1bea8e1eac
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
206 lines
5.9 KiB
C++
206 lines
5.9 KiB
C++
// ======================================================================== //
|
|
// Copyright 2009-2019 Intel Corporation //
|
|
// //
|
|
// Licensed under the Apache License, Version 2.0 (the "License"); //
|
|
// you may not use this file except in compliance with the License. //
|
|
// You may obtain a copy of the License at //
|
|
// //
|
|
// http://www.apache.org/licenses/LICENSE-2.0 //
|
|
// //
|
|
// Unless required by applicable law or agreed to in writing, software //
|
|
// distributed under the License is distributed on an "AS IS" BASIS, //
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
|
|
// See the License for the specific language governing permissions and //
|
|
// limitations under the License. //
|
|
// ======================================================================== //
|
|
|
|
#include "device.h"
|
|
#include "autoencoder.h"
|
|
|
|
namespace oidn {
|
|
|
|
thread_local Device::ErrorState Device::globalError;
|
|
|
|
Device::Device()
|
|
{
|
|
if (!mayiuse(sse41))
|
|
throw Exception(Error::UnsupportedHardware, "SSE4.1 support is required at minimum");
|
|
}
|
|
|
|
Device::~Device()
|
|
{
|
|
}
|
|
|
|
void Device::setError(Device* device, Error code, const std::string& message)
|
|
{
|
|
// Update the stored error only if the previous error was queried
|
|
if (device)
|
|
{
|
|
ErrorState& curError = device->error.get();
|
|
|
|
if (curError.code == Error::None)
|
|
{
|
|
curError.code = code;
|
|
curError.message = message;
|
|
}
|
|
|
|
// Print the error message in verbose mode
|
|
if (device->isVerbose())
|
|
std::cerr << "Error: " << message << std::endl;
|
|
|
|
// Call the error callback function
|
|
ErrorFunction errorFunc;
|
|
void* errorUserPtr;
|
|
|
|
{
|
|
std::lock_guard<std::mutex> lock(device->mutex);
|
|
errorFunc = device->errorFunc;
|
|
errorUserPtr = device->errorUserPtr;
|
|
}
|
|
|
|
if (errorFunc)
|
|
errorFunc(errorUserPtr, code, (code == Error::None) ? nullptr : message.c_str());
|
|
}
|
|
else
|
|
{
|
|
if (globalError.code == Error::None)
|
|
{
|
|
globalError.code = code;
|
|
globalError.message = message;
|
|
}
|
|
}
|
|
}
|
|
|
|
Error Device::getError(Device* device, const char** outMessage)
|
|
{
|
|
// Return and clear the stored error code, but keep the error message so pointers to it will
|
|
// remain valid until the next getError call
|
|
if (device)
|
|
{
|
|
ErrorState& curError = device->error.get();
|
|
const Error code = curError.code;
|
|
if (outMessage)
|
|
*outMessage = (code == Error::None) ? nullptr : curError.message.c_str();
|
|
curError.code = Error::None;
|
|
return code;
|
|
}
|
|
else
|
|
{
|
|
const Error code = globalError.code;
|
|
if (outMessage)
|
|
*outMessage = (code == Error::None) ? nullptr : globalError.message.c_str();
|
|
globalError.code = Error::None;
|
|
return code;
|
|
}
|
|
}
|
|
|
|
void Device::setErrorFunction(ErrorFunction func, void* userPtr)
|
|
{
|
|
errorFunc = func;
|
|
errorUserPtr = userPtr;
|
|
}
|
|
|
|
int Device::get1i(const std::string& name)
|
|
{
|
|
if (name == "numThreads")
|
|
return numThreads;
|
|
else if (name == "setAffinity")
|
|
return setAffinity;
|
|
else if (name == "verbose")
|
|
return verbose;
|
|
else if (name == "version")
|
|
return OIDN_VERSION;
|
|
else if (name == "versionMajor")
|
|
return OIDN_VERSION_MAJOR;
|
|
else if (name == "versionMinor")
|
|
return OIDN_VERSION_MINOR;
|
|
else if (name == "versionPatch")
|
|
return OIDN_VERSION_PATCH;
|
|
else
|
|
throw Exception(Error::InvalidArgument, "invalid parameter");
|
|
}
|
|
|
|
void Device::set1i(const std::string& name, int value)
|
|
{
|
|
if (name == "numThreads")
|
|
numThreads = value;
|
|
else if (name == "setAffinity")
|
|
setAffinity = value;
|
|
else if (name == "verbose")
|
|
{
|
|
verbose = value;
|
|
error.verbose = value;
|
|
}
|
|
|
|
dirty = true;
|
|
}
|
|
|
|
void Device::commit()
|
|
{
|
|
if (isCommitted())
|
|
throw Exception(Error::InvalidOperation, "device can be committed only once");
|
|
|
|
// Create the task arena
|
|
const int maxNumThreads = 1; //affinity ? affinity->getNumThreads() : tbb::this_task_arena::max_concurrency();
|
|
numThreads = (numThreads > 0) ? min(numThreads, maxNumThreads) : maxNumThreads;
|
|
|
|
dirty = false;
|
|
|
|
if (isVerbose())
|
|
print();
|
|
}
|
|
|
|
void Device::checkCommitted()
|
|
{
|
|
if (dirty)
|
|
throw Exception(Error::InvalidOperation, "changes to the device are not committed");
|
|
}
|
|
|
|
Ref<Buffer> Device::newBuffer(size_t byteSize)
|
|
{
|
|
checkCommitted();
|
|
return makeRef<Buffer>(Ref<Device>(this), byteSize);
|
|
}
|
|
|
|
Ref<Buffer> Device::newBuffer(void* ptr, size_t byteSize)
|
|
{
|
|
checkCommitted();
|
|
return makeRef<Buffer>(Ref<Device>(this), ptr, byteSize);
|
|
}
|
|
|
|
Ref<Filter> Device::newFilter(const std::string& type)
|
|
{
|
|
checkCommitted();
|
|
|
|
if (isVerbose())
|
|
std::cout << "Filter: " << type << std::endl;
|
|
|
|
Ref<Filter> filter;
|
|
|
|
// Godot doesn't need Raytracing filters. Removing them saves space in the weights files.
|
|
#if 0
|
|
if (type == "RT")
|
|
filter = makeRef<RTFilter>(Ref<Device>(this));
|
|
#endif
|
|
if (type == "RTLightmap")
|
|
filter = makeRef<RTLightmapFilter>(Ref<Device>(this));
|
|
else
|
|
throw Exception(Error::InvalidArgument, "unknown filter type");
|
|
|
|
return filter;
|
|
}
|
|
|
|
void Device::print()
|
|
{
|
|
std::cout << std::endl;
|
|
|
|
std::cout << "Intel(R) Open Image Denoise " << OIDN_VERSION_STRING << std::endl;
|
|
std::cout << " Compiler: " << getCompilerName() << std::endl;
|
|
std::cout << " Build : " << getBuildName() << std::endl;
|
|
std::cout << " Platform: " << getPlatformName() << std::endl;
|
|
|
|
std::cout << std::endl;
|
|
}
|
|
|
|
} // namespace oidn
|