_above && cellpos[clip_axis]>clip_floor) || (!clip_above && cellpos[clip_axis]<clip_floor))) {
xform.basis.set_zero();
} else {
xform.basis.set_orthogonal_index(C->get().rot);
}
xform.set_origin( cellpos*cell_size+ofs);
xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
// add the item's navmesh at given xform to GridMap's Navigation ancestor
if(ii.navmesh.is_valid()){
int nm_id = navigation->navmesh_create(ii.navmesh,xform,this);
Octant::NavMesh nm;
nm.id=nm_id;
nm.xform=xform;
g.navmesh_ids[ik]=nm;
}
}
}
}
}
void GridMap::_octant_enter_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant&g = *octant_map[p_key];
PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
PhysicsServer::get_singleton()->body_set_space(g.static_body,get_world()->get_space());
//print_line("BODYPOS: "+get_global_transform());
if (g.collision_debug_instance.is_valid()) {
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,get_world()->get_scenario());
VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform());
if (area_map.has(p_key.area)) {
VS::get_singleton()->instance_set_room(g.collision_debug_instance,area_map[p_key.area]->instance);
}
}
if (g.baked.is_valid()) {
Transform xf = get_global_transform();
xf.translate(_octant_get_offset(p_key));
VS::get_singleton()->instance_set_transform(g.bake_instance,xf);
VS::get_singleton()->instance_set_scenario(g.bake_instance,get_world()->get_scenario());
if (area_map.has(p_key.area)) {
VS::get_singleton()->instance_set_room(g.bake_instance,area_map[p_key.area]->instance);
}
} else {
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance,get_world()->get_scenario());
VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
//print_line("INSTANCEPOS: "+get_global_transform());
if (area_map.has(p_key.area)) {
VS::get_singleton()->instance_set_room(E->get().multimesh_instance,area_map[p_key.area]->instance);
}
}
}
}
void GridMap::_octant_transform(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant&g = *octant_map[p_key];
PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
if (g.collision_debug_instance.is_valid()) {
VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform());
}
if (g.baked.is_valid()) {
Transform xf = get_global_transform();
xf.origin+=_octant_get_offset(p_key);
VS::get_singleton()->instance_set_transform(g.bake_instance,xf);
} else {
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
//print_line("UPDATEPOS: "+get_global_transform());
}
}
}
void GridMap::_octant_clear_navmesh(const OctantKey &p_key){
Octant&g = *octant_map[p_key];
if (navigation) {
for(Map<IndexKey,Octant::NavMesh>::Element *E=g.navmesh_ids.front();E;E=E->next()) {
Octant::NavMesh *nvm = &E->get();
if(nvm && nvm->id){
navigation->navmesh_remove(E->get().id);
}
}
g.navmesh_ids.clear();
}
}
void GridMap::_octant_update(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant&g = *octant_map[p_key];
if (!g.dirty)
return;
Ref<Mesh> mesh;
_octant_clear_navmesh(p_key);
PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
if (g.collision_debug.is_valid()) {
VS::get_singleton()->mesh_clear(g.collision_debug);
}
PoolVector<Vector3> col_debug;
/*
* foreach item in this octant,
* set item's multimesh's instance count to number of cells which have this item
* and set said multimesh bounding box to one containing all cells which have this item
*/
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
Octant::ItemInstances &ii=E->get();
ii.multimesh->set_instance_count(ii.cells.size());
Rect3 aabb;
Rect3 mesh_aabb = ii.mesh.is_null()?Rect3():ii.mesh->get_aabb();
Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
//print_line("OCTANT, CELLS: "+itos(ii.cells.size()));
int idx=0;
// foreach cell containing this item type
for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
IndexKey ik=F->get();
Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
ERR_CONTINUE(!C);
Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
Transform xform;
if (clip && ( (clip_above && cellpos[clip_axis]>clip_floor) || (!clip_above && cellpos[clip_axis]<clip_floor))) {
xform.basis.set_zero();
} else {
xform.basis.set_orthogonal_index(C->get().rot);
}
xform.set_origin( cellpos*cell_size+ofs);
xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
ii.multimesh->set_instance_transform(idx,xform);
//ii.multimesh->set_instance_transform(idx,Transform() );
ii.multimesh->set_instance_color(idx,Color(1,1,1,1));
//print_line("MMINST: "+xform);
if(idx==0) {
aabb=xform.xform(mesh_aabb);
} else {
aabb.merge_with(xform.xform(mesh_aabb));
}
// add the item's shape at given xform to octant's static_body
if (ii.shape.is_valid()) {
// add the item's shape
PhysicsServer::get_singleton()->body_add_shape(g.static_body,ii.shape->get_rid(),xform);
if (g.collision_debug.is_valid()) {
ii.shape->add_vertices_to_array(col_debug,xform);
}
//print_line("PHIS x: "+xform);
}
// add the item's navmesh at given xform to GridMap's Navigation ancestor
if(navigation){
if(ii.navmesh.is_valid()){
int nm_id = navigation->navmesh_create(ii.navmesh,xform,this);
Octant::NavMesh nm;
nm.id=nm_id;
nm.xform=xform;
g.navmesh_ids[ik]=nm;
}
}
idx++;
}
ii.multimesh->set_aabb(aabb);
}
if (col_debug.size()) {
Array arr;
arr.resize(VS::ARRAY_MAX);
arr[VS::ARRAY_VERTEX]=col_debug;
VS::get_singleton()->mesh_add_surface(g.collision_debug,VS::PRIMITIVE_LINES,arr);
SceneTree *st=SceneTree::get_singleton();
if (st) {
VS::get_singleton()->mesh_surface_set_material( g.collision_debug, 0,st->get_debug_collision_material()->get_rid() );
}
}
g.dirty=false;
}
void GridMap::_octant_exit_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant&g = *octant_map[p_key];
PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
PhysicsServer::get_singleton()->body_set_space(g.static_body,RID());
if (g.baked.is_valid()) {
VS::get_singleton()->instance_set_room(g.bake_instance,RID());
VS::get_singleton()->instance_set_scenario(g.bake_instance,RID());
}
if (g.collision_debug_instance.is_valid()) {
VS::get_singleton()->instance_set_room(g.collision_debug_instance,RID());
VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,RID());
}
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance,RID());
//VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform());
VS::get_singleton()->instance_set_room(E->get().multimesh_instance,RID());
}
}
void GridMap::_octant_clear_baked(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant&g = *octant_map[p_key];
if (!g.baked.is_valid())
return;
VS::get_singleton()->free(g.bake_instance);
g.bake_instance=RID();
g.baked=Ref<Mesh>();
if (is_inside_tree())
_octant_enter_world(p_key);
g.dirty=true;
_queue_dirty_map();
}
void GridMap::_octant_bake(const OctantKey &p_key, const Ref<TriangleMesh>& p_tmesh,const Vector<BakeLight> &p_lights,List<Vector3> *p_prebake) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant&g = *octant_map[p_key];
Ref<TriangleMesh> tm=p_tmesh;
if (!p_prebake && is_inside_world())
_octant_exit_world(p_key);
Map< Ref<Material>, Ref<SurfaceTool> > surfaces;
Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
