1bea8e1eac
-Added LocalVector (needed it) -Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too) -Fixes and changes all around the place -Added library for 128 bits fixed point (required for Delaunay3D)
79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
// ======================================================================== //
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// Copyright 2009-2019 Intel Corporation //
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// //
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// Licensed under the Apache License, Version 2.0 (the "License"); //
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// you may not use this file except in compliance with the License. //
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// You may obtain a copy of the License at //
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// //
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// http://www.apache.org/licenses/LICENSE-2.0 //
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// //
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// Unless required by applicable law or agreed to in writing, software //
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// distributed under the License is distributed on an "AS IS" BASIS, //
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. //
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// See the License for the specific language governing permissions and //
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// limitations under the License. //
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// ======================================================================== //
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#pragma once
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#include "common.h"
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namespace oidn {
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class Buffer;
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class Filter;
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class Device : public RefCount, public Verbose
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{
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private:
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// Thread-safety
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std::mutex mutex;
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// Error handling
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struct ErrorState
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{
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Error code = Error::None;
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std::string message;
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};
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static thread_local ErrorState globalError;
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ThreadLocal<ErrorState> error;
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ErrorFunction errorFunc = nullptr;
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void* errorUserPtr = nullptr;
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// Parameters
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int numThreads = 0; // autodetect by default
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bool setAffinity = true;
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bool dirty = true;
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public:
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Device();
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~Device();
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static void setError(Device* device, Error code, const std::string& message);
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static Error getError(Device* device, const char** outMessage);
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void setErrorFunction(ErrorFunction func, void* userPtr);
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int get1i(const std::string& name);
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void set1i(const std::string& name, int value);
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void commit();
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Ref<Buffer> newBuffer(size_t byteSize);
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Ref<Buffer> newBuffer(void* ptr, size_t byteSize);
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Ref<Filter> newFilter(const std::string& type);
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__forceinline Device* getDevice() { return this; }
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__forceinline std::mutex& getMutex() { return mutex; }
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private:
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bool isCommitted() const { return false; }
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void checkCommitted();
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void print();
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};
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} // namespace oidn
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