godot/scene/main/scene_main_loop.cpp

1716 lines
45 KiB
C++

/*************************************************************************/
/* scene_main_loop.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "scene_main_loop.h"
#include "globals.h"
#include "io/resource_loader.h"
#include "message_queue.h"
#include "node.h"
#include "os/keyboard.h"
#include "os/os.h"
#include "print_string.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
#include "scene/resources/packed_scene.h"
#include "scene/scene_string_names.h"
#include "servers/physics_2d_server.h"
#include "servers/physics_server.h"
#include "servers/spatial_sound_2d_server.h"
#include "viewport.h"
#include <stdio.h>
void SceneTree::tree_changed() {
tree_version++;
emit_signal(tree_changed_name);
}
void SceneTree::node_removed(Node *p_node) {
if (current_scene == p_node) {
current_scene = NULL;
}
emit_signal(node_removed_name, p_node);
if (call_lock > 0)
call_skip.insert(p_node);
}
SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E) {
E = group_map.insert(p_group, Group());
}
if (E->get().nodes.find(p_node) != -1) {
ERR_EXPLAIN("Already in group: " + p_group);
ERR_FAIL_V(&E->get());
}
E->get().nodes.push_back(p_node);
//E->get().last_tree_version=0;
E->get().changed = true;
return &E->get();
}
void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
ERR_FAIL_COND(!E);
E->get().nodes.erase(p_node);
if (E->get().nodes.empty())
group_map.erase(E);
}
void SceneTree::_flush_transform_notifications() {
SelfList<Node> *n = xform_change_list.first();
while (n) {
Node *node = n->self();
SelfList<Node> *nx = n->next();
xform_change_list.remove(n);
n = nx;
node->notification(NOTIFICATION_TRANSFORM_CHANGED);
}
}
void SceneTree::_flush_ugc() {
ugc_locked = true;
while (unique_group_calls.size()) {
Map<UGCall, Vector<Variant> >::Element *E = unique_group_calls.front();
Variant v[VARIANT_ARG_MAX];
for (int i = 0; i < E->get().size(); i++)
v[i] = E->get()[i];
call_group(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4]);
unique_group_calls.erase(E);
}
ugc_locked = false;
}
void SceneTree::_update_group_order(Group &g) {
if (!g.changed)
return;
if (g.nodes.empty())
return;
Node **nodes = &g.nodes[0];
int node_count = g.nodes.size();
SortArray<Node *, Node::Comparator> node_sort;
node_sort.sort(nodes, node_count);
g.changed = false;
}
void SceneTree::call_group(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E)
return;
Group &g = E->get();
if (g.nodes.empty())
return;
if (p_call_flags & GROUP_CALL_UNIQUE && !(p_call_flags & GROUP_CALL_REALTIME)) {
ERR_FAIL_COND(ugc_locked);
UGCall ug;
ug.call = p_function;
ug.group = p_group;
if (unique_group_calls.has(ug))
return;
VARIANT_ARGPTRS;
Vector<Variant> args;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
if (argptr[i]->get_type() == Variant::NIL)
break;
args.push_back(*argptr[i]);
}
unique_group_calls[ug] = args;
return;
}
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
int node_count = nodes_copy.size();
call_lock++;
if (p_call_flags & GROUP_CALL_REVERSE) {
for (int i = node_count - 1; i >= 0; i--) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags & GROUP_CALL_REALTIME) {
if (p_call_flags & GROUP_CALL_MULIILEVEL)
nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS);
else
nodes[i]->call(p_function, VARIANT_ARG_PASS);
} else
MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
}
} else {
for (int i = 0; i < node_count; i++) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags & GROUP_CALL_REALTIME) {
if (p_call_flags & GROUP_CALL_MULIILEVEL)
nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS);
else
nodes[i]->call(p_function, VARIANT_ARG_PASS);
} else
MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
}
}
call_lock--;
if (call_lock == 0)
call_skip.clear();
}
void SceneTree::notify_group(uint32_t p_call_flags, const StringName &p_group, int p_notification) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E)
return;
Group &g = E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
int node_count = nodes_copy.size();
call_lock++;
if (p_call_flags & GROUP_CALL_REVERSE) {
for (int i = node_count - 1; i >= 0; i--) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags & GROUP_CALL_REALTIME)
nodes[i]->notification(p_notification);
else
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
}
} else {
for (int i = 0; i < node_count; i++) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags & GROUP_CALL_REALTIME)
nodes[i]->notification(p_notification);
else
MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