Vector3 octant_ofs=_octant_get_offset(p_key);
for(Map<int,Octant::ItemInstances>::Element *E=g.items.front();E;E=E->next()) {
Octant::ItemInstances &ii=E->get();
if (ii.mesh.is_null())
continue;
for(Set<IndexKey>::Element *F=ii.cells.front();F;F=F->next()) {
IndexKey ik=F->get();
Map<IndexKey,Cell>::Element *C=cell_map.find(ik);
ERR_CONTINUE(!C);
Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
Transform xform;
xform.basis.set_orthogonal_index(C->get().rot);
xform.set_origin( cellpos*cell_size+ofs);
if (!p_prebake)
xform.origin-=octant_ofs;
for(int i=0;i<ii.mesh->get_surface_count();i++) {
if (p_prebake) {
if (ii.mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES)
continue;
Array a = ii.mesh->surface_get_arrays(i);
PoolVector<Vector3> av=a[VS::ARRAY_VERTEX];
int avs = av.size();
PoolVector<Vector3>::Read vr = av.read();
PoolVector<int> ai=a[VS::ARRAY_INDEX];
int ais=ai.size();
if (ais) {
PoolVector<int>::Read ir=ai.read();
for(int j=0;j<ais;j++) {
p_prebake->push_back(xform.xform(vr[ir[j]]));
//print_line("V SET: "+xform.xform(vr[ir[j]]));
}
} else {
for(int j=0;j<avs;j++) {
p_prebake->push_back(xform.xform(vr[j]));
}
}
} else {
Ref<Material> m = ii.mesh->surface_get_material(i);
Map< Ref<Material>, Ref<SurfaceTool> >::Element *S=surfaces.find(m);
if (!S) {
S=surfaces.insert(m,Ref<SurfaceTool>( memnew( SurfaceTool )));
}
Ref<SurfaceTool> st = S->get();
List<SurfaceTool::Vertex>::Element *V=st->get_vertex_array().back();
st->append_from(ii.mesh,i,xform);
st->set_material(m);
if (tm.is_valid()) {
if (V)
V=V->next();
else
V=st->get_vertex_array().front();
int lc = p_lights.size();
const BakeLight* bl = p_lights.ptr();
float ofs = cell_size*0.02;
for(;V;V=V->next()) {
SurfaceTool::Vertex &v=V->get();
Vector3 vertex = v.vertex + octant_ofs;
//print_line("V GET: "+vertex);
Vector3 normal = tm->get_area_normal( Rect3( Vector3(-ofs,-ofs,-ofs)+vertex,Vector3(ofs,ofs,ofs)*2.0));
if (normal==Vector3()) {
print_line("couldn't find for vertex: "+vertex);
}
ERR_CONTINUE( normal== Vector3());
float max_l=1.0;
float max_dist=1.0;
if (lc) {
for(int j=0;j<lc;j++) {
const BakeLight &l=bl[j];
switch(l.type) {
case VS::LIGHT_DIRECTIONAL: {
Vector3 ray_from=vertex + normal *ofs;
Vector3 ray_to=l.dir*5000;
Vector3 n;
Vector3 p;
if (tm->intersect_segment(ray_from,ray_to,p,n)) {
float dist = 1.0-l.param[VS::LIGHT_PARAM_SHADOW_DARKENING];
if (dist<=max_dist) {
max_dist=dist;
max_l=1.0-dist;
}
}
} break;
}
}
}
v.color=Color(max_l,max_l,max_l,1.0);
}
st->add_to_format(VS::ARRAY_FORMAT_COLOR);
if (m.is_valid()) {
Ref<FixedSpatialMaterial> fm = m;
if (fm.is_valid())
fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true);
}
}
}
}
}
}
if (p_prebake)
return;
g.baked = Ref<Mesh>( memnew( Mesh ));
for(Map< Ref<Material>, Ref<SurfaceTool> >::Element *E=surfaces.front();E;E=E->next()) {
Ref<SurfaceTool> st = E->get();
st->commit(g.baked);
}
g.bake_instance = VS::get_singleton()->instance_create();
VS::get_singleton()->instance_set_base(g.bake_instance,g.baked->get_rid());
if (is_inside_world())
_octant_enter_world(p_key);
g.dirty=true;
_queue_dirty_map();
}
void GridMap::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_ENTER_WORLD: {
_update_area_instances();
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
//IndexKey ik;
//ik.key = E->key().indexkey;
_octant_enter_world(E->key());
_octant_update(E->key());
}
awaiting_update=false;
last_transform=get_global_transform();
if (use_baked_light) {
_find_baked_light();
}
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
