..
bokeh_dof.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
canvas_occlusion.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
canvas_uniforms_inc.glsl
Implement global and per instance shader uniforms.
2020-04-17 12:35:41 -03:00
canvas.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
copy_to_fb.glsl
Add support for projectors in spot and omni lights.
2020-04-14 17:05:45 -03:00
copy.glsl
New lightmapper
2020-05-10 15:59:09 -03:00
cube_to_dp.glsl
Moved most of the effect code to compute.
2020-04-11 19:44:07 -03:00
cubemap_downsampler.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
cubemap_filter.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
cubemap_roughness.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
giprobe_debug.glsl
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
2020-05-10 13:13:54 +02:00
giprobe_sdf.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
giprobe_write.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
giprobe.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
luminance_reduce.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
roughness_limiter.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
scene_high_end_inc.glsl
New lightmapper
2020-05-10 15:59:09 -03:00
scene_high_end.glsl
New lightmapper
2020-05-10 15:59:09 -03:00
screen_space_reflection_filter.glsl
New lightmapper
2020-05-10 15:59:09 -03:00
screen_space_reflection_scale.glsl
New lightmapper
2020-05-10 15:59:09 -03:00
screen_space_reflection.glsl
New lightmapper
2020-05-10 15:59:09 -03:00
SCsub
Moved most of the effect code to compute.
2020-04-11 19:44:07 -03:00
sky.glsl
Merge pull request #37949 from reduz/implement-global-shader-uniforms
2020-04-17 18:36:06 +02:00
specular_merge.glsl
Fix "redefinition of 'ssr' with a different type" shader compile error.
2020-04-23 13:56:04 +03:00
ssao_blur.glsl
New lightmapper
2020-05-10 15:59:09 -03:00
ssao_minify.glsl
Renaming of servers for coherency.
2020-03-27 15:21:27 -03:00
ssao.glsl
New lightmapper
2020-05-10 15:59:09 -03:00
subsurface_scattering.glsl
New lightmapper
2020-05-10 15:59:09 -03:00
tonemap.glsl
Add screen space AA option, with FXAA implementation.
2020-04-12 10:57:18 -03:00