1bea8e1eac
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
117 lines
4.5 KiB
C++
117 lines
4.5 KiB
C++
// ======================================================================== //
|
|
// Copyright 2009-2019 Intel Corporation //
|
|
// //
|
|
// Licensed under the Apache License, Version 2.0 (the "License"); //
|
|
// you may not use this file except in compliance with the License. //
|
|
// You may obtain a copy of the License at //
|
|
// //
|
|
// http://www.apache.org/licenses/LICENSE-2.0 //
|
|
// //
|
|
// Unless required by applicable law or agreed to in writing, software //
|
|
// distributed under the License is distributed on an "AS IS" BASIS, //
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
|
|
// See the License for the specific language governing permissions and //
|
|
// limitations under the License. //
|
|
// ======================================================================== //
|
|
|
|
#pragma once
|
|
|
|
#include "filter.h"
|
|
#include "network.h"
|
|
#include "transfer_function.h"
|
|
|
|
namespace oidn {
|
|
|
|
// --------------------------------------------------------------------------
|
|
// AutoencoderFilter - Direct-predicting autoencoder
|
|
// --------------------------------------------------------------------------
|
|
|
|
class AutoencoderFilter : public Filter
|
|
{
|
|
protected:
|
|
static constexpr int alignment = 32; // required spatial alignment in pixels (padding may be necessary)
|
|
static constexpr int receptiveField = 222; // receptive field in pixels
|
|
static constexpr int overlap = roundUp(receptiveField / 2, alignment); // required spatial overlap between tiles in pixels
|
|
|
|
static constexpr int estimatedBytesBase = 16*1024*1024; // estimated base memory usage
|
|
static constexpr int estimatedBytesPerPixel8 = 889; // estimated memory usage per pixel for K=8
|
|
static constexpr int estimatedBytesPerPixel16 = 2185; // estimated memory usage per pixel for K=16
|
|
|
|
Image color;
|
|
Image albedo;
|
|
Image normal;
|
|
Image output;
|
|
bool hdr = false;
|
|
float hdrScale = std::numeric_limits<float>::quiet_NaN();
|
|
bool srgb = false;
|
|
int maxMemoryMB = 6000; // approximate maximum memory usage in MBs
|
|
|
|
int H = 0; // image height
|
|
int W = 0; // image width
|
|
int tileH = 0; // tile height
|
|
int tileW = 0; // tile width
|
|
int tileCountH = 1; // number of tiles in H dimension
|
|
int tileCountW = 1; // number of tiles in W dimension
|
|
|
|
std::shared_ptr<Executable> net;
|
|
std::shared_ptr<Node> inputReorder;
|
|
std::shared_ptr<Node> outputReorder;
|
|
|
|
struct
|
|
{
|
|
void* ldr = nullptr;
|
|
void* ldr_alb = nullptr;
|
|
void* ldr_alb_nrm = nullptr;
|
|
void* hdr = nullptr;
|
|
void* hdr_alb = nullptr;
|
|
void* hdr_alb_nrm = nullptr;
|
|
} weightData;
|
|
|
|
explicit AutoencoderFilter(const Ref<Device>& device);
|
|
virtual std::shared_ptr<TransferFunction> makeTransferFunc();
|
|
|
|
public:
|
|
void setImage(const std::string& name, const Image& data) override;
|
|
void set1i(const std::string& name, int value) override;
|
|
int get1i(const std::string& name) override;
|
|
void set1f(const std::string& name, float value) override;
|
|
float get1f(const std::string& name) override;
|
|
|
|
void commit() override;
|
|
void execute() override;
|
|
|
|
private:
|
|
void computeTileSize();
|
|
|
|
template<int K>
|
|
std::shared_ptr<Executable> buildNet();
|
|
|
|
bool isCommitted() const { return bool(net); }
|
|
};
|
|
|
|
// --------------------------------------------------------------------------
|
|
// RTFilter - Generic ray tracing denoiser
|
|
// --------------------------------------------------------------------------
|
|
|
|
// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
|
|
#if 0
|
|
class RTFilter : public AutoencoderFilter
|
|
{
|
|
public:
|
|
explicit RTFilter(const Ref<Device>& device);
|
|
};
|
|
#endif
|
|
|
|
// --------------------------------------------------------------------------
|
|
// RTLightmapFilter - Ray traced lightmap denoiser
|
|
// --------------------------------------------------------------------------
|
|
|
|
class RTLightmapFilter : public AutoencoderFilter
|
|
{
|
|
public:
|
|
explicit RTLightmapFilter(const Ref<Device>& device);
|
|
std::shared_ptr<TransferFunction> makeTransferFunc() override;
|
|
};
|
|
|
|
} // namespace oidn
|