Transform new_xform = get_global_transform();
if (new_xform==last_transform)
break;
//update run
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
_octant_transform(E->key());
}
last_transform=new_xform;
} break;
case NOTIFICATION_EXIT_WORLD: {
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
_octant_exit_world(E->key());
}
if (use_baked_light) {
if (baked_light_instance) {
baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
baked_light_instance=NULL;
}
_baked_light_changed();
}
//_queue_dirty_map(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
//_update_dirty_map_callback();
//_update_area_instances();
} break;
case NOTIFICATION_ENTER_TREE: {
Spatial *c=this;
while(c) {
navigation=c->cast_to<Navigation>();
if (navigation) {
break;
}
c=c->get_parent()->cast_to<Spatial>();
}
if(navigation){
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
if (navigation) {
_octant_enter_tree(E->key());
}
}
}
_queue_dirty_map();
} break;
case NOTIFICATION_EXIT_TREE: {
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
if (navigation) {
_octant_clear_navmesh(E->key());
}
}
navigation=NULL;
} break;
}
}
void GridMap::_queue_dirty_map() {
if (awaiting_update)
return;
if (is_inside_world()) {
MessageQueue::get_singleton()->push_call(this,"_update_dirty_map_callback");
awaiting_update=true;
}
}
void GridMap::_recreate_octant_data() {
Map<IndexKey,Cell> cell_copy=cell_map;
_clear_internal(true);
for (Map<IndexKey,Cell>::Element *E=cell_copy.front();E;E=E->next()) {
set_cell_item(E->key().x,E->key().y,E->key().z,E->get().item,E->get().rot);
}
}
void GridMap::_clear_internal(bool p_keep_areas) {
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
if (is_inside_world())
_octant_exit_world(E->key());
for (Map<int,Octant::ItemInstances>::Element *F=E->get()->items.front();F;F=F->next()) {
VS::get_singleton()->free(F->get().multimesh_instance);
}
//unbake just in case
if (E->get()->bake_instance.is_valid())
VS::get_singleton()->free(E->get()->bake_instance);
if (E->get()->collision_debug.is_valid())
VS::get_singleton()->free(E->get()->collision_debug);
if (E->get()->collision_debug_instance.is_valid())
VS::get_singleton()->free(E->get()->collision_debug_instance);
PhysicsServer::get_singleton()->free(E->get()->static_body);
memdelete(E->get());
}
octant_map.clear();
cell_map.clear();
if (p_keep_areas)
return;
for (Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
VS::get_singleton()->free(E->get()->base_portal);
VS::get_singleton()->free(E->get()->instance);
for(int i=0;i<E->get()->portals.size();i++) {
VS::get_singleton()->free(E->get()->portals[i].instance);
}
memdelete(E->get());
}
}
void GridMap::clear() {
_clear_internal();
}
void GridMap::resource_changed(const RES& p_res) {
_recreate_octant_data();
}
void GridMap::_update_dirty_map_callback() {
if (!awaiting_update)
return;
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
_octant_update(E->key());
}
awaiting_update=false;
}
void GridMap::_bind_methods() {
ClassDB::bind_method(_MD("set_theme","theme:MeshLibrary"),&GridMap::set_theme);
ClassDB::bind_method(_MD("get_theme:MeshLibrary"),&GridMap::get_theme);
ClassDB::bind_method(_MD("set_bake","enable"),&GridMap::set_bake);
ClassDB::bind_method(_MD("is_baking_enabled"),&GridMap::is_baking_enabled);
ClassDB::bind_method(_MD("set_cell_size","size"),&GridMap::set_cell_size);
ClassDB::bind_method(_MD("get_cell_size"),&GridMap::get_cell_size);
ClassDB::bind_method(_MD("set_octant_size","size"),&GridMap::set_octant_size);
