godot/scene/resources/3d
Patrick Sean Klein a1fe6ffa19
NavigationPolygon: Implement get/set_polygon fast paths.
2024-08-17 00:31:58 +02:00
..
SCsub
box_shape_3d.cpp
box_shape_3d.h
capsule_shape_3d.cpp
capsule_shape_3d.h
concave_polygon_shape_3d.cpp
concave_polygon_shape_3d.h
convex_polygon_shape_3d.cpp
convex_polygon_shape_3d.h
cylinder_shape_3d.cpp
cylinder_shape_3d.h
fog_material.cpp
fog_material.h
height_map_shape_3d.cpp Add HeightMapShape3D update with Image data 2024-04-04 02:10:00 +02:00
height_map_shape_3d.h Add HeightMapShape3D update with Image data 2024-04-04 02:10:00 +02:00
importer_mesh.cpp NavigationPolygon: Implement get/set_polygon fast paths. 2024-08-17 00:31:58 +02:00
importer_mesh.h Optimize base and shadow meshes for cache 2024-08-16 07:36:12 -07:00
mesh_library.cpp
mesh_library.h
navigation_mesh_source_geometry_data_3d.cpp Fix thread-use causing navigation source geometry data corruption 2024-06-21 08:06:14 +02:00
navigation_mesh_source_geometry_data_3d.h Fix thread-use causing navigation source geometry data corruption 2024-06-21 08:06:14 +02:00
primitive_meshes.cpp Make primitive meshes react to texel size change 2024-07-26 13:54:11 +10:00
primitive_meshes.h Make primitive meshes react to texel size change 2024-07-26 13:54:11 +10:00
separation_ray_shape_3d.cpp
separation_ray_shape_3d.h
shape_3d.cpp
shape_3d.h
skin.cpp
skin.h
sky_material.cpp
sky_material.h
sphere_shape_3d.cpp
sphere_shape_3d.h
world_3d.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
world_3d.h
world_boundary_shape_3d.cpp
world_boundary_shape_3d.h