}
}
call_lock--;
if (call_lock == 0)
call_skip.clear();
}
void SceneTree::set_group(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E)
return;
Group &g = E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
Vector<Node *> nodes_copy = g.nodes;
Node **nodes = &nodes_copy[0];
int node_count = nodes_copy.size();
call_lock++;
if (p_call_flags & GROUP_CALL_REVERSE) {
for (int i = node_count - 1; i >= 0; i--) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags & GROUP_CALL_REALTIME)
nodes[i]->set(p_name, p_value);
else
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
}
} else {
for (int i = 0; i < node_count; i++) {
if (call_lock && call_skip.has(nodes[i]))
continue;
if (p_call_flags & GROUP_CALL_REALTIME)
nodes[i]->set(p_name, p_value);
else
MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
}
}
call_lock--;
if (call_lock == 0)
call_skip.clear();
}
void SceneTree::set_input_as_handled() {
input_handled = true;
}
void SceneTree::input_text(const String &p_text) {
root_lock++;
call_group(GROUP_CALL_REALTIME, "_viewports", "_vp_input_text", p_text); //special one for GUI, as controls use their own process check
root_lock--;
}
bool SceneTree::is_input_handled() {
return input_handled;
}
void SceneTree::input_event(const InputEvent &p_event) {
if (is_editor_hint() && (p_event.type == InputEvent::JOYSTICK_MOTION || p_event.type == InputEvent::JOYSTICK_BUTTON))
return; //avoid joy input on editor
root_lock++;
//last_id=p_event.ID;
input_handled = false;
InputEvent ev = p_event;
ev.ID = ++last_id; //this should work better
#if 0
switch(ev.type) {
case InputEvent::MOUSE_BUTTON: {
Matrix32 ai = root->get_final_transform().affine_inverse();
Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
ev.mouse_button.x=l.x;
ev.mouse_button.y=l.y;
ev.mouse_button.global_x=g.x;
ev.mouse_button.global_y=g.y;
} break;
case InputEvent::MOUSE_MOTION: {
Matrix32 ai = root->get_final_transform().affine_inverse();
Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
Vector2 r = ai.xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
ev.mouse_motion.x=l.x;
ev.mouse_motion.y=l.y;
ev.mouse_motion.global_x=g.x;
ev.mouse_motion.global_y=g.y;
ev.mouse_motion.relative_x=r.x;
ev.mouse_motion.relative_y=r.y;
} break;
case InputEvent::SCREEN_TOUCH: {
Matrix32 ai = root->get_final_transform().affine_inverse();
Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
ev.screen_touch.x=t.x;
ev.screen_touch.y=t.y;
} break;
case InputEvent::SCREEN_DRAG: {
Matrix32 ai = root->get_final_transform().affine_inverse();
Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
Vector2 r = ai.xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
Vector2 s = ai.xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
ev.screen_drag.x=t.x;
ev.screen_drag.y=t.y;
ev.screen_drag.relative_x=r.x;
ev.screen_drag.relative_y=r.y;
ev.screen_drag.speed_x=s.x;
ev.screen_drag.speed_y=s.y;
} break;
}
#endif
MainLoop::input_event(ev);
#if 0
_call_input_pause("input","_input",ev);
call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"_gui_input","_gui_input",p_event); //special one for GUI, as controls use their own process check
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input","_input",ev);
/*if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F12) {
print_line("RAM: "+itos(Memory::get_static_mem_usage()));
print_line("DRAM: "+itos(Memory::get_dynamic_mem_usage()));
}
*/
//if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F11) {
// Memory::dump_static_mem_to_file("memdump.txt");
//}
//transform for the rest
#else
call_group(GROUP_CALL_REALTIME, "_viewports", "_vp_input", ev); //special one for GUI, as controls use their own process check
#endif
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type == InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode == KEY_F8) {
ScriptDebugger::get_singleton()->request_quit();
}
_flush_ugc();
root_lock--;
MessageQueue::get_singleton()->flush(); //small little hack
root_lock++;
if (!input_handled) {
#if 0
_call_input_pause("unhandled_input","_unhandled_input",ev);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
if (!input_handled && ev.type==InputEvent::KEY) {
_call_input_pause("unhandled_key_input","_unhandled_key_input",ev);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
}
#else
call_group(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check
#endif
input_handled = true;
_flush_ugc();
root_lock--;
MessageQueue::get_singleton()->flush(); //small little hack
} else {