ClassDB::bind_method(_MD("get_octant_size"),&GridMap::get_octant_size);
ClassDB::bind_method(_MD("set_cell_item","x","y","z","item","orientation"),&GridMap::set_cell_item,DEFVAL(0));
ClassDB::bind_method(_MD("get_cell_item","x","y","z"),&GridMap::get_cell_item);
ClassDB::bind_method(_MD("get_cell_item_orientation","x","y","z"),&GridMap::get_cell_item_orientation);
//ClassDB::bind_method(_MD("_recreate_octants"),&GridMap::_recreate_octants);
ClassDB::bind_method(_MD("_update_dirty_map_callback"),&GridMap::_update_dirty_map_callback);
ClassDB::bind_method(_MD("resource_changed","resource"),&GridMap::resource_changed);
ClassDB::bind_method(_MD("set_center_x","enable"),&GridMap::set_center_x);
ClassDB::bind_method(_MD("get_center_x"),&GridMap::get_center_x);
ClassDB::bind_method(_MD("set_center_y","enable"),&GridMap::set_center_y);
ClassDB::bind_method(_MD("get_center_y"),&GridMap::get_center_y);
ClassDB::bind_method(_MD("set_center_z","enable"),&GridMap::set_center_z);
ClassDB::bind_method(_MD("get_center_z"),&GridMap::get_center_z);
ClassDB::bind_method(_MD("set_clip","enabled","clipabove","floor","axis"),&GridMap::set_clip,DEFVAL(true),DEFVAL(0),DEFVAL(Vector3::AXIS_X));
ClassDB::bind_method(_MD("create_area","id","area"),&GridMap::create_area);
ClassDB::bind_method(_MD("area_get_bounds","area","bounds"),&GridMap::area_get_bounds);
ClassDB::bind_method(_MD("area_set_exterior_portal","area","enable"),&GridMap::area_set_exterior_portal);
ClassDB::bind_method(_MD("area_set_name","area","name"),&GridMap::area_set_name);
ClassDB::bind_method(_MD("area_get_name","area"),&GridMap::area_get_name);
ClassDB::bind_method(_MD("area_is_exterior_portal","area"),&GridMap::area_is_exterior_portal);
ClassDB::bind_method(_MD("area_set_portal_disable_distance","area","distance"),&GridMap::area_set_portal_disable_distance);
ClassDB::bind_method(_MD("area_get_portal_disable_distance","area"),&GridMap::area_get_portal_disable_distance);
ClassDB::bind_method(_MD("area_set_portal_disable_color","area","color"),&GridMap::area_set_portal_disable_color);
ClassDB::bind_method(_MD("area_get_portal_disable_color","area"),&GridMap::area_get_portal_disable_color);
ClassDB::bind_method(_MD("erase_area","area"),&GridMap::erase_area);
ClassDB::bind_method(_MD("get_unused_area_id","area"),&GridMap::get_unused_area_id);
ClassDB::bind_method(_MD("bake_geometry"),&GridMap::bake_geometry);
ClassDB::bind_method(_MD("_baked_light_changed"),&GridMap::_baked_light_changed);
ClassDB::bind_method(_MD("set_use_baked_light","use"),&GridMap::set_use_baked_light);
ClassDB::bind_method(_MD("is_using_baked_light","use"),&GridMap::is_using_baked_light);
ClassDB::bind_method(_MD("_get_baked_light_meshes"),&GridMap::_get_baked_light_meshes);
ClassDB::set_method_flags("GridMap","bake_geometry",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR);
ClassDB::bind_method(_MD("clear"),&GridMap::clear);
BIND_CONSTANT( INVALID_CELL_ITEM );
}
void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) {
if (!p_enabled && !clip)
return;
if (clip && p_enabled && clip_floor==p_floor && p_clip_above==clip_above && p_axis==clip_axis)
return;
clip=p_enabled;
clip_floor=p_floor;
clip_axis=p_axis;
clip_above=p_clip_above;
//make it all update
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
Octant *g=E->get();
g->dirty=true;
}
awaiting_update=true;
_update_dirty_map_callback();
}
void GridMap::_update_areas() {
//clear the portals
for(Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
//this should somehow be faster...
