godot/scene
Rémi Verschelde e249df4f5e
Merge pull request #89275 from bruvzg/status_rect
[StatusIndicator] Add method to get indicator icon screen rect.
2024-05-02 17:31:18 +02:00
..
2d [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
3d [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
animation Add auto_capture option to AnimationPlayer 2024-05-02 19:57:36 +09:00
audio Check for NaN in set_volume_db functions 2024-04-18 11:28:57 -04:00
debugger Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
gui [RTL] Adds extra argument to remove_paragraph to skip cache invalidation and a method for manual cache invalidation. 2024-05-02 14:03:21 +03:00
main [StatusIndicator] Add method to get indicator icon screen rect. 2024-05-02 14:39:33 +03:00
resources Add auto_capture option to AnimationPlayer 2024-05-02 19:57:36 +09:00
theme Remove border roundness inside panels of AcceptDialog windows 2024-04-06 00:01:16 -03:00
property_list_helper.cpp Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_list_helper.h Add PropertyListHelper in all simple cases 2024-04-11 18:13:29 +02:00
property_utils.cpp Fix inherited scenes produce errors in editor when "editable_children" is true 2024-03-10 07:37:47 +08:00
property_utils.h
register_scene_types.cpp Merge pull request #90645 from Malcolmnixon/unified-xr-trackers 2024-04-22 12:52:07 +02:00
register_scene_types.h
scene_string_names.cpp replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
scene_string_names.h replace bone_pose_updated to skeleton_updated signal 2024-04-13 05:48:42 +09:00
SCsub