input_handled = true;
root_lock--;
}
}
void SceneTree::init() {
//_quit=false;
initialized = true;
input_handled = false;
pause = false;
root->_set_tree(this);
MainLoop::init();
}
bool SceneTree::iteration(float p_time) {
root_lock++;
current_frame++;
_flush_transform_notifications();
MainLoop::iteration(p_time);
fixed_process_time = p_time;
emit_signal("fixed_frame");
_notify_group_pause("fixed_process", Node::NOTIFICATION_FIXED_PROCESS);
_flush_ugc();
_flush_transform_notifications();
call_group(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
_flush_delete_queue();
return _quit;
}
bool SceneTree::idle(float p_time) {
// print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
// print_line("node count: "+itos(get_node_count()));
// print_line("TEXTURE RAM: "+itos(VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED)));
root_lock++;
MainLoop::idle(p_time);
idle_process_time = p_time;
emit_signal("idle_frame");
_flush_transform_notifications();
_notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS);
Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
if (win_size != last_screen_size) {
last_screen_size = win_size;
_update_root_rect();
emit_signal("screen_resized");
}
_flush_ugc();
_flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications
call_group(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
root_lock--;
_flush_delete_queue();
return _quit;
}
void SceneTree::finish() {
_flush_delete_queue();
_flush_ugc();
initialized = false;
MainLoop::finish();
if (root) {
root->_set_tree(NULL);
memdelete(root); //delete root
}
}
void SceneTree::quit() {
_quit = true;
}
void SceneTree::_notification(int p_notification) {
switch (p_notification) {
case NOTIFICATION_WM_QUIT_REQUEST: {
get_root()->propagate_notification(p_notification);
if (accept_quit) {
_quit = true;
break;
}
} break;
case NOTIFICATION_OS_MEMORY_WARNING:
case NOTIFICATION_WM_MOUSE_ENTER:
case NOTIFICATION_WM_MOUSE_EXIT:
case NOTIFICATION_WM_FOCUS_IN:
case NOTIFICATION_WM_FOCUS_OUT: {
get_root()->propagate_notification(p_notification);
} break;
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
notify_group(GROUP_CALL_REALTIME | GROUP_CALL_MULIILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST);
} break;
default:
break;
};
};
void SceneTree::set_auto_accept_quit(bool p_enable) {
accept_quit = p_enable;
}
#ifdef TOOLS_ENABLED
void SceneTree::set_editor_hint(bool p_enabled) {
editor_hint = p_enabled;
}
bool SceneTree::is_node_being_edited(const Node *p_node) const {
return editor_hint && edited_scene_root && (edited_scene_root->is_a_parent_of(p_node) || edited_scene_root == p_node);
}
bool SceneTree::is_editor_hint() const {
return editor_hint;
}
#endif
#ifdef DEBUG_ENABLED
void SceneTree::set_debug_collisions_hint(bool p_enabled) {
debug_collisions_hint = p_enabled;
}
bool SceneTree::is_debugging_collisions_hint() const {
return debug_collisions_hint;
}
void SceneTree::set_debug_navigation_hint(bool p_enabled) {
debug_navigation_hint = p_enabled;
}
bool SceneTree::is_debugging_navigation_hint() const {
return debug_navigation_hint;
}
#endif
void SceneTree::set_debug_collisions_color(const Color &p_color) {
debug_collisions_color = p_color;
}
Color SceneTree::get_debug_collisions_color() const {
return debug_collisions_color;
}
void SceneTree::set_debug_collision_contact_color(const Color &p_color) {
debug_collision_contact_color = p_color;
}
Color SceneTree::get_debug_collision_contact_color() const {
return debug_collision_contact_color;
}
void SceneTree::set_debug_navigation_color(const Color &p_color) {
debug_navigation_color = p_color;
}
Color SceneTree::get_debug_navigation_color() const {
return debug_navigation_color;
}
void SceneTree::set_debug_navigation_disabled_color(const Color &p_color) {
debug_navigation_disabled_color = p_color;
}
Color SceneTree::get_debug_navigation_disabled_color() const {
return debug_navigation_disabled_color;
}
Ref<Material> SceneTree::get_debug_navigation_material() {
if (navigation_material.is_valid())
return navigation_material;
Ref<FixedMaterial> line_material = Ref<FixedMaterial>(memnew(FixedMaterial));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, get_debug_navigation_color());
navigation_material = line_material;
return navigation_material;
}
Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
if (navigation_disabled_material.is_valid())
return navigation_disabled_material;
Ref<FixedMaterial> line_material = Ref<FixedMaterial>(memnew(FixedMaterial));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, get_debug_navigation_disabled_color());