Area& a=*E->get();
a.portals.clear();
if (a.instance.is_valid()) {
VisualServer::get_singleton()->free(a.instance);
a.instance=RID();
}
}
//test all areas against all areas and create portals - this sucks (slow :( )
for(Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
Area& a=*E->get();
if (a.exterior_portal) //that's pretty much all it does... yes it is
continue;
Vector3 from_a(a.from.x,a.from.y,a.from.z);
Vector3 to_a(a.to.x,a.to.y,a.to.z);
for(Map<int,Area*>::Element *F=area_map.front();F;F=F->next()) {
Area& b=*F->get();
Vector3 from_b(b.from.x,b.from.y,b.from.z);
Vector3 to_b(b.to.x,b.to.y,b.to.z);
// initially test intersection and discards
int axis=-1;
float sign=0;
bool valid=true;
Vector3 axmin,axmax;
for(int i=0;i<3;i++) {
if (from_a[i]==to_b[i]) {
if (axis!=-1) {
valid=false;
break;
}
axis=i;
sign=-1;
} else if (from_b[i]==to_a[i]) {
if (axis!=-1) {
valid=false;
break;
}
axis=i;
sign=+1;
}
if (from_a[i] > to_b[i] || to_a[i] < from_b[i] ) {
valid=false;
break;
} else {
axmin[i]= ( from_a[i] > from_b[i] ) ? from_a[i] :from_b[i];
axmax[i]= ( to_a[i] < to_b[i] ) ? to_a[i] :to_b[i];
}
}
if (axis==-1 || !valid)
continue;
Transform xf;
for(int i=0;i<3;i++) {
int ax=(axis+i)%3;
Vector3 axis_vec;
float scale = (i==0)?sign:((axmax[ax]-axmin[ax])*cell_size);
axis_vec[ax]=scale;
xf.basis.set_axis((2+i)%3,axis_vec);
xf.origin[i]=axmin[i]*cell_size;
}
Area::Portal portal;
portal.xform=xf;
a.portals.push_back(portal);
}
}
_update_area_instances();
}
void GridMap::_update_area_instances() {
Transform base_xform;
if (_in_tree)
base_xform=get_global_transform();
for(Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
//this should somehow be faster...
Area& a=*E->get();
if (a.instance.is_valid()!=_in_tree) {
if (!_in_tree) {
for(int i=0;i<a.portals.size();i++) {
Area::Portal&p=a.portals[i];
ERR_CONTINUE(!p.instance.is_valid());
VisualServer::get_singleton()->free(p.instance);
p.instance=RID();
}
VisualServer::get_singleton()->free(a.instance);
a.instance=RID();
} else {
//a.instance = VisualServer::get_singleton()->instance_create2(base_room,get_world()->get_scenario());
for(int i=0;i<a.portals.size();i++) {
Area::Portal&p=a.portals[i];
ERR_CONTINUE(p.instance.is_valid());
p.instance=VisualServer::get_singleton()->instance_create2(a.base_portal,get_world()->get_scenario());
VisualServer::get_singleton()->instance_set_room(p.instance,a.instance);
}
}
}
if (a.instance.is_valid()) {
Transform xform;
Vector3 from_a(a.from.x,a.from.y,a.from.z);
Vector3 to_a(a.to.x,a.to.y,a.to.z);
for(int i=0;i<3;i++) {
xform.origin[i]=from_a[i]*cell_size;
Vector3 s;
s[i]=(to_a[i]-from_a[i])*cell_size;
xform.basis.set_axis(i,s);
}
VisualServer::get_singleton()->instance_set_transform(a.instance,base_xform * xform);
for(int i=0;i<a.portals.size();i++) {
Area::Portal&p=a.portals[i];
ERR_CONTINUE(!p.instance.is_valid());
VisualServer::get_singleton()->instance_set_transform(p.instance,base_xform * xform);
}
}
}
}
Error GridMap::create_area(int p_id,const Rect3& p_bounds) {
ERR_FAIL_COND_V(area_map.has(p_id),ERR_ALREADY_EXISTS);
ERR_EXPLAIN("ID 0 is taken as global area, start from 1");
ERR_FAIL_COND_V(p_id==0,ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_bounds.has_no_area(),ERR_INVALID_PARAMETER);
// FIRST VALIDATE AREA
IndexKey from,to;
from.x=p_bounds.pos.x;
from.y=p_bounds.pos.y;
from.z=p_bounds.pos.z;
to.x=p_bounds.pos.x+p_bounds.size.x;
to.y=p_bounds.pos.y+p_bounds.size.y;
to.z=p_bounds.pos.z+p_bounds.size.z;
for(Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
//this should somehow be faster...
