godot/doc/classes/Reference.xml
Rémi Verschelde 867dda1124 doc: Proofread and complete various nodes
All 100% completed: MainLoop, Node, Object, Path, Performance,
Reference, Resource, SceneState, SceneTree, UndoRedo.

Also fixed some en_GB occurrences as the reference spelling is en_US.
2019-06-26 23:05:51 +02:00

42 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="Reference" inherits="Object" category="Core" version="3.2">
<brief_description>
Base class for reference-counted objects.
</brief_description>
<description>
Base class for any object that keeps a reference count. [Resource] and many other helper objects inherit this class.
References keep an internal reference counter so that they are automatically released when no longer in use, and only then. References therefore do not need to be freed manually with [method Object.free].
In the vast majority of use cases, instantiating and using [Reference]-derived types is all you need to do. The methods provided in this class are only for advanced users, and can cause issues if misused.
</description>
<tutorials>
</tutorials>
<methods>
<method name="init_ref">
<return type="bool">
</return>
<description>
Initializes the internal reference counter. Use this only if you really know what you are doing.
Returns whether the initialization was successful.
</description>
</method>
<method name="reference">
<return type="bool">
</return>
<description>
Increments the internal reference counter. Use this only if you really know what you are doing.
Returns whether the increment was successful.
</description>
</method>
<method name="unreference">
<return type="bool">
</return>
<description>
Decrements the internal reference counter. Use this only if you really know what you are doing.
Returns whether the decrement was successful.
</description>
</method>
</methods>
<constants>
</constants>
</class>