navigation_disabled_material = line_material;
return navigation_disabled_material;
}
Ref<Material> SceneTree::get_debug_collision_material() {
if (collision_material.is_valid())
return collision_material;
Ref<FixedMaterial> line_material = Ref<FixedMaterial>(memnew(FixedMaterial));
line_material->set_flag(Material::FLAG_UNSHADED, true);
line_material->set_line_width(3.0);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, get_debug_collisions_color());
collision_material = line_material;
return collision_material;
}
Ref<Mesh> SceneTree::get_debug_contact_mesh() {
if (debug_contact_mesh.is_valid())
return debug_contact_mesh;
debug_contact_mesh = Ref<Mesh>(memnew(Mesh));
Ref<FixedMaterial> mat = memnew(FixedMaterial);
mat->set_flag(Material::FLAG_UNSHADED, true);
mat->set_flag(Material::FLAG_DOUBLE_SIDED, true);
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, get_debug_collision_contact_color());
Vector3 diamond[6] = {
Vector3(-1, 0, 0),
Vector3(1, 0, 0),
Vector3(0, -1, 0),
Vector3(0, 1, 0),
Vector3(0, 0, -1),
Vector3(0, 0, 1)
};
/* clang-format off */
int diamond_faces[8 * 3] = {
0, 2, 4,
0, 3, 4,
1, 2, 4,
1, 3, 4,
0, 2, 5,
0, 3, 5,
1, 2, 5,
1, 3, 5,
};
/* clang-format on */
DVector<int> indices;
for (int i = 0; i < 8 * 3; i++)
indices.push_back(diamond_faces[i]);
DVector<Vector3> vertices;
for (int i = 0; i < 6; i++)
vertices.push_back(diamond[i] * 0.1);
Array arr;
arr.resize(Mesh::ARRAY_MAX);
arr[Mesh::ARRAY_VERTEX] = vertices;
arr[Mesh::ARRAY_INDEX] = indices;
debug_contact_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, arr);
debug_contact_mesh->surface_set_material(0, mat);
return debug_contact_mesh;
}
void SceneTree::set_pause(bool p_enabled) {
if (p_enabled == pause)
return;
pause = p_enabled;
PhysicsServer::get_singleton()->set_active(!p_enabled);
Physics2DServer::get_singleton()->set_active(!p_enabled);
if (get_root())
get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED);
}
bool SceneTree::is_paused() const {
return pause;
}
void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const InputEvent &p_input) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E)
return;
Group &g = E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
//copy, so copy on write happens in case something is removed from process while being called
//performance is not lost because only if something is added/removed the vector is copied.
Vector<Node *> nodes_copy = g.nodes;
int node_count = nodes_copy.size();
Node **nodes = &nodes_copy[0];
Variant arg = p_input;
const Variant *v[1] = { &arg };
call_lock++;
for (int i = node_count - 1; i >= 0; i--) {
if (input_handled)
break;
Node *n = nodes[i];
if (call_lock && call_skip.has(n))
continue;
if (!n->can_process())
continue;
Variant::CallError ce;
n->call_multilevel(p_method, (const Variant **)v, 1);
//ERR_FAIL_COND(node_count != g.nodes.size());
}
call_lock--;
if (call_lock == 0)
call_skip.clear();
}
void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E)
return;
Group &g = E->get();
if (g.nodes.empty())
return;
_update_group_order(g);
//copy, so copy on write happens in case something is removed from process while being called
//performance is not lost because only if something is added/removed the vector is copied.
Vector<Node *> nodes_copy = g.nodes;
int node_count = nodes_copy.size();
Node **nodes = &nodes_copy[0];
call_lock++;
for (int i = 0; i < node_count; i++) {
Node *n = nodes[i];
if (call_lock && call_skip.has(n))
continue;
if (!n->can_process())
continue;
n->notification(p_notification);
//ERR_FAIL_COND(node_count != g.nodes.size());
}
call_lock--;
if (call_lock == 0)
call_skip.clear();
}
/*
void SceneMainLoop::_update_listener_2d() {
if (listener_2d.is_valid()) {
SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() );
}
}
*/
uint32_t SceneTree::get_last_event_id() const {
return last_id;
}
Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
r_error.error = Variant::CallError::CALL_OK;
ERR_FAIL_COND_V(p_argcount < 3, Variant());
ERR_FAIL_COND_V(!p_args[0]->is_num(), Variant());
ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING, Variant());
ERR_FAIL_COND_V(p_args[2]->get_type() != Variant::STRING, Variant());
int flags = *p_args[0];
StringName group = *p_args[1];
StringName method = *p_args[2];
Variant v[VARIANT_ARG_MAX];
for (int i = 0; i < MIN(p_argcount - 3, 5); i++) {
v[i] = *p_args[i + 3];
}
call_group(flags, group, method, v[0], v[1], v[2], v[3], v[4]);
return Variant();
}