Area& a=*E->get();
//does it interset with anything else?
if ( from.x >= a.to.x ||
to.x <= a.from.x ||
from.y >= a.to.y ||
to.y <= a.from.y ||
from.z >= a.to.z ||
to.z <= a.from.z ) {
// all good
} else {
return ERR_INVALID_PARAMETER;
}
}
Area *area = memnew( Area );
area->from=from;
area->to=to;
area->portal_disable_distance=0;
area->exterior_portal=false;
area->name="Area "+itos(p_id);
area_map[p_id]=area;
_recreate_octant_data();
return OK;
}
Rect3 GridMap::area_get_bounds(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area),Rect3());
const Area *a = area_map[p_area];
Rect3 aabb;
aabb.pos=Vector3(a->from.x,a->from.y,a->from.z);
aabb.size=Vector3(a->to.x,a->to.y,a->to.z)-aabb.pos;
return aabb;
}
void GridMap::area_set_name(int p_area,const String& p_name) {
ERR_FAIL_COND(!area_map.has(p_area));
Area *a = area_map[p_area];
a->name=p_name;
}
String GridMap::area_get_name(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area),"");
const Area *a = area_map[p_area];
return a->name;
}
void GridMap::area_set_exterior_portal(int p_area,bool p_enable) {
ERR_FAIL_COND(!area_map.has(p_area));
Area *a = area_map[p_area];
if (a->exterior_portal==p_enable)
return;
a->exterior_portal=p_enable;
_recreate_octant_data();
}
bool GridMap::area_is_exterior_portal(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area),false);
const Area *a = area_map[p_area];
return a->exterior_portal;
}
void GridMap::area_set_portal_disable_distance(int p_area, float p_distance) {
ERR_FAIL_COND(!area_map.has(p_area));
Area *a = area_map[p_area];
a->portal_disable_distance=p_distance;
}
float GridMap::area_get_portal_disable_distance(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area),0);
const Area *a = area_map[p_area];
return a->portal_disable_distance;
}
void GridMap::area_set_portal_disable_color(int p_area, Color p_color) {
ERR_FAIL_COND(!area_map.has(p_area));
Area *a = area_map[p_area];
a->portal_disable_color=p_color;
}
Color GridMap::area_get_portal_disable_color(int p_area) const {
ERR_FAIL_COND_V(!area_map.has(p_area),Color());
const Area *a = area_map[p_area];
return a->portal_disable_color;
}
void GridMap::get_area_list(List<int> *p_areas) const {
for(const Map<int,Area*>::Element *E=area_map.front();E;E=E->next()) {
p_areas->push_back(E->key());
}
}
GridMap::Area::Portal::~Portal() {
if (instance.is_valid())
VisualServer::get_singleton()->free(instance);
}
GridMap::Area::Area() {
base_portal=VisualServer::get_singleton()->portal_create();
Vector< Point2 > points;
points.push_back( Point2( 0, 1 ) );
points.push_back( Point2( 1, 1 ) );
points.push_back( Point2( 1, 0 ) );
points.push_back( Point2( 0, 0 ) );
VisualServer::get_singleton()->portal_set_shape(base_portal,points);
}
GridMap::Area::~Area() {
if (instance.is_valid())
VisualServer::get_singleton()->free(instance);
VisualServer::get_singleton()->free(base_portal);
}
void GridMap::erase_area(int p_area) {
ERR_FAIL_COND(!area_map.has(p_area));
Area* a=area_map[p_area];
memdelete(a);
area_map.erase(p_area);
_recreate_octant_data();
}
int GridMap::get_unused_area_id() const {
if (area_map.empty())
return 1;
else
return area_map.back()->key()+1;
}
void GridMap::set_bake(bool p_bake) {
bake=p_bake;
if (bake==false) {
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
_octant_clear_baked(E->key());
}
}
}
bool GridMap::is_baking_enabled() const {
return bake;
}
void GridMap::set_cell_scale(float p_scale) {
cell_scale=p_scale;