int64_t SceneTree::get_frame() const {
return current_frame;
}
Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
Array ret;
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E)
return ret;
_update_group_order(E->get()); //update order just in case
int nc = E->get().nodes.size();
if (nc == 0)
return ret;
ret.resize(nc);
Node **ptr = E->get().nodes.ptr();
for (int i = 0; i < nc; i++) {
ret[i] = ptr[i];
}
return ret;
}
bool SceneTree::has_group(const StringName &p_identifier) const {
return group_map.has(p_identifier);
}
void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
Map<StringName, Group>::Element *E = group_map.find(p_group);
if (!E)
return;
_update_group_order(E->get()); //update order just in case
int nc = E->get().nodes.size();
if (nc == 0)
return;
Node **ptr = E->get().nodes.ptr();
for (int i = 0; i < nc; i++) {
p_list->push_back(ptr[i]);
}
}
static void _fill_array(Node *p_node, Array &array, int p_level) {
array.push_back(p_level);
array.push_back(p_node->get_name());
array.push_back(p_node->get_type());
array.push_back(p_node->get_instance_ID());
for (int i = 0; i < p_node->get_child_count(); i++) {
_fill_array(p_node->get_child(i), array, p_level + 1);
}
}
void SceneTree::_debugger_request_tree(void *self) {
SceneTree *sml = (SceneTree *)self;
Array arr;
_fill_array(sml->root, arr, 0);
ScriptDebugger::get_singleton()->send_message("scene_tree", arr);
}
void SceneTree::_flush_delete_queue() {
_THREAD_SAFE_METHOD_
while (delete_queue.size()) {
Object *obj = ObjectDB::get_instance(delete_queue.front()->get());
if (obj) {
memdelete(obj);
}
delete_queue.pop_front();
}
}
void SceneTree::queue_delete(Object *p_object) {
_THREAD_SAFE_METHOD_
ERR_FAIL_NULL(p_object);
p_object->_is_queued_for_deletion = true;
delete_queue.push_back(p_object->get_instance_ID());
}
int SceneTree::get_node_count() const {
return node_count;
}
void SceneTree::_update_root_rect() {
if (stretch_mode == STRETCH_MODE_DISABLED) {
root->set_rect(Rect2(Point2(), last_screen_size));
return; //user will take care
}
//actual screen video mode
Size2 video_mode = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
Size2 desired_res = stretch_min;
Size2 viewport_size;
Size2 screen_size;
float viewport_aspect = desired_res.get_aspect();
float video_mode_aspect = video_mode.get_aspect();
if (stretch_aspect == STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect) < CMP_EPSILON) {
//same aspect or ignore aspect
viewport_size = desired_res;
screen_size = video_mode;
} else if (viewport_aspect < video_mode_aspect) {
// screen ratio is smaller vertically
if (stretch_aspect == STRETCH_ASPECT_KEEP_HEIGHT || stretch_aspect == STRETCH_ASPECT_EXPAND) {
//will stretch horizontally
viewport_size.x = desired_res.y * video_mode_aspect;
viewport_size.y = desired_res.y;
screen_size = video_mode;
} else {
//will need black bars
viewport_size = desired_res;
screen_size.x = video_mode.y * viewport_aspect;
screen_size.y = video_mode.y;
}
} else {
//screen ratio is smaller horizontally
if (stretch_aspect == STRETCH_ASPECT_KEEP_WIDTH || stretch_aspect == STRETCH_ASPECT_EXPAND) {
//will stretch horizontally
viewport_size.x = desired_res.x;
viewport_size.y = desired_res.x / video_mode_aspect;
screen_size = video_mode;
} else {
//will need black bars
viewport_size = desired_res;
screen_size.x = video_mode.x;
screen_size.y = video_mode.x / viewport_aspect;
}
}
screen_size = screen_size.floor();
viewport_size = viewport_size.floor();
Size2 margin;
Size2 offset;
//black bars and margin
if (stretch_aspect != STRETCH_ASPECT_EXPAND && screen_size.x < video_mode.x) {
margin.x = Math::round((video_mode.x - screen_size.x) / 2.0);
VisualServer::get_singleton()->black_bars_set_margins(margin.x, 0, margin.x, 0);
offset.x = Math::round(margin.x * viewport_size.y / screen_size.y);
} else if (stretch_aspect != STRETCH_ASPECT_EXPAND && screen_size.y < video_mode.y) {
margin.y = Math::round((video_mode.y - screen_size.y) / 2.0);
VisualServer::get_singleton()->black_bars_set_margins(0, margin.y, 0, margin.y);
offset.y = Math::round(margin.y * viewport_size.x / screen_size.x);
} else {
VisualServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0);
}
// print_line("VP SIZE: "+viewport_size+" OFFSET: "+offset+" = "+(offset*2+viewport_size));
// print_line("SS: "+video_mode);
switch (stretch_mode) {
case STRETCH_MODE_2D: {
// root->set_rect(Rect2(Point2(),video_mode));
root->set_as_render_target(false);
root->set_rect(Rect2(margin, screen_size));
root->set_size_override_stretch(true);
root->set_size_override(true, viewport_size);
} break;
case STRETCH_MODE_VIEWPORT: {
root->set_rect(Rect2(Point2(), viewport_size));
root->set_size_override_stretch(false);
root->set_size_override(false, Size2());
root->set_as_render_target(true);
root->set_render_target_update_mode(Viewport::RENDER_TARGET_UPDATE_ALWAYS);
root->set_render_target_to_screen_rect(Rect2(margin, screen_size));
} break;
}
}
void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize) {
stretch_mode = p_mode;
stretch_aspect = p_aspect;
stretch_min = p_minsize;
_update_root_rect();
}
#ifdef TOOLS_ENABLED
void SceneTree::set_edited_scene_root(Node *p_node) {
edited_scene_root = p_node;
}
Node *SceneTree::get_edited_scene_root() const {
return edited_scene_root;
}
#endif
void SceneTree::set_current_scene(Node *p_scene) {
ERR_FAIL_COND(p_scene && p_scene->get_parent() != root);
current_scene = p_scene;
}
Node *SceneTree::get_current_scene() const {
return current_scene;
}
void SceneTree::_change_scene(Node *p_to) {
if (current_scene) {
memdelete(current_scene);
current_scene = NULL;
}
if (p_to) {
current_scene = p_to;
root->add_child(p_to);
}
}
Error SceneTree::change_scene(const String &p_path) {
Ref<PackedScene> new_scene = ResourceLoader::load(p_path);
if (new_scene.is_null())
return ERR_CANT_OPEN;
return change_scene_to(new_scene);
}
Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
Node *new_scene = NULL;
if (p_scene.is_valid()) {
new_scene = p_scene->instance();
ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
}
call_deferred("_change_scene", new_scene);
return OK;
}
Error SceneTree::reload_current_scene() {
ERR_FAIL_COND_V(!current_scene, ERR_UNCONFIGURED);
String fname = current_scene->get_filename();
return change_scene(fname);
}
void SceneTree::add_current_scene(Node *p_current) {
current_scene = p_current;
root->add_child(p_current);
}
#ifdef DEBUG_ENABLED
void SceneTree::_live_edit_node_path_func(const NodePath &p_path, int p_id) {
live_edit_node_path_cache[p_id] = p_path;
}
void SceneTree::_live_edit_res_path_func(const String &p_path, int p_id) {
live_edit_resource_cache[p_id] = p_path;
}
void SceneTree::_live_edit_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
if (!live_edit_node_path_cache.has(p_id))
return;
NodePath np = live_edit_node_path_cache[p_id];
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(np))
continue;
Node *n2 = n->get_node(np);
n2->set(p_prop, p_value);
}
}
void SceneTree::_live_edit_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
RES r = ResourceLoader::load(p_value);
if (!r.is_valid())
return;
_live_edit_node_set_func(p_id, p_prop, r);
}
void SceneTree::_live_edit_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
if (!live_edit_node_path_cache.has(p_id))
return;
NodePath np = live_edit_node_path_cache[p_id];
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(np))
continue;
Node *n2 = n->get_node(np);
n2->call(p_method, VARIANT_ARG_PASS);
}
}
void SceneTree::_live_edit_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
if (!live_edit_resource_cache.has(p_id))
return;
String resp = live_edit_resource_cache[p_id];
if (!ResourceCache::has(resp))
return;
RES r = ResourceCache::get(resp);
if (!r.is_valid())
return;
r->set(p_prop, p_value);
}
void SceneTree::_live_edit_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
RES r = ResourceLoader::load(p_value);
if (!r.is_valid())
return;
_live_edit_res_set_func(p_id, p_prop, r);
}
void SceneTree::_live_edit_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
if (!live_edit_resource_cache.has(p_id))
return;
String resp = live_edit_resource_cache[p_id];
if (!ResourceCache::has(resp))
return;
RES r = ResourceCache::get(resp);
if (!r.is_valid())
return;
r->call(p_method, VARIANT_ARG_PASS);
}
void SceneTree::_live_edit_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
live_edit_root = p_scene_path;
live_edit_scene = p_scene_from;
}
void SceneTree::_live_edit_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_parent))
continue;
Node *n2 = n->get_node(p_parent);
Object *o = ObjectTypeDB::instance(p_type);
if (!o)
continue;
Node *no = o->cast_to<Node>();
no->set_name(p_name);
n2->add_child(no);
}
}
void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
Ref<PackedScene> ps = ResourceLoader::load(p_path);
if (!ps.is_valid())
return;
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_parent))
continue;
Node *n2 = n->get_node(p_parent);
Node *no = ps->instance();
no->set_name(p_name);
n2->add_child(no);
}
}
void SceneTree::_live_edit_remove_node_func(const NodePath &p_at) {
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F;) {
Set<Node *>::Element *N = F->next();
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *n2 = n->get_node(p_at);
memdelete(n2);
F = N;
}
}
void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F;) {
Set<Node *>::Element *N = F->next();
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *n2 = n->get_node(p_at);
n2->get_parent()->remove_child(n2);
live_edit_remove_list[n][p_keep_id] = n2;
F = N;
}
}
void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F;) {
Set<Node *>::Element *N = F->next();
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *n2 = n->get_node(p_at);
Map<Node *, Map<ObjectID, Node *> >::Element *EN = live_edit_remove_list.find(n);
if (!EN)
continue;
Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id);
if (!FN)
continue;
n2->add_child(FN->get());
EN->get().erase(FN);
if (EN->get().size() == 0) {
live_edit_remove_list.erase(EN);
}
F = N;
}
}
void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *n2 = n->get_node(p_at);
Node *dup = n2->duplicate(true);
if (!dup)
continue;
dup->set_name(p_new_name);
n2->get_parent()->add_child(dup);
}
}
void SceneTree::_live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
Node *base = NULL;
if (root->has_node(live_edit_root))
base = root->get_node(live_edit_root);
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
if (!E)
return; //scene not editable
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
Node *n = F->get();
if (base && !base->is_a_parent_of(n))
continue;
if (!n->has_node(p_at))
continue;
Node *nfrom = n->get_node(p_at);
if (!n->has_node(p_new_place))
continue;
Node *nto = n->get_node(p_new_place);
nfrom->get_parent()->remove_child(nfrom);
nfrom->set_name(p_new_name);
nto->add_child(nfrom);
if (p_at_pos >= 0)
nto->move_child(nfrom, p_at_pos);
}
}
#endif
void SceneTree::drop_files(const Vector<String> &p_files, int p_from_screen) {
emit_signal("files_dropped", p_files, p_from_screen);
MainLoop::drop_files(p_files, p_from_screen);
}
void SceneTree::_bind_methods() {
//ObjectTypeDB::bind_method(_MD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant()));
ObjectTypeDB::bind_method(_MD("notify_group", "call_flags", "group", "notification"), &SceneTree::notify_group);
ObjectTypeDB::bind_method(_MD("set_group", "call_flags", "group", "property", "value"), &SceneTree::set_group);
ObjectTypeDB::bind_method(_MD("get_nodes_in_group", "group"), &SceneTree::_get_nodes_in_group);
ObjectTypeDB::bind_method(_MD("get_root:Viewport"), &SceneTree::get_root);
ObjectTypeDB::bind_method(_MD("has_group", "name"), &SceneTree::has_group);
ObjectTypeDB::bind_method(_MD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit);
ObjectTypeDB::bind_method(_MD("set_editor_hint", "enable"), &SceneTree::set_editor_hint);
ObjectTypeDB::bind_method(_MD("is_editor_hint"), &SceneTree::is_editor_hint);
ObjectTypeDB::bind_method(_MD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint);
ObjectTypeDB::bind_method(_MD("is_debugging_collisions_hint"), &SceneTree::is_debugging_collisions_hint);
ObjectTypeDB::bind_method(_MD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
ObjectTypeDB::bind_method(_MD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint);
#ifdef TOOLS_ENABLED
ObjectTypeDB::bind_method(_MD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root);
ObjectTypeDB::bind_method(_MD("get_edited_scene_root"), &SceneTree::get_edited_scene_root);
#endif
ObjectTypeDB::bind_method(_MD("set_pause", "enable"), &SceneTree::set_pause);
ObjectTypeDB::bind_method(_MD("is_paused"), &SceneTree::is_paused);
ObjectTypeDB::bind_method(_MD("set_input_as_handled"), &SceneTree::set_input_as_handled);
ObjectTypeDB::bind_method(_MD("is_input_handled"), &SceneTree::is_input_handled);
ObjectTypeDB::bind_method(_MD("get_node_count"), &SceneTree::get_node_count);
ObjectTypeDB::bind_method(_MD("get_frame"), &SceneTree::get_frame);
ObjectTypeDB::bind_method(_MD("quit"), &SceneTree::quit);
ObjectTypeDB::bind_method(_MD("set_screen_stretch", "mode", "aspect", "minsize"), &SceneTree::set_screen_stretch);
ObjectTypeDB::bind_method(_MD("queue_delete", "obj"), &SceneTree::queue_delete);
MethodInfo mi;
mi.name = "call_group";
mi.arguments.push_back(PropertyInfo(Variant::INT, "flags"));
mi.arguments.push_back(PropertyInfo(Variant::STRING, "group"));
mi.arguments.push_back(PropertyInfo(Variant::STRING, "method"));
Vector<Variant> defargs;
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
defargs.push_back(Variant());
}
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT, "call_group", &SceneTree::_call_group, mi, defargs);
ObjectTypeDB::bind_method(_MD("set_current_scene", "child_node:Node"), &SceneTree::set_current_scene);
ObjectTypeDB::bind_method(_MD("get_current_scene:Node"), &SceneTree::get_current_scene);
ObjectTypeDB::bind_method(_MD("change_scene", "path"), &SceneTree::change_scene);
ObjectTypeDB::bind_method(_MD("change_scene_to", "packed_scene:PackedScene"), &SceneTree::change_scene_to);
ObjectTypeDB::bind_method(_MD("reload_current_scene"), &SceneTree::reload_current_scene);
ObjectTypeDB::bind_method(_MD("_change_scene"), &SceneTree::_change_scene);
ADD_SIGNAL(MethodInfo("tree_changed"));
ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node")));
ADD_SIGNAL(MethodInfo("screen_resized"));
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node")));
ADD_SIGNAL(MethodInfo("idle_frame"));
ADD_SIGNAL(MethodInfo("fixed_frame"));
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
BIND_CONSTANT(GROUP_CALL_DEFAULT);
BIND_CONSTANT(GROUP_CALL_REVERSE);
BIND_CONSTANT(GROUP_CALL_REALTIME);
BIND_CONSTANT(GROUP_CALL_UNIQUE);
BIND_CONSTANT(STRETCH_MODE_DISABLED);
BIND_CONSTANT(STRETCH_MODE_2D);
BIND_CONSTANT(STRETCH_MODE_VIEWPORT);
BIND_CONSTANT(STRETCH_ASPECT_IGNORE);
BIND_CONSTANT(STRETCH_ASPECT_KEEP);
BIND_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH);
BIND_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT);
}
SceneTree *SceneTree::singleton = NULL;
SceneTree::SceneTree() {
singleton = this;
_quit = false;
accept_quit = true;
initialized = false;
#ifdef TOOLS_ENABLED
editor_hint = false;
#endif
#ifdef DEBUG_ENABLED
debug_collisions_hint = false;
debug_navigation_hint = false;
#endif
debug_collisions_color = GLOBAL_DEF("debug/collision_shape_color", Color(0.0, 0.6, 0.7, 0.5));
debug_collision_contact_color = GLOBAL_DEF("debug/collision_contact_color", Color(1.0, 0.2, 0.1, 0.8));
debug_navigation_color = GLOBAL_DEF("debug/navigation_geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_navigation_disabled_color = GLOBAL_DEF("debug/navigation_disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
collision_debug_contacts = GLOBAL_DEF("debug/collision_max_contacts_displayed", 10000);
tree_version = 1;
fixed_process_time = 1;
idle_process_time = 1;
last_id = 1;
root = NULL;
current_frame = 0;
tree_changed_name = "tree_changed";
node_removed_name = "node_removed";
ugc_locked = false;
call_lock = 0;
root_lock = 0;
node_count = 0;
//create with mainloop
root = memnew(Viewport);
root->set_name("root");
root->set_world(Ref<World>(memnew(World)));
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
root->set_as_audio_listener(true);
root->set_as_audio_listener_2d(true);
current_scene = NULL;
stretch_mode = STRETCH_MODE_DISABLED;
stretch_aspect = STRETCH_ASPECT_IGNORE;
last_screen_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
root->set_rect(Rect2(Point2(), last_screen_size));
if (ScriptDebugger::get_singleton()) {
ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree, this);
}
root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking", true));
#ifdef TOOLS_ENABLED
edited_scene_root = NULL;
#endif
#ifdef DEBUG_ENABLED
live_edit_funcs.udata = this;
live_edit_funcs.node_path_func = _live_edit_node_path_funcs;
live_edit_funcs.res_path_func = _live_edit_res_path_funcs;
live_edit_funcs.node_set_func = _live_edit_node_set_funcs;
live_edit_funcs.node_set_res_func = _live_edit_node_set_res_funcs;
live_edit_funcs.node_call_func = _live_edit_node_call_funcs;
live_edit_funcs.res_set_func = _live_edit_res_set_funcs;
live_edit_funcs.res_set_res_func = _live_edit_res_set_res_funcs;
live_edit_funcs.res_call_func = _live_edit_res_call_funcs;
live_edit_funcs.root_func = _live_edit_root_funcs;
live_edit_funcs.tree_create_node_func = _live_edit_create_node_funcs;
live_edit_funcs.tree_instance_node_func = _live_edit_instance_node_funcs;
live_edit_funcs.tree_remove_node_func = _live_edit_remove_node_funcs;
live_edit_funcs.tree_remove_and_keep_node_func = _live_edit_remove_and_keep_node_funcs;
live_edit_funcs.tree_restore_node_func = _live_edit_restore_node_funcs;
live_edit_funcs.tree_duplicate_node_func = _live_edit_duplicate_node_funcs;
live_edit_funcs.tree_reparent_node_func = _live_edit_reparent_node_funcs;
if (ScriptDebugger::get_singleton()) {
ScriptDebugger::get_singleton()->set_live_edit_funcs(&live_edit_funcs);
}
live_edit_root = NodePath("/root");
#endif
}
SceneTree::~SceneTree() {
}