_queue_dirty_map();
}
float GridMap::get_cell_scale() const{
return cell_scale;
}
void GridMap::bake_geometry() {
//used to compute vertex occlusion
Ref<TriangleMesh> tmesh;
Vector<BakeLight> lights;
if (true) {
List<Vector3> vertices;
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
_octant_bake(E->key(),tmesh,lights,&vertices);
}
PoolVector<Vector3> vv;
vv.fill_with(vertices);
//print_line("TOTAL VERTICES: "+itos(vv.size()));
tmesh = Ref<TriangleMesh>( memnew( TriangleMesh ));
tmesh->create(vv);
for(int i=0;i<get_child_count();i++) {
if (get_child(i)->cast_to<Light>()) {
Light *l = get_child(i)->cast_to<Light>();
BakeLight bl;
for(int i=0;i<Light::PARAM_MAX;i++) {
bl.param[i]=l->get_parameter(Light::Parameter(i));
}
Transform t=l->get_global_transform();
bl.pos=t.origin;
bl.dir=t.basis.get_axis(2);
bl.type=l->get_light_type();
lights.push_back(bl);
}
}
}
int idx=0;
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
if (E->get()->baked.is_valid())
_octant_clear_baked(E->key());
_octant_bake(E->key(),tmesh,lights);
print_line("baking "+itos(idx)+"/"+itos(octant_map.size()));
idx++;
}
}
void GridMap::_baked_light_changed() {
/*
if (!baked_light_instance)
VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID());
else
VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance());
*/
for(Map<OctantKey,Octant*>::Element *E=octant_map.front();E;E=E->next()) {
for(Map<int,Octant::ItemInstances>::Element *F=E->get()->items.front();F;F=F->next()) {
VS::get_singleton()->instance_geometry_set_baked_light(F->get().multimesh_instance,baked_light_instance?baked_light_instance->get_baked_light_instance():RID());
}
}
}
void GridMap::_find_baked_light() {
Node *n=get_parent();
while(n) {
BakedLightInstance *bl=n->cast_to<BakedLightInstance>();
if (bl) {
baked_light_instance=bl;
baked_light_instance->connect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
_baked_light_changed();
return;
}
n=n->get_parent();
}
_baked_light_changed();
}
Array GridMap::_get_baked_light_meshes() {
if (theme.is_null())
return Array();
Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z));
Array meshes;
for (Map<IndexKey,Cell>::Element *E=cell_map.front();E;E=E->next()) {
int id = E->get().item;
if (!theme->has_item(id))
continue;
Ref<Mesh> mesh=theme->get_item_mesh(id);
if (mesh.is_null())
continue;
IndexKey ik=E->key();
Vector3 cellpos = Vector3(ik.x,ik.y,ik.z );
Transform xform;
xform.basis.set_orthogonal_index(E->get().rot);
xform.set_origin( cellpos*cell_size+ofs);
xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale));
meshes.push_back(xform);
meshes.push_back(mesh);
}
return meshes;
}
void GridMap::set_use_baked_light(bool p_use) {
if (use_baked_light==p_use)
return;
use_baked_light=p_use;
if (is_inside_world()) {
if (!p_use) {
if (baked_light_instance) {
baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed);
baked_light_instance=NULL;
}
_baked_light_changed();
} else {
_find_baked_light();
}
}
}
bool GridMap::is_using_baked_light() const{
return use_baked_light;
}
GridMap::GridMap() {
cell_size=2;
octant_size=4;
awaiting_update=false;
_in_tree=false;
center_x=true;
center_y=true;
center_z=true;
clip=false;
clip_floor=0;
clip_axis=Vector3::AXIS_Z;
clip_above=true;
baked_lock=false;
bake=false;
cell_scale=1.0;
baked_light_instance=NULL;
use_baked_light=false;
navigation = NULL;
set_notify_transform(true);
}
GridMap::~GridMap() {
if (!theme.is_null())
theme->unregister_owner(this);
